cbc_terminal_ballistics-0.4.2-vs2.3.jar
Curse Maven Snippet
What's new
0.4.2
- Fixed the glowing effect render using the wrong camera transform (the PiP pass no longer overwrites the main view's glow halo)
- Made the spall origin consider actual block geometry
- Added a client-side config to adjust the size of the artillery & terminal view
- Added far smoke particle display (cbc tt fork behavior)
- Made the artillery/terminal view shell capture more reliable
- Improved spall reliability against entities
- Added spall ricochet
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