Carry Mechanics

Pick up, carry, and place blocks and entities with your bare hands! A lightweight, configurable successor to Carry On.
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Carry Mechanics (1.0.3)

File namecarry_mechanics-26.2-neoforge-1.0.3.jar
Uploader
LlaGuiT0LlaGuiT0
Uploaded
Aug 2, 2026
Downloads
19
Size
3.1 MB
Mod Loaders
NeoForge
File ID
8561110
Type
R
Release
Supported game versions
  • 26.2

Curse Maven Snippet

NeoForge

implementation "curse.maven:carry-mechanics-1608286:8561110"

Learn more about Curse Maven

What's new

v1.0.3 — Fix: carried entities are now visible

Fixes carried mobs, animals and villagers being completely invisible in first and third person (and the related per-frame lag caused by a render error).

Fix

  • Entity ID not assigned: a carried entity is deserialized as a detached copy that never enters the level, so it had no entity id assigned. Client-side render state extraction (ItemModelResolver.updateForLiving) calls entity.getId(), which threw IllegalStateException: Tried to access entity ID before ID assignment. The exception was silently swallowed every frame, so the mob never appeared in your hands and the game stuttered. The render copy now gets a unique non-zero id and the carried entity renders correctly in both views.

Notes

  • Block carrying was unaffected and still works.
  • Carrying, stacking and placing work as in 1.0.2.

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