Cradle 1.0.3
Curse Maven Snippet
What's new
Cradle 1.0.3 — headlights, aiming and handling
- Headlights (Cradle / Cradle Vanguard). Two lamps under the cockpit, one on each side. They come on by themselves in the dark (caves, night, storms, deep water) and light up the ground and walls in a cone in front of the machine, with a soft visible beam that is strongest under water. Press G (Controls: "Cradle: Headlight") to switch them on or off. No shader pack needed.
- The gun fires where the crosshair points. Rounds leave the visible muzzle and go to the point under the crosshair at any distance and any look angle. In first person the barrel now points straight at the crosshair, and there is one crosshair in the middle of the screen.
- Moving while braced. While aiming, firing or holding the shield, sideways and backwards walking is now 0.9 times the forward walk, and the shield walk is 0.65 times the normal walk (it was much slower before).
- Swords are held by the hilt. The Longknife and the Vanguard blade now sit in the fist with the fingers wrapped around the hilt, the edge leading the cut. Swings, reach and damage are unchanged.
- Reloading no longer snaps the legs together. The drum change moves only the arms, torso and gun.
- Stepping down one block no longer interrupts the walk.
- Walking on the sea floor is about 1.25 times faster.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include

