Campfire Backport

Mods
894 Downloads Last Updated: Jul 6, 2020 Game Version: 1.7.10

 

 

This mod brings campfires and soul campfires from modern versions of vanilla Minecraft back to 1.7.10.

 

Features:

  • Right click with a food item to put it on the campfire. After 30 seconds, the item will pop off cooked. Up to 4 items can be on a campfire at once.
  • Putting a hay bale under a campfire will make it a signal fire, increasing the height its smoke particles climb.
  • Stepping on a lit campfire will hurt entities. Soul campfires hurt more.
  • Breaking a regular campfire without silk touch drops charcoal instead.
  • Breaking a soul campfire without silk touch drops soul sand instead, or soul soil if Netherlicious is installed.
  • Campfires can be extinguished and ignited various ways:

To extinguish a campfire:

  • Use a shovel (also works from a dispenser)
  • Use a water bucket
  • Throw a splash potion on it

To ignite a campfire:

  • Use a flint on steel
  • Use a fire charge
  • Left click with something enchanted with Fire Aspect, such as a sword (also works from a dispenser)
  • Step on it while on fire
  • Hit it with an arrow that's on fire
  • Hit it with a small fireball projectile, such as from a blaze or from a dispenser dispensing fire charges

You can view the ways to extinguish/ignite campfires by pressing the "Usage" hotkey on a campfire in NEI.

 

In addition, there are some useful config options for modpack makers. Nearly all of these settings can be set for both campfires, regular only, soul only, or neither.

  • Charcoal Only: Removes the ability to craft regular campfires using coal. Turn it on if being able to turn coal into charcoal (by crafting with coal and then placing and breaking) is a problem in your modpack.
  • Soul Soil Only (Netherlicious): If Netherlicious is installed, removes the ability to craft soul campfires using soul sand. Turn it on if being able to turn soul sand into soul soil (by crafting with soul sand and then placing and breaking) is a problem in your modpack.
  • Automation: Lets blocks such as hoppers insert items into campfires from the sides.
  • Regeneration Campfires: Lit campfires will apply a regeneration effect to nearby players. You can specify the regeneration level, timer on effect, radius of effect, and how often it's applied.
  • Silk Touch Needed: If set, silk touch is required to get the campfire block back.
  • Unlit by Default: If set, the crafting recipe will make unlit campfires, which must be lit after being placed. Breaking a lit campfire will drop an unlit one.
  • Remember Lit/Unlit State: If set, breaking a campfire will drop it in whatever state it was in when broken, regardless of the setting of Unlit by Default.
  • Put Out by Rain: If set, campfires will be eventually be put out by rain falling on their block.
  • Colorful Campfire Smoke: If set, campfires will have coloured smoke based on the block below them when they have a redstone signal. Based on Colorful Campfire Smoke for Fabric.
  • Burn Out Timers: Set a timer for how long campfires stay lit before burning out automatically. You can exclude signal campfires from burning out.
  • Burn to Nothing: Set a probability for a campfire to break when it burns out from Burn Out Timers.
  • Campfire Drops: Set the item that a campfire drops when broken without Silk Touch.
  • Signal Fire Blocks: Allows you to set what blocks, when placed below the campfire, will make it a signal fire, increasing the height of its smoke particles. You can specify an individual block + metadata, all metadatas of a block, or an ore dictionary entry.
  • Auto Recipe Discovery: Automatically searches through all registered furnace recipes and copies the ones that make food, allowing them to be used in the campfire just like vanilla food items.
  • Auto Recipe Discovery Blacklist: Prevents furnace recipes that use this input from being copied with the above tool. You can specify an individual item + metadata, all metadatas of an item, or an ore dictionary entry.
  • Custom Recipes: Allows you to define custom recipes that work only in the regular campfire or soul campfire. You can specify the input item/ore dictionary entry, output item, cooking time, and whether or not the campfire must be signal fire. The simple format is given in the config GUI. For complex recipes, see Campfire-Backport/wiki.
  • Simple Format:
  • modid:name{:meta}{@number}/modid:name{:meta}{@number}{/time}
  • The parts in curly brackets are optional. If time isn't given, it defaults to 600 ticks.
  • Simple Examples:
  • Sand or red sand turns into glass: minecraft:sand/minecraft:glass
  • 4 rotten flesh turns into 2 leather after 600 ticks: minecraft:rotten_flesh@4/minecraft:leather@2
  • A stick turns into 4 torches after 20 ticks: minecraft:stick/minecraft:torch@4/20
  • 4 items in the logWood ore dictionary turns into 5 charcoal: ore:logWood@4/minecraft:coal:1@5
  • Any music disc turns into a diamond after 4321 ticks: ore:record/minecraft:diamond/4321
  • Custom Recipe Inheritance: You can make soul campfires inherit their Custom Recipes from regular campfires, or vice versa, or let them be completely separate.
  • Custom Extinguishers/Ignitors: Allows you to define custom ways to put out and light the campfire. You can specify whether it works by right clicking or left clicking, what item must be used, whether this works in a dispenser as well, whether the item takes damage or not, and whether you get a different item back. The simple format is given in the config GUI. For complex recipes, see Campfire-Backport/wiki.
  • Simple Format:
  • (right OR left)/modid:name{:meta}{@number}/(stackable OR damageable OR none){>modid:name{:meta}{@number}}
  • The parts in curly brackets are optional.
  • Simple Examples:
  • Right clicking with a water bucket returns an empty bucket: right/minecraft:water_bucket/stackable>minecraft:bucket
  • Right clicking with a flint and steel: right/minecraft:flint_and_steel/damageable
  • Left clicking with a block of snow returns a snowball: left/minecraft:snow/stackable>minecraft:snowball
  • Custom Extinguishers/Ignitors Inheritance: You can make soul campfires inherit their Custom Extinguishers/Ignitors from regular campfires, or vice versa, or let them be completely separate.
  • Dispenser Behaviours Blacklist: Allows you to exclude specific items from having dispenser behaviours added to them by Custom Extinguishers/Ignitors.

 

 

Can I use this in my modpack?

Please do!

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