File Details
repaired_smart_zombies-1.0.4
- R
- Sep 1, 2025
- 16.77 KB
- 158
- 1.20.1
- Forge
File Name
repaired_smart_zombies-1.0.4.jar
Supported Versions
- 1.20.1
Curse Maven Snippet
To our friend @callmeinvalid
Some modifications and improvements were made to the code, and a mod configuration file was added, with some properties:
[SeeLightDuringNightProcedure]
#Zombies' search radius
#Range: 1 ~ 100
searchRadiusLight = 25
#Light threshold that zombies move toward
#Range: 0 ~ 15
lightThreshold = 7
[TellNearbyProcedure]
#Radius at which zombies alert other mobs
#Range: 1 ~ 50
alertRadiusTellNearby = 10
[OnPlayerBreakingBlockProcedure]
#Radius at which zombies notice a player breaking a block
#Range: 1 ~ 50
detectRadiusBlock = 10
[OnPlayerHurtProcedure]
#Radius at which nearby zombies notice that the player has been attacked
#Range: 1 ~ 100
alertRadiusHurt = 50
Besides that, zombie behavior near lights has improved. They will group together where there are lights and attack nearby players or entities (villagers). By default, I set a reasonable distance for this, otherwise there wouldn't be zombies in the dark. (You can use lava to attract them, haha.)