Celestial Hand
Curse Maven Snippet
What's new
## Celestial Hand 1.0.0-beta: first public release
- The Celestial Gauntlet with the Celestial Selector: 29 bodies, Blast Classes I–X, a yield slider and an aim preview.
- A full throw cinematic with a photoreal, physically-grasping colossal hand, impact frames, a chase cam and visible
ground contact.
- The Cataclysm Engine: time-sliced craters down to bedrock, rims, melt and fracture zones, structural collapse,
debris, meteors with their own craters, world fracture, lava seas, ocean tsunamis and a black hole.
- Dimension-wide effects: flash, fireball, shockwave dome, mushroom cloud, red sky, nuclear winter and
distance-delayed rumble.
- An inbound-impact warning for players in the blast zone.
- Loot: meteorites, meteoric iron, celestial fragments, impact glass and volcanic ash. 8 advancements.
- Admin tools: `/cataclysm` (strike, undo, history, cancel, status, clearsky) and `/celestialpreview` for harmless
previews.
- Fully configurable, with an in-game config screen, op-only and cinematic-only modes, protected zones and a
low-end visuals mode.
- Tested in multiplayer: every player sees every throw, gets inbound warnings, and can throw their own while
others watch. Players who respawn or walk into a blast zone after the shockwave has passed are no longer hit
again, and `/cataclysm undo` lifts anyone standing in the crater onto the restored ground.
This is a **beta**: please report crashes, performance problems on big blasts, or visual glitches.
This mod has no additional files

