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CobbleClash

Control your Pokémon in real time with aimed attacks, trainer duels, AI allies and telegraphed Raid Dens boss battles.
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CobbleClash 1.0.0-rc.11 — Fabric 1.21.1 (Beta)

File namecobbleclash-1.0.0-rc.11.jar
Uploader
yHadesTexyHadesTex
Uploaded
Oct 27, 2026
Downloads
13
Size
2.2 MB
Mod Loaders
Fabric
File ID
9345707
Type
B
Beta
Supported game versions
  • 1.21.1

Curse Maven Snippet

Fabric

modImplementation "curse.maven:cobbleclash-1766728:9345707"

Learn more about Curse Maven

What's new

CobbleClash 1.0.0-rc.11 — Camera & lock fixes

English

  • Small-Pokémon lock camera fixed: aiming upward no longer pushes the chase camera down toward the ground. Locked framing keeps a minimum pivot when space allows, while respecting walls and low ceilings.
  • More stable shoulder lock: camera orbit follows the avatar–target direction independently from aiming parallax, including nearby targets. The crosshair still follows the real target and the final camera ray is sent to the server.
  • New camera settings tab: press O → CÂMERA (default binding) to adjust distance, extra height, right shoulder, smoothing, lock assistance and camera impact.
  • Distance: 65–150%, in 5% steps; extra height: −0.4 to +2 blocks, in 0.1 steps; manual right-shoulder offset: 0–2.5 blocks, in 0.25 steps. Preferences are local and persistent.
  • Auto gigantes: optional automatic framing uses the current form's native dimensions. Hoopa Unbound and Arceus have more room than the old camera limits allowed.
  • Eternamax tactical view: while locked, automatic framing moves the camera to the side, aiming to keep the battlefield visible below the enormous hand. Outside lock, free adaptive framing remains available. This does not hide, shrink or alter the Pokémon.
  • Fixed the local lock-distance check to use the body centre, matching the existing aim packet. Server validation and attack range remain unchanged.
  • Resetar câmera resets only camera settings, preserving HUD customization and keybindings. Camera elevation and offsets still respect collision; cramped rooms cause the camera to retract.

Update: install the same RC11 on the server/host and every client. Keep one CobbleClash JAR and back up your world. Minecraft 1.21.1, Java 21, Fabric and Cobblemon 1.8.2+1.21.1, with their required dependencies. The unrestricted server support introduced in RC10 remains included. No changes to damage, AI, XP, mastery, rewards, packet formats or world-data formats.

Validation: full-source compilation/remap and identical rebuild hash; actual isolated Minecraft client and dedicated server; Pikachu/Tatsugiri ground, elevated and nearby locks; settings save/load, small GUI, wall/ceiling collision; native Hoopa Unbound, Arceus and Eternamax forms; server-side range checks and Eternamax ground-target lock. Still Beta/RC: this is not certification of every raid, shader, modpack, latency or public-server load. The documented Gradle/Loom ZipFS environment limitation remains; the JAR uses the documented full-source alternative build. Extremely large models are not guaranteed to fit entirely in every room or field of view.

Português

  • Corrigida a câmera baixa com Pokémon pequenos em lock: mirar para cima não empurra mais a câmera para o chão. O enquadramento mantém uma altura mínima quando há espaço, respeitando paredes e teto.
  • Órbita e compensação da mira separadas para estabilizar o lock lateral, inclusive em alvos próximos.
  • Nova aba O → CÂMERA: distância, altura extra, ombro direito, suavização, assistência do lock e impacto visual.
  • Distância 65–150%; altura extra −0,4 a +2 blocos; ombro manual 0–2,5 blocos. Ajustes locais e salvos.
  • Auto gigantes adapta o enquadramento às dimensões nativas da forma atual, com validação em Hoopa Unbound e Arceus.
  • Eternamax recebe visão tática lateral durante o lock, buscando liberar o campo de batalha abaixo da mão gigante. Fora do lock, a câmera continua livre e adaptativa. Não reduz nem esconde o Pokémon.
  • Corrigida a referência de distância da assistência para o centro do corpo, compatível com o pacote de mira existente, sem ampliar o limite do servidor ou alcance dos golpes.
  • Resetar câmera preserva HUD e teclas. Colisão com paredes e teto continua ativa; em locais apertados, a câmera recolhe.

Use a mesma RC11 no servidor/host e em todos os clientes. Faça backup e mantenha apenas um JAR. Mantém servidores sem restrição da RC10. Requer Minecraft1.21.1, Java21, Fabric e Cobblemon1.8.2 com suas dependências. Sem mudanças no balanceamento, progressão ou dados do mundo. Testes nativos locais aprovados para este escopo; continua Beta candidata, sem certificação de todos os ambientes.