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Civillis

Build more, spawn less. Hostile mobs naturally avoid civilized areas.

File Details

civillis-neoforge-1.3.2-release+mc1.21.11.jar

  • R
  • Apr 25, 2026
  • 405.65 KB
  • 27
  • 1.21.11
  • NeoForge

File Name

civillis-neoforge-1.3.2-release+mc1.21.11.jar

Supported Versions

  • 1.21.11

Curse Maven Snippet

NeoForge

implementation "curse.maven:civillis-1460803:7982808"
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

[1.3.2-release]

Added

  • Podium of Spawning: Crying obsidian, a soul campfire burning on top, and a bone to sacrifice. Build it in any civilization area to carve out a mob-friendly pocket — hostile mobs spawn freely inside as if it were open wilderness, regardless of the surrounding civilization score. Mob heads placed inside shape which types are drawn to the area. Attract Strength and Attract Range are tunable in the in-game settings GUI.

Changed

  • Civil map tinting — faster: Chunk height sampling now uses a sparse grid, cutting the per-chunk work while keeping tint accuracy on civil maps and map mod overlays.
  • Lighter chunk loading: Civillis no longer pre-populates empty scoring slots when a chunk loads. That work is deferred until a score is actually needed, which should make chunk loading noticeably lighter on busy servers.
  • Civilization overlay (1.20.1 and 1.21.1 only): JourneyMap and Xaero's overlays now start disabled by default — the scanning is server-side and can be costly at larger ranges. Turn each one on in settings when you want it, and use the new Exploration Radius setting to dial in how aggressively it scans.
  • Modpack block tagging (for modpack authors): Civilization block weights now include tiered block tags such as #civil:high_civilized and #civil:low_civilized, so packs can add custom blocks by assigning them to a tag instead of writing one weight entry per block.

Fixed

  • Score not updating after block changes: In rare cases, placing or removing a block could leave civilization score wrong or completely unchanged — a nested block update on the server thread caused the mod to read the wrong previous block state. Fixed.
  • Stale temporary scores blocking real updates: A rough early score could get continuously refreshed by background activity, preventing the real score from ever replacing it. Those estimates now expire on a fixed schedule regardless of touches.

Note

  • Civilization overlay changes above apply to 1.20.1 and 1.21.1 builds only.
  • Feedback, bug reports, ideas — join our Discord: Civillis Official