Conflux Map v0.1.13 for MC 1.17.1
Curse Maven Snippet
What's new
Improvements
- Chunks whose blocks keep changing every tick, such as redstone contraptions, are no longer fully recaptured after every single update. Rapid updates now fold into one recapture per hold-off window, cutting full-chunk captures by about 89% in a redstone-flicker benchmark, with the final change still appearing one tick after the flicker stops. A new Live Recapture Interval slider in the performance settings (0–100 ticks, default 10; 0 restores the old behavior) controls the window.
Fixes
- Cave and nether floor layers no longer show scattered plant dots from flowers, mushrooms, saplings, and lush-cave or nether plants, while torches, rails, snow, and moss carpets still render. The Conflux-style surface also stops drawing grass tufts, matching the already-synced map.
- The Xaero map style now also hides soul torches, redstone torches, and stained-glass overlays on the surface, matching what Xaero's own scan shows.
改进
- 方块每刻都在变化的区块(例如红石机械)不再在每次更新后都被完整重采。连续的更新会合并为每个等待窗口一次的重采;在红石闪烁基准测试中,完整区块重采次数减少约 89%,闪烁停止后最后一次变化仍会在 1 刻后显示。性能设置中新增“动态重采间隔”滑块(0–100 tick,默认 10;设为 0 恢复旧行为)用于控制该窗口。
修复
- 洞穴和下界底层不再显示由花朵、蘑菇、树苗以及繁茂洞穴或下界植物形成的杂色植物圆点;火把、铁轨、雪和苔藓地毯仍会正常显示。Conflux 风格的地表也不再绘制草丛,与已同步的地图保持一致。
- Xaero 地图风格的地表现在也会隐藏灵魂火把、红石火把和染色玻璃覆盖层,与 Xaero 自身扫描显示的内容一致。
Full commit history: v0.1.12...v0.1.13
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