Combatives-1.1.2.2.jar
Curse Maven Snippet
What's new
Changelog
- Fixed a crawl/respawn regression where dying while crawling could leave stale player geometry behind, causing the player to clip into the floor the next time they crawled after respawning.
- Death and respawn now act as hard movement-state reset boundaries, clearing lingering crawl/swim state before normal player geometry is restored.
- Restored canonical standing dimensions, bounding-box positioning, eye height, and vertical offsets during the respawn lifecycle.
- Prevented crawl geometry from being applied relative to stale pre-death positioning or effectively being applied twice after a respawn teleport.
- Improved synchronization between client and server player geometry after death so collision and rendered positioning remain consistent.
- Preserved normal crawling, ordinary teleportation, and the existing sleep/wake geometry fixes.
- Verified repeated crawl → death → respawn → crawl cycles no longer accumulate vertical positioning errors.
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