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Civillis

Build more, spawn less. Hostile mobs naturally avoid civilized areas.
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civillis-fabric-2.0.1-release+mc1.21.11.jar

File namecivillis-fabric-2.0.1-release+mc1.21.11.jar
Uploader
MaoxnZMaoxnZ
Uploaded
Jul 20, 2026
Downloads
95
Size
650.5 KB
Mod Loaders
Fabric
File ID
8472600
Type
R
Release
Supported game versions
  • 1.21.11

Curse Maven Snippet

Fabric

modImplementation "curse.maven:civillis-1460803:8472600"

Learn more about Curse Maven

What's new

[2.0.1-release]

Added

  • Town names on the Zone HUD: When you enter civilized land covered by an active Town Center, the Zone Transition HUD can now show that town's name instead of the generic Civilized label. In overlapping territory, Civillis prefers the most relevant town for the player.

Changed

  • Max-level Town Centers claim danger pockets: A fully upgraded, active Town Center now stabilizes caution zones inside its territory. Those claimed areas behave as part of the town for Civillis' spawn and zone rules, so a mature settlement can push back local danger instead of always yielding to it.
  • Town Center zone buff defaults: The default catalog now puts Regeneration on the gold choice and Resistance on the netherite choice. Modpacks overriding civil_town_center_levels should update any offer IDs copied from the old defaults.
  • Town Center presence upkeep: Entity presence upkeep now scans active Town Center territory instead of sweeping the whole world, keeping the mechanic tied to actual settlements and reducing background work on busy servers.
  • Farm Shrine head discovery: Existing mob heads are now discovered when a Farm Shrine is activated, rather than during chunk-load events. This avoids tying shrine setup to chunk-load side effects and makes existing-head registration more stable.

Fixed

  • Town Center lecterns: Registered Town Center lecterns with a missing book can now be repaired by placing a written book back into them, restoring the Town Center interface without strange empty-lectern behavior.
  • Explosion protection: TNT and other explosion paths no longer destroy protected active Town Center blocks.
  • Non-player block destruction: Protected Town Center blocks are also guarded against non-player destroyBlock calls, matching the normal player break protection more closely.
  • NeoForge login reloads: Joining a server no longer forces Civillis' data loaders to reload as if a full data-pack sync had happened, avoiding a noticeable login hitch on affected NeoForge builds.

Note

This mod has no additional files