AOSO: cinematic teleport turns every long teleport into a short cinematic.
When you are teleported far, the camera rises out of your eyes into the sky and flies over the land toward where you are going. It drops down in three cuts and glides back into your eyes. Rings of violet light swirl around you as you leave and close on you as you land. Then it is your game again.
It works with any teleport: /tp and every other command, waystones, maps, teleport items and other mods. It only watches where you are, never how you got there, so it needs no support from other mods. Short moves like an ender pearl play nothing.
Every dimension has its own entrance
Into the Nether: you step out of a burst of fire. Rings of flame race over the ground and spirals of fire rise around you. The camera starts low in front of you, then pulls back with the heat pulsing at the edges of the screen. It rushes in at your face and cuts back to your eyes in a flash of fire.
Into the End: the camera starts far out in the dark void, with you small on the edge of nothing. Great rings of violet light come down out of the sky onto you as stars drift in. When they close on you there is a flash and a ring of light across the stone, then the camera glides into your eyes.
Back to the Overworld: you come out of white light. The camera looks down from high above on a column of gold light and a sun of gold rings at your feet. It comes down behind you as rings of light rise around you.
Any other dimension, including modded ones: a violet swirl of light rings turns around you at every height and closes on you in a flash.
The portal gate
While you stand in a Nether portal waiting to be taken, the camera draws back behind you. Rings of violet light turn around you faster and tighter, the portal's particles are drawn in, and the screen fills with light just before you go. Step out of the portal and the camera glides back into your eyes.
Details
- Cinema bars, colored light and flashes on every cut.
- The camera never goes inside walls. In tight caves and portals it stays in the open space around you.
- In the Nether the sky shot stays below the roof.
- If you are hit during a shot, the shot ends at once and you are back in control.
- Your character holds still during the shots (you can still turn). Movement comes back in time so a portal you stand in does not send you back by surprise.
- Uses the game's own particles and sounds plus the mod's own synthesized sounds.
Settings (Mods > AOSO: Sky Switch > Config)
Turn the sky shot on or off, rise from where you were, distance that counts as far, length of the sky shot, longest wait for the land to load, dimension cinematics, portal gate shot, light rings and particles, length of a dimension cinematic, hold still, hide HUD, cinema bars, flashes, sound volume.
Client only: install it in your own game. Servers need nothing, and it works on any server.
Available for NeoForge 26.3 and NeoForge 1.21.1.
Part of the AOSO mod collection.

