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Chaosaholic

Level up. Unleash chaos. Survive it. Every level-up starts a random good, bad or weird event.

Level up. Unleash chaos. Survive it.

Chaosaholic turns every level-up into a dice roll. Each time you gain an experience level, a random chaos event starts. Sometimes it's a gift (double ores, Speed III, a chest falling from the sky). Sometimes it's a disaster (TNT rain, an anvil storm, a swarm of angry bees). And sometimes it just makes no sense (every mob nearby turns into a chicken). Farm XP at your own risk.

A Fabric mod for Minecraft Java 26.2–26.3.

Features

  • 🎲 Every level is a roll: gain a level, get a random event. 30 of them, in three flavours.
  • πŸ€ Good, 😈 Bad, πŸŒ€ Weird: 9 blessings, 10 disasters and 11 things that make no sense at all.
  • πŸ”₯ Chaos stacks: level up mid-event and another one starts; roll the same one again and it lasts longer.
  • ⏱️ Always readable: a coloured boss bar for each active event shows the time left, and a title or an actionbar line and a sound tell you what just happened.
  • ⚠️ Fair warning: TNT Rain, Anvil Rain, Lightning Storm, Mob Surprise and Bee Swarm give you 3 seconds to run (4 on Hardcore), hazards never land right on you, and every event has a safety cap.
  • 🚫 No farming: only levels above your best since your last death count. Spend levels at the enchanting table, earn them back: nothing happens.
  • πŸ” Everything goes back: chickens turn back into the mobs they were, tiny things grow back, the sun comes back, and spawned mobs, bees and party sheep vanish when the event ends, even after a crash.
  • πŸ‘₯ Solo or everyone: events hit only the player who levelled up, or every player in the same dimension.
  • βš™οΈ Toggle anywhere: an ON/OFF button at world creation, plus operator commands to turn the mode on or off, switch single events off, change how often each one rolls, or trigger one on purpose.
  • πŸ”• Your call on noise: turn the event sound, the messages or the screen effects (camera shake) off, through Mod Menu or /chaosaholic-notify. Boss bars and danger warnings always come through.
  • 🌍 English and Russian out of the box.

What it does

When Chaosaholic Mode is on, each experience level a player gains does the following:

  1. Skipped cases: players in Creative or Spectator.
  2. Only new levels count: a level counts only if it's above the highest level you've reached since your last death. Levels spent at an enchanting table, an anvil or a grindstone and earned back start nothing. Dying resets it: after respawning, your best is the level you respawn with (0 normally, your kept level with keep_inventory).
  3. One level, one event: three levels at once start three events, one second apart (at most 10 waiting).
  4. Roll: one random event from the events that are switched on in this world. Good, Bad and Weird are all in the same pool. An event that can't happen right now (Swap with no mob around) is rerolled.
  5. Warning (dangerous events only): TNT Rain, Anvil Rain, Lightning Storm, Mob Surprise and Bee Swarm show a ⚠ warning on the actionbar and play a rising ping for 3 seconds (4 on Hardcore) before anything happens.
  6. Start: Bad events show their name as a red title with a short subtitle. Good (green) and Weird (purple) events show up on the actionbar. A sound plays.
  7. Countdown: a boss bar in the category colour shows the event and the time left. Several events can run at once (up to 8), each with its own bar. Rolling one you already have extends it instead (180 s at most). Instant events (Chest from the Sky, Swap, Random Teleport) just happen, with no bar.
  8. Cleanup: when the time is up, the event undoes itself: effects end, spawned mobs, bees and party sheep are removed, chickens turn back, the time of day is restored. Leaving, dying, changing dimension or switching to Creative ends it for you at once.

Difficulty and Hardcore settings are never changed, and events respect them: Mob Surprise, Bee Swarm and Hunger Games never start on Peaceful, difficulty sets the size of mob waves, and Hardcore gets a longer warning, longer TNT fuses and no lethal TNT, anvil or bee hits.

