Description
Welcome to the world of Composite Modular Adapting Technological Devices, or CMATD for short!
This mod aims to add technology that hasn't been in the game for a while. Or at least, that's what the goal is, plus a little extra flair and such wherever wanted.
But that is not all, the mod will try to innovate with some potentially under-used areas of the game, making them more useful than they currently are.
In terms of technology complexity and time it takes to make things, consider this mod low-tier complexity and low-tier time, but do not underestimate the power of simple.
Some base materials included are:
- Compoundite (a sturdy yet not perfectly iron-like substance, used for crafting low tier stuff, generates near surface to lower deepslate levels in caves)
- Lodealite (a shiny but durable material used in crafting most machinary, generates near surface to lower deepslate levels in caves)
Base machines included are:
- Cobble Maker: Generates cobblestone from energy
- Masher: Mashes things into other things (data driven, inworld interaction)
- Jam Maker: Makes jams from sugar, jam jars, and a berry of some kind (data driven, only works in daylight hours, saves progress when items are removed mid-craft)
- Presser: Presses items into other items using patterns (data driven internally, only works in daylight hours)
Energy generators included are:
- Base Generator (makes power from furnace fuels, generates a fair bit of energy from fuels)
- Solar Generator (makes little power, and is dependent on time of day)
- Wind Generator (makes little power, and is dependent on height in world)
- Hydro Generator (generates power when the vents have flowing water around them)
- Lunar Generator (makes power using the reflected beams of the sun from the moon, generates significantly less power than the solar generator)
- Redstone Dynamo Engine (makes power from redstone blocks, each block surrounding it increases power output)
- Food Reactor (turn some food into energy using jam, decent power output)
- Lightning Generator (Harness the power of lightning, with a cooldown, strongest output, but slowest to produce if demand is high)
- Heat Generator (generates wherever a heat source is, like magma or a campfire, medium power output)
- Gas Vents (vents that produce many types of gas, and can be found nearly anywhere in the world, can be silk touched to obtain)
- Gas Tank (place next to gas producers to gain gas, and put gas consumers next to the tank)
- Gas Engine (uses gas to make energy, just put a tank full of gas next to it, with a rotational energy converter next to the rotating engine)
- Rotational Energy Converter (converts nearby rotating engine spinning into energy, fairly good energy output)
Compats:
- Just Dire Things (tag support)
- LaserIO (item, fluid and energy transfer tests)
- Mekanism (tested with their machines and wires)
- Industrial Foregoing (custom laser lens ore conditions)
- EMI (custom recipe support)
- ProjectE (all items that should have EMC have it, no EMC exploits detected)
- Jade (custom container info display)
- Modern Industrialization (for testing recipes and item/fluid interaction)





