coordsonscreen-1.1.1.jar
Curse Maven Snippet
What's new
CoordsOnScreen 1.1.1
A polish release that makes the new biome and structure lines play nicely with modded content — no behavior changes for vanilla play.
Modded biomes
- Biome names now show a clean, prettified fallback when a modded biome ships without its own translation (e.g. instead of
biome.mymod.crystal_forestyou'll see "Crystal Forest"). Mod-provided translations are honored when present. - Modded biomes outside the curated palette now pick the water color instead of the grass color when the biome name suggests water (
ocean,river,beach,shore,sea). Modded oceans and beaches no longer come out as generic green.
Modded structures
- Modded structures can supply their own name via a
structure.<namespace>.<path>translation key, and it'll be used; structures without one keep the prettified-id fallback ("crystal_tower" → "Crystal Tower"). - Nested resource paths (
/) are now treated as word boundaries when prettifying, alongside the existing snake_case handling.
Notes
- No new settings — these improvements apply automatically.
- Singleplayer is still the only place the structure line can appear (server-side limitation; nothing the client can do about it).
Requires Fabric API and Cloth Config. ModMenu is optional (used to open the settings screen).
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include