Notification settings

Every event shows a title or an actionbar line and plays a sound. Each player can change that for themselves:

  • With Mod Menu installed, open Mods β†’ Chaosaholic β†’ the config button, and switch Event sound, Event messages and Screen effects.
  • Without Mod Menu, use the client command /chaosaholic-notify sound off, /chaosaholic-notify message off, /chaosaholic-notify effects off, or /chaosaholic-notify status.

Settings are stored on your computer in config/chaosaholic.json and apply on any server that runs Chaosaholic. Players who join without the mod on their client get the default title and sound, but no camera shake. Boss bars and danger warnings are always shown, whatever you pick.

Commands (operators)

Command What it does
/chaosaholic [on\|off\|status] Turns Chaosaholic Mode on or off for this world, or shows it and the active events
/chaosaholic scope [player\|world] Events hit only the player who levelled up, or every player in the same dimension
/chaosaholic events Lists all 30 events with their category, on/off and weight (hover for a description)
/chaosaholic event <id> [on\|off\|status] Switches a single event on or off for this world
/chaosaholic event <id> weight [0..1000] How often an event rolls compared to the others (default 100, 0 = never)
/chaosaholic trigger <id> [players] Starts that event right now, even with the mode off
/chaosaholic roll [players] Rolls a random event right now, like a level-up
/chaosaholic stop [players] Ends every event on those players and cleans up (a world-scope event carries on for everyone else)

In single-player these need cheats: Allow Commands on, or Open to LAN with Allow Cheats on.

The events

Durations are random within the range. An event never has more than 180 s left, even after it's extended.

πŸ€ Good

Event What happens Duration Safety cap
Midas Hour Ores you mine drop their loot twice 60–120 s Ores only, with the right tool. Fortune rolls again for the bonus. No bonus with Silk Touch or for ores that drop themselves (no ore-block duping)
Feather Fall No fall damage 60–120 s Only fall damage. Ends in mid-air? 10 s of Slow Falling
Loot PiΓ±ata Mobs you kill drop extra random loot 60–120 s 1–3 extra stacks of survival items per kill, at most 48 per event
Speed Demon Speed III and Haste II 30–60 s Ends with the event
Chest from the Sky A chest with random structure loot lands 2–5 blocks from you. It's a normal chest and it's yours to keep instant Only into empty air on a safe spot, never on you and never replacing a block
Double XP Experience orbs you pick up count double 60–120 s Orbs only, after Mending. The extra XP can level you up, and that rolls another event
Healing Aura Regeneration II 20–40 s Ends with the event
Iron Skin Resistance II 30–60 s Ends with the event
Moon Jump Jump Boost III and no fall damage 30–60 s No fall damage for the whole event. Ends in mid-air? 10 s of Slow Falling

😈 Bad

Event What happens Duration Safety cap
TNT Rain Lit TNT falls around you, each spot marked with smoke 15–20 s 3 s warning. At most 12 TNT, 4–10 blocks away, never next to any player, skipped if you walk up to it. 4 s fuse, weaker than normal TNT (power 3). Blocks only break if mob_griefing is on, nothing explodes if tnt_explodes is off. Hardcore: longer fuses, no knockback, and a blast that would kill you is cancelled
Anvil Rain Anvils crash down on marked spots near you 15–20 s 3 s warning, each spot marked with red dust before its anvil falls. At most 12 anvils, 2–8 blocks away, never where a player stands. At most 3 hearts per hit; on Hardcore a lethal hit is cancelled. Anvils never become blocks or items
Mob Surprise A wave of hostile mobs shows up 60–90 s 3 s warning. 2 / 3 / 4 zombies, skeletons or spiders on Easy / Normal / Hard (Hardcore = Hard), 8–12 blocks away. No creepers, no loot, no XP, no door breaking. Nothing on Peaceful. Survivors vanish at the end
Hunger Games Hunger III: your food bar drains fast 30–45 s Your food never drops below 1, so you can't starve on any difficulty
Butterfingers Every 5 s, a 35 % chance the item in your hand slips out 30–45 s At most 4 drops. Tossed on the ground like pressing Q, never while you're in the air or in lava, never destroyed
Eternal Night Midnight falls at once and holds 60–120 s Not in the Nether or the End. Sleeping can't skip it. The clock carries on normally at the end
Lightning Storm Lightning strikes around you 15–20 s 3 s warning, each spot sparks first. At most 8 bolts, 5–14 blocks away. Visual only: no damage, no fire
Sluggish Slowness II and Mining Fatigue I 20–40 s Ends with the event
Bee Swarm Angry bees come after you 30–45 s 3 s warning. 2 / 3 / 4 bees by difficulty, each stings once and flies off. On Hardcore a sting that would kill is cancelled. Nothing on Peaceful. Removed at the end
Blackout Darkness closes in 5–10 s Never longer than 10 s

