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CBC: Terminal Ballistics (Offiical)

CBC: Terminal Ballistics is a Create: Big Cannons addon that changes how blocks respond when hit by CBC projectiles.
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cbc_terminal_ballistics-0.4.0.jar

File namecbc_terminal_ballistics-0.4.0.jar
Uploader
MeguminErikaMeguminErika
Uploaded
Sep 13, 2026
Downloads
118
Size
510.4 KB
Mod Loaders
Forge
File ID
8870965
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:cbc-terminal-ballistics-offiical-1639867:8870965")

Learn more about Curse Maven

What's new

0.4.0

Persistent Shell Embedding

  • Shells that stop inside a block are saved and rendered persistently (embeddedShellLifetimeTicks, 0 = permanent)
  • Embed depth is based on the projectile's penetration ratio
  • Embedded shells follow VS ships — stored ship-locally, rendered in the ship's live frame
  • Loaded fuze and shattering projectiles retain their native behavior (they never embed)
  • Per-block and global render caps (embeddedShellsPerBlock, maxRenderedEmbeddedShells)

Ballistic Repair

  • Right-click a damaged block with the Cannon Welder (CBC's existing item) to clear impact marks, embedded shell visuals, and accumulated armor integrity damage
  • Shift-click removes embedded shells only

Impact Synchronization

  • Impact marks and embedded shells are sent to players when they join
  • Embedded shells resynchronize with nearby players every 2 seconds; impact marks update on change

Artillery & Terminal View (hitcam)

  • Cinematic artillery chase cam following shells in flight, with sticky targeting so rapid fire doesn't constantly retarget mid-flight
  • Terminal x-ray view on impact: slow-motion penetration breakdown of the shell's path, plate hits, spall cones, and a verdict (CRITICAL HIT / HIT / RICOCHET / NO PENETRATION / DETONATION)
  • Critical-hit damage report: broken mechanical components and crew kills listed in the x-ray (data-driven critical_blocks datapack; PlayerRevive downing counts as a crew kill)
  • Multi-shell burst accumulation: follow-up shells merge into the running x-ray diagram — autocannon bursts render as layered live impacts instead of restarting the view
  • Salvo ghost shells: other shells in the salvo render in the PiP alongside the tracked one
  • Terrain streaming: real chunks stream around the shell's flight path and impact area; Distant Horizons compatibility modes (LOD fallback or suppression) for the chase cam; terminal streaming is exempt from the artillery terrainStream preference
  • Ballistic Goggles: right-click a cannon mount to link the goggles to up to 16 cannons; linked cannons' shells get the artillery/terminal views. Links are ship-anchored so they survive the ship sailing. VS Analog Warfare's Vehicle Setup Block can automatically relink goggles on vehicle rebuild
  • Spotter Goggles: opt in to viewing nearby shells from any cannon
  • Configurable via the hitcam / hitcam_xray client configs and the hitcam server config section

Other

  • Optional Create contraption collision for projectiles (hitCreateContraptions, default off)
  • Data-driven ignored blocks: pack authors can make projectiles phase through specified blocks untouched
  • Combatgear ammo racks cook off when broken by shells or spall
  • Ship-following impact decals, /cbctb additions (marks refresh/delete, goggles list/clear, shells refresh/delete)