Carry Mechanics (1.0.3)
Curse Maven Snippet
What's new
v1.0.3 — Fix: carried entities are now visible
Fixes carried mobs, animals and villagers being completely invisible in first and third person (and the related per-frame lag caused by a render error).
Fix
- Entity ID not assigned: a carried entity is deserialized as a detached copy that never enters the level, so it had no entity id assigned. Client-side render state extraction (
ItemModelResolver.updateForLiving) callsentity.getId(), which threwIllegalStateException: Tried to access entity ID before ID assignment. The exception was silently swallowed every frame, so the mob never appeared in your hands and the game stuttered. The render copy now gets a unique non-zero id and the carried entity renders correctly in both views.
Notes
- Block carrying was unaffected and still works.
- Carrying, stacking and placing work as in
1.0.2.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
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