Combatify 1.21.1 1.3.0 Fabric
Curse Maven Snippet
What's new
#### Changes:
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- Updated to Defaulted 1.2
- Tiered Shields' item json now provides their texture to the special model generator rather than their tier
- Improved JSON readability and functionality for `combatify:weapon_types/hoe` and `combatify:weapon_types/spear`
- JavaScript now supports defining variables before functions, `EntityWrapper<E>` now provides `getUUID()`, `resetAttackStrengthTicker(boolean hit)` moved down to `LivingEntityWrapper<LE>`, which now provides `resetAttackStrengthTicker(boolean hit, boolean force)`, `swingInHand(String hand)`, and `swingInHand(String hand, boolean force)`, `PlayerWrapper<P>` now provides `isAttackAvailable(float baseTime)`, `isAttackAvailable(float baseTime, ItemStackWrapper stack)`, `stabAttack(String slot, EntityWrapper<?> entityWrapper, float damage, boolean dealDamage, boolean dealKnockback, boolean dismountTarget)`, and `lungeForwardMaybe()`
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#### Config Changes:
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- Nothing to see here
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#### Fixes:
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- No longer registers unnecessary entity model layers
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include

