WIP Description
This mod adds the medieval themed armors, weapons, shields, and 3d helmets from the Conquest Resource-pack. The armor models for all modded armors have been altered as well to be less bulky (ie: they don’t clip through one another anymore) and more realistic.
Everything should be craftable in survival through a new crafting table called the “Arms Station”, which is similar to the stonecutter but preserves durability and enchantments. It also offers extended and reduced weapon reach for certain weapons, such as spears and daggers. More mechanics like this may come in the future.
This will be labeled as “beta” as specific mechanics are subject to change. The goal of this first release is to begin making Conquest’s armors available to you all without being forced to use the vanilla resource-pack.
We plan on releasing the remainder of the armors and weapons in separate themed mods (eg: Fantasy, Ancient, Asian). We’re making them separate from each other and the main mod to reduce issues when updating if a certain mechanic breaks, give players more freedom to choose what they want to play with – or what their machine is able to play with – and to avoid creating a massive “kitchen sink” mod.
Recipe for Arms Station (for crafting the new items):
Looking out for 1.19.2!
we need 1.16.5
Is there a way to disable the weapons? I don't need them for the server, just want the armor for cosmetics really.
Is there any way to disable the holstered animations for large weaponry? it conflicts with animation mods
This is perfect. Thank you!
Can you add this to 1.16.5?
In reply to novasupersuper:
checkout Reldas Medieval Armor mod
I have a quick question, do the different bows/crossbows possess different abilities, or are they just ornamental? Thanks for this awesome mod! :D
Thank you for releasing this as a separate mod. Hopefully you will end up making the recipes require more items. Wool for the armors with cloth, for example.
This seems to crash the game on launch with something about java.lang.NoSuchFieldError: ATTACK_RANGE
In reply to greenjoe12345:
Try updating to the latest version of forge for 1.18