Corpsebound Alpha-0.1.0
Curse Maven Snippet
What's new
Corpsebound — Alpha 0.1.0
The first public alpha release of Corpsebound.
Highlights
- Added physics-driven corpses for players and most living mobs.
- Added independently simulated heads, torsos, arms, and legs with solid one-piece limbs.
- Added varied death reactions based on impact direction, momentum, and randomized limb movement.
- Added world collision, body self-collision, sleeping physics, and distance-based performance optimization.
- Added server-authoritative corpse physics and multiplayer synchronization.
- Added lootable corpse containers with automatically adjusting inventory size.
- Added visible corpse equipment that updates when armor is removed.
- Mob-held weapons drop onto the ground instead of being duplicated inside the corpse.
- Player corpses persist permanently, including after being emptied or after restarting the world.
- Mob corpses remain while players are nearby and use configurable cleanup after the area is abandoned.
- Added broad best-effort support for modded creatures, armor, textures, baby proportions, and individual entity scaling.
- Added compatible model capture paths for Forge models, EMF/ETF, GeckoLib 4, and AzureLib 3.
- Added optional Iron & Blood wound-skin and lethal-headshot integration.
- Iron & Blood lethal headshots have a configurable 30% default chance to detach the corpse’s head.
- Detached player heads can be collected by right-clicking them.
- Added Worthy Adversaries entity-size compatibility.
- Slimes and Magma Cubes are intentionally excluded from corpse generation.
Requirements
- Minecraft 1.20.1
- Forge 47.4.20
- Java 17
- Must be installed on both the client and server for multiplayer
Alpha Notice
This is an early alpha release. Back up important worlds before testing and report reproducible model, texture, equipment, or multiplayer issues with the affected entity or mod listed.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
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