What is Conquest Reforged?
Conquest Reforged is an aesthetic Minecraft mod and spiritual successor to the Conquest_ resourcepack which was developed for players who wish to enhance their creative Minecraft experience and push their builds far beyond the limitations of the base game.
What does the Conquest Reforged mod have to offer?
- Hundreds of handmade 32x semi-realistic textures with full Optifine compatibility
- Thematic assets distributed across a wide range of historical ages and fantasy settings
- Over 12k blocks with more being added regularly
- Custom 3D models for immersive environments and increased building flexibility
- Enhanced foliage with layer placement functionality
- Atmospheric blocks which include invisible lighting, particle effects, and animated wildlife
- In-house utility features including a block selection GUI, layer picker, and enhanced tab system
- A growing online community of creative builders and breathtaking group projects
Handcrafted Textures for all Your Building Needs
Expanding on the beautiful 32x textures from Monsterfish's Conquest_ resourcepack, the Conquest Reforged mod encompasses a wide range of thematic assets which can be utilized in any project from Roman colonies, medieval villages, and even modern industrial facilities. With the addition of ArdaCraft's Lord of the Rings themed textures this also includes Hobbit, Dwarven, and Elven assets which are perfect for any fantasy themed map.
Full Optifine Compatibility and Enhanced Visuals
Our mod utilizes all the features from the Optifine mod which greatly increases the quality standards of our textures and the builds that use them.
Over 12 Thousand Blocks and 3D Models
Smaller blocks and 3D models mean more accurate builds. In Conquest Reforged you can fit significantly more detail into a condensed space using our extensive selection of assets including vertical slabs, quarter blocks, layers, furniture models, lighting fixtures, and more.
Enhanced Foliage with Layer Placement Functionality
We have completely overhauled foliage to provide consistent quality with more detailed builds by adding custom models for leaves, plants, and branches while also allowing their use on layered terrain for a smoother and more realistic look.
Total Renovation of Minecraft’s Creative Inventory
Conquest Reforged builds upon Minecraft’s creative inventory by reorganizing every block and tab to provide intuitive block-selection. No longer is wood mixed together with stone; we’ve grouped together blocks according to their material and purpose. Best of all, Conquest Reforged adds another dimension to the Creative Inventory: a selection wheel for blocks with all of their model variants, as shown below.
For more information visit our Website where we have more in depth details on mod content, FAQs, Servers, Video-creators and other goodies.
Become Part of our Community on the Official Discord server where you can get technical support, ask the developers questions, suggest features, show off and discuss your worlds/builds.
This mod looks so pretty. Is it compatible with Biomes O Plenty or other biome generation mods?I've looked in website FAQs and here but there seems like no news about 1.18.2
In reply to batatas2344:
It's currently in closed Alpha. We post the vast majority of our announcements on Discord if you want to follow the mods progress.
Is there anyway to disable animal models? I prefer the Better Animals Models ones but this mod seems to override that one.
In reply to Charm8er:
Try to change the resourcepack load order so Better Animals is on top of Conquest.
In reply to CreativeRealms:
Better Animal Models is a mod that modifies entity renders directly, not a resource pack using OptiFine's entity variants. You'd have to have a way to disable your model modifications with a config or something.
In reply to itsmeowdev:
Mods generally have internal assets which basically act like a resourcepack and show up in the resourcepack selection screen.
In reply to CreativeRealms:
Just looked into, it's the Optifine CEM feature, so nothing in this mod.
In reply to itsmeowdev:
You can open the CR resourcepack and delete the animal related files from the CEM folder.
Is there any way to disable the Conquest Reforged tree structures?
In reply to 1point7point10:
If you are asking about 1.12.2, no.
olá boa noite, como eu acesso uma roda essa seleção para blocos, qual tecla, como posso alterar a telha da seleção. desde já parabéns pelo mod se torno meu favorito, melhor mod de textura q já vi
In reply to predaad0r:
C ou V, dependendo da versão que estiver a utilizar. Também pode olhar para o menu keybind para ver qual a tecla a que está definido.
Excuse me, will the 1.16.5 version of the game not generate terrain again?
In reply to craylm:
World gen has been removed since CR 1.12.2 and we have no plans on re-adding it to the mod as it caused significant compatibility issues with other mods. In the future we may offer some degree of world gen compatibility alongside TerraForged but it has not been implemented yet nor is there an ETA.
The 1.16 version crashes on world load and then crashes my client after
In reply to yeemvrother:
you may need to assign more RAM to the game. I personally use 8gb.
will you create a modpack with all of the mods needed and optifine+the resourcepack? installing optifine isnt working for me with 1.15.2 or 1.16.5.
In reply to Adawdwdadwadw:
We are not allowed to include Optifine in our modpack. You can find installation instructions here. Also if you are trying to run the Optifine file rather than dropping it in your mods folder as-is that's probably why you are having issues.
When I load into the game with nothing but conquest, the resources, and the resource pack, 8x8 chunk grids of grass blocks disappear. I've redownloaded everything and the grass still disappears