πŸŒ€ Weird

Event What happens Duration Safety cap
Gravity Flip You float up and drift down by turns 20–30 s Slow Falling all the way, at most 6 blocks up, always ends on a descent
Chicken Apocalypse Mobs within 12 blocks turn into chickens 30–60 s At most 16 mobs. Bosses, pets, named and leashed mobs, villagers with a job, traders and player-built golems are left alone. Only players can hurt the chickens. Each chicken turns back into the exact mob it was (if a player kills the chicken, the mob is gone too)
Tiny World You and the mobs around you shrink to half size 30–60 s Radius 12. Bosses, pets and named mobs are left alone. Everyone grows back at the end
Bouncy Floor Landing bounces you like slime 30–60 s No fall damage while it lasts. Sneak to stop bouncing. Ends mid-bounce? 10 s of Slow Falling
Upside Down Names Mobs within 16 blocks flip upside down 30–60 s At most 32 mobs. Original names come back at the end
Swap You swap places with a random mob within 16 blocks instant Only when both spots are safe. No fall damage from it
Sheep Disco 3–5 rainbow sheep appear and dance to a tune 30–45 s They can't be hurt, sheared or bred (no free wool farm), and leave at the end
Slippery Every block feels like ice 30–45 s Ends with the event
Random Teleport You teleport to a random safe spot 8–24 blocks away instant Only onto a safe, solid spot. No fall damage
Screen Shake Your camera wobbles 10–15 s Needs the mod on your client. Off if you disabled screen effects; follows the Screen Effects slider
Glow Party Everything within 16 blocks glows, even through walls 30–60 s At most 48 entities

Install

  1. Install Fabric Loader for Minecraft 26.2 or 26.3, and run the game on Java 25.
  2. Put Fabric API and chaosaholic-<version>.jar in your mods/ folder. Optional: Mod Menu for the settings screen.
  3. Turn the mode on in one of two ways:
    • New world: Create World β†’ Game tab β†’ Chaosaholic Mode (right below Difficulty) is ON by default (switch it off there for a normal world).
    • Existing world or dedicated server: an operator runs /chaosaholic on (/chaosaholic status shows the current state). Worlds made without the button (dedicated servers, other launchers) start with it off.

The mod is needed on the server. On the client it adds the Create World button, the settings screen and camera shake; players without it can still join and play.

Known quirks

  • Double XP can level you up, and a level-up rolls another event. That's the point, but XP farms get very lively.
  • Eternal Night changes the time for the whole dimension, not just for you, and nobody can sleep it away.
  • Screen Shake is invisible without the mod on your client (or with screen effects off): you just get the boss bar and the sound.
  • Upside Down Names renames mobs Dinnerbone for a while (the name shows when you look straight at a mob); pets and name-tagged mobs get their names back at the end.
  • Chicken Apocalypse is permanent for a chicken that dies: the original mob is gone with it.
  • Tiny World shrinks your reach and step height along with you (that's vanilla's scale attribute).
  • TNT Rain follows the mob_griefing game rule: with it on, the TNT breaks blocks like normal TNT.
  • Milk only helps for a second: an event's effects come back until the event ends.

License and source

MIT Β© 2026 nezo. Source code, issues and releases: github.com/nezo32/chaosaholic.

From the author of Enchantaholic.

Chaosaholic Team

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