coastersengineered-1.21.1-0.4.0.jar
Curse Maven Snippet
What's new
Added
- Bidirectional launches. The launch slider now has three rows. Pick the middle one and the run drives a cart whichever way it is already travelling, still up to the set speed - so one launcher can catch a shuttle on the way back and send it out again. A stationary train sits still until something else gets it rolling.
Changed
- Launch and brake runs are now placed like a chain lift. Use an anchorpoint with the applicator to start a run, aim along the track, and use it again to set how far it reaches. A run can stop partway along a curve and can cross as many curves as you like.
- One run, one input. Redstone, the speed slider and the status lamp all live on the anchorpoint the run starts at, instead of being shared across every joined curve.
- Runs are removed with a Wrench, the way the base mod takes a chain lift off. Sneak-right-click any part of a run.
- A stretch of track carries one modification. A run cannot be placed over another run or over a chain lift, and runs use the same maximum length as a chain lift.
- Ponder scenes updated for the new placement flow, and they now show the fins and status lamp appearing on the track.
- Launch direction is now picked with arrows on the slider - away from the starting anchorpoint, back toward it, or either way - replacing the compass letters, which could not describe a run that bends through junctions.
Fixed
- Runs no longer stick to the old shape of a curve. Placing a curve re-smooths its neighbour, and runs crossing that neighbour kept drawing - and driving - along the shape it used to have.
- Reshaping a curve no longer leaves a run measuring its old length.
- A curve rebuilt with its two ends the other way round is recognised as the same curve, instead of silently dropping any run crossing it.
Note
- Launch track and brake fins from 0.3.0 and earlier are not carried over. Re-apply them with a Redstone Magnet or an Iron Sheet.
- Every speed slider resets to its default, including Max Speed on existing Trackside Sensors - re-set any you had tuned. Sensors keep working, and their Display Link bindings are unaffected; a board reads 0 until the next cart crosses the beam.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include