Coasters: Engineered

Create-style additions for Create: Coasters Simulated — magnetic launch track and more.
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coastersengineered-1.21.1-1.1.0.jar

File namecoastersengineered-1.21.1-1.1.0.jar
Uploader
jwaterfalljwaterfall
Uploaded
Aug 29, 2026
Downloads
7.4K
Size
549.4 KB
Mod Loaders
NeoForge
File ID
8761537
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:coasters-engineered-1643631:8761537"

Learn more about Curse Maven

What's new

Added

  • Splashdown Wake Ceiling. The drag generated by Splashdown Scoops is now capped per cart (default 0.25), meaning players can place multiple decorative scoops on a single train without the train hitting a brick wall in the water.

Fixed

  • Linear Motors on Vertical Spikes. "Stop" actions now properly act as a magnetic lock to rigidly hold trains perfectly still against gravity on vertical track sections, eliminating the creeping and bouncing behavior.
  • Splashdown Particles. Fixed a visual stepping issue where fast-moving carts would spawn distinct disconnected shelves of water particles.
  • Splashdown Physics Bug. Fixed a bug from the beta where splashdown drag was only applied for a single tick, causing the train to ignore the water. Heavy carts will now brake exactly as aggressively as configured.
  • Splashdown Textures. Fixed missing purple/black textures on the scoop model due to missing blockbench configurations.