promotional bannermobile promotional banner

Corpsebound

A feature-packed corpse overhaul with dynamic ragdoll physics, persistent lootable bodies, visible equipment, dismemberment, and broad support for players and mobs.
Back to Files

Corpsebound Alpha-0.1.1

File nameCorpsebound_alpha-0.1.1.jar
Uploaded
Aug 29, 2026
Downloads
40
Size
464.4 KB
Mod Loaders
Forge
File ID
8758130
Type
A
Alpha
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:corpsebound-1670556:8758130")

Learn more about Curse Maven

What's new

Corpsebound alpha-0.1.1

Compared with alpha-0.1.0, this update greatly expands corpse interaction, inventory management, burial, and optional mod compatibility.

Added

  • Added server-authoritative corpse carrying.
  • With both hands empty, use Ctrl + Right Click to pick up a corpse. While carrying, use Right Click to put it down.
  • Added synchronized two-handed carry poses for first person, third person, and other players.
  • Added dedicated carry compatibility for Epic Fight and FirstPerson Model.
  • Added corpse burial on shovel-mineable blocks.
  • Each shovel action lowers the corpse by 0.2 blocks, uses the correct block particles and sound, and has a 0.8-second cooldown.
  • Fully buried corpses immediately stop rendering and simulating.
  • After 60 minutes by default, buried corpses become lightweight grave records while preserving their loot. Grave remains may include bones, bone meal, and a skeleton skull.
  • Added a dedicated corpse inventory with separate general-loot, armor, main-hand, off-hand, and Curios sections.
  • Added built-in optional Curios 5.x compatibility.
  • Added Epic Fight death takeover, allowing Corpsebound’s ragdoll physics to replace Epic Fight’s visible death animations.

Changed

  • Carrying now reduces movement speed to 36% of normal speed, and sprinting is disabled.
  • Carried corpses remain centered between the player’s raised hands.
  • The server now searches for a safe whole-body position when placing a corpse down.
  • General loot is randomized only once when death drops are finalized.
  • Empty inventory spaces are mixed between items instead of always appearing at the end.
  • Adding items, removing items, reopening the corpse, or restarting the world no longer rearranges existing loot.
  • Corpse storage dynamically displays between one and six general-loot rows.
  • Removing armor or held equipment immediately updates the corpse’s visible appearance.
  • Fully buried bodies retain surface lighting while sinking, preventing the corpse and equipment from turning black.

Fixed

  • Fixed corpses sometimes being impossible to pick up again after being placed down once.
  • Fixed carried bodies being blocked, separated, or trapped by nearby blocks.
  • Fixed duplicate first-person arms when carrying with FirstPerson Model or Epic Fight.
  • Fixed the carrying pose disappearing while looking directly upward or downward.
  • Fixed block, entity, item, attack, and pick-block interactions leaking through while carrying.
  • Fixed corpse inventories being reshuffled whenever their contents changed.
  • Fixed equipment ownership and duplication conflicts when other mods rewrite or cancel death-drop events.
  • Fixed Curios items being captured before Curios completed its final keep, destroy, Soulbound, or Vanishing Curse rules.
  • Fixed incorrect armor-slot item types and stack sizes.
  • Fixed a corpse’s own player head appearing inside its inventory. Detached player heads remain obtainable only by interacting with the severed head itself.

Important upgrade notes

  • The multiplayer protocol changed from 13 to 17. Servers and every connecting client must use alpha-0.1.1.
  • Existing server configuration files retain their saved values. Set corpseCarrying.movementSpeedMultiplier = 0.36 to use the new carrying-speed default in existing worlds.
  • Curios and Epic Fight remain optional dependencies.
  • Corpse Curios Compat is no longer required because Corpsebound includes its own Curios integration.
  • Collectible detached player heads must be picked up before their corpse can be buried.
  • Do not enable another corpse or gravestone mod that captures the same death drops unless explicit compatibility is provided.

This mod has no additional files