Continued Smarter Zombies

Can you make the zombies' behavior normal and chat? How about better Realism, what if zombies were now intelligent? This mod could give you a real headache πŸ‘Œ
Back to Files

repaired_smart_zombies-1.0.4

File namerepaired_smart_zombies-1.0.4.jar
Uploader
ShinketsuShinketsu
Uploaded
Sep 1, 2025
Downloads
179
Size
16.8 KB
Mod Loaders
Forge
File ID
6951128
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:continued-smart-zombies-1311462:6951128")

Learn more aboutΒ Curse Maven

What's new

To our friend @callmeinvalid

Some modifications and improvements were made to the code, and a mod configuration file was added, with some properties:


[SeeLightDuringNightProcedure]
#Zombies' search radius
#Range: 1 ~ 100
searchRadiusLight = 25
#Light threshold that zombies move toward
#Range: 0 ~ 15
lightThreshold = 7

[TellNearbyProcedure]
#Radius at which zombies alert other mobs
#Range: 1 ~ 50
alertRadiusTellNearby = 10

[OnPlayerBreakingBlockProcedure]
#Radius at which zombies notice a player breaking a block
#Range: 1 ~ 50
detectRadiusBlock = 10

[OnPlayerHurtProcedure]
#Radius at which nearby zombies notice that the player has been attacked
#Range: 1 ~ 100
alertRadiusHurt = 50

Besides that, zombie behavior near lights has improved. They will group together where there are lights and attack nearby players or entities (villagers). By default, I set a reasonable distance for this, otherwise there wouldn't be zombies in the dark. (You can use lava to attract them, haha.)

This mod has no additional files