Civillis

Build more, spawn less. Hostile mobs naturally avoid civilized areas.

File Details

civillis-neoforge-1.4.0-release+mc1.20.5-1.20.6.jar

  • R
  • May 31, 2026
  • 469.30 KB
  • 0
  • 1.20.6+1
  • NeoForge

File Name

civillis-neoforge-1.4.0-release+mc1.20.5-1.20.6.jar

Supported Versions

  • 1.20.6
  • 1.20.5

Curse Maven Snippet

NeoForge

implementation "curse.maven:civillis-1460803:8175039"
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

## [1.4.0-release]

### Added

- **Advancements**: Civillis now has its own advancement tree. Pick up an emerald and open
  your advancements tab — it surfaces each major feature as you encounter it, from the
  Civil Detector to bell sonar to the Podium of Undying.
- **Entity Presence Upkeep**: Nearby villagers, iron golems, and similar entities now slow
  civilization decay while they are around. Toggle under *Miscellaneous* in settings.
  Which entity types count can be customized via data packs.
- **Zone HUD font scale**: New slider in Zone Transition HUD settings to resize the
  transition text, ranging from 50% to 500%.
- **Minimap overlay colors configurable** *(1.20.1 and 1.21.1 only)*: The zone overlay
  colors shown on JourneyMap and Xaero's maps can now be changed in `civil.properties`
  using standard `0xAARRGGBB` hex values (`advanced.chunkBand.color*`).

### Changed

- **Mob Flee AI — allow/block lists**: Pillagers, evokers, and raid-type mobs no longer
  flee from civilization, so raids stay as challenging as ever. Which mobs do or don't
  flee is now fully configurable via data packs (`civil_mob_flee_entities`).
- **Config update behavior**: GUI settings now only reset when a release explicitly calls
  for it. Previously, any version bump could trigger a reset — that is no longer the case
  by default. Users with `simple.persistAcrossSchema=true` are fully shielded either way.

### Fixed

- **Sonar aura walls**: Civilization boundary walls from sonar scans now only detect
  boundaries at your current height layer instead of spanning the full world height.
  Overlapping wall faces between adjacent zones are also resolved.
- **Exploration performance**: Significantly improved performance when loading into or
  moving through large areas. The key change is a reworked NBT bulk-load schedule that
  avoids unnecessary work during fast exploration.
- **Log noise on world load**: Registry loaders no longer spam warnings about unknown
  entries (blocks, entities, dimensions, structures) on every world join. These messages
  now only appear when debug mode is enabled.

### Note

- Feedback, bug reports, ideas — join our Discord: [Civillis Official](https://discord.gg/dA7QCPx7zd)