Carry Mechanics

Pick up, carry, and place blocks and entities with your bare hands! A lightweight, configurable successor to Carry On.
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✋ Carry Mechanics

Pick up, carry, and place blocks and entities with your bare hands.

NeoForge Minecraft 26.2 and 1.21.1 Client and Server LGPL-3.0




✨ Overview

Carry Mechanics lets you pick up, carry, and place blocks (with their block entities — chests, furnaces, spawners…) and entities using only your empty hands. Heavier objects slow you down, you can't jump while carrying, and datapack tags control exactly what is grabbable.

A fork of Carry On by Tschipp and PurpliciousCow, rebranded and reworked by Stalking Dragons. Distributed under the same license (LGPL-3.0). Gameplay dynamics differ from Carry On — the crouch-to-pick-up behaviour, grab rules, carry conditions and rendering are modified. Not affiliated with or endorsed by the Carry On authors.

Codex Stalking Dragons


🎯 Features

📦 Pick up anything

Grab blocks with block entities by holding Sneak and right-clicking with empty hands. Also works on mobs, animals, and other players.

📍 Place anywhere

Right-click on any surface to place what you're carrying — blocks, entities, or players.

🗻️ Entity stacking

Stack carried entities on top of others like a totem pole. Configurable stack limits and size checks.

🏋️ Weight & slowness

Heavier objects slow you down and block jumping. Weight depends on object size and NBT.

📋 Whitelist / Blacklist

Control what can be picked up via datapack tags for blocks, entities and stacking (six tag types), in whitelist or blacklist mode.

📜 Scripting system

Datapack-powered JSON scripts with conditions (game stage, advancement, XP, gamemode) and custom commands on init / loop / place.

⚙️ Fully configurable

25+ options: max distance, entity size limits, slowness multipliers, hit prevention, player-pickup toggle and more.

💻 Commands

  • /carrymechanics debug — show current carry state
  • /carrymechanics clear [player] — clear carry data
  • /carrymechanics place [player] — place the carried object


🧱 Mod Structure

AreaWhat it provides
carryThe carry-data model, per-player storage and sync, and the pickup / placement logic.
pickupcondition / scriptingThe datapack-driven pickup conditions and the JSON script engine.
client/renderRendering the carried block / entity on the player and in first person.
mixinThe vanilla patches for pickup interaction, movement penalties, inventory locking and the carried-object render layer.
compatOptional GameStages integration for script conditions.


📋 Requirements

Minecraft / NeoForge / Javasee Available Versions below
DependenciesNone
SideClient and Server (required on both)


📦 Available Versions

MinecraftNeoForgeJavaLatest buildStatus
26.226.2.0.57+251.1.0Stable
26.1.226.1.2.78+251.0.2Stable
1.21.121.1.259+211.0.2Stable

Both versions share this CurseForge project. Pick the file that matches your Minecraft version.


🎮 How to Use

  1. Hold Sneak and right-click a block or entity with empty hands.
  2. It is now stored in your carry data.
  3. Right-click any surface to place it; right-click a carried entity on another entity to stack them.
  4. Check your state with /carrymechanics debug.




🙏 Credits & License

Carry Mechanics is a fork of Carry On by Tschipp and PurpliciousCow, rebranded and reworked by Stalking Dragons.

License: GNU LGPL v3.0 (LGPL-3.0-or-later), the same license as Carry On. Under its copyleft terms this fork stays under the LGPL, keeps the original Carry On copyright, and its complete corresponding source is published at gitlab.com/stalking-dragons/minecraft/carry-mechanics. The full licence text ships in the jar and the repository LICENSE file.



Codex Stalking Dragons
https://codex.skdragons.com/
Codex Stalking Dragons — Minecraft Modding

Carry Mechanics Team

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Stalking Dragons builds NeoForge mods, modpacks and datapacks for Minecraft — 40+ published projects, 80K+ downloads. šŸ° Modpacks: Mystical Realms, EnchantVenture, SKD Exploration/MineColonies/Solo Leveling/DC, Crafted Kingdom

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