[Fabric] v2.9.2
Curse Maven Snippet
What's new
Fixed
- Dusk Ball used the player's light level instead of the target Pokémon's. Cobblemon's own Dusk Ball logic samples
getMaxLocalRawBrightnessat the wild/battling Pokémon's block position, not the thrower's, so a player standing in a lit area next to a Pokémon in a dark corner (or vice versa) was seeing the wrong multiplier. Both the battle and overworld context builders now sample light level at the target Pokémon's position. - "Need darkness" no longer hides the actual light level. The Dusk Ball tooltip now always shows the current light level (e.g. "Need darkness (L12)") instead of a bare "Need darkness" when the bonus isn't active, across all languages.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include

