This mod brings campfires and soul campfires from modern versions of vanilla Minecraft back to 1.7.10.
- Right click with a food item to put it on the campfire. After 30 seconds, the item will pop off cooked. Up to 4 items can be on a campfire at once.
- Putting a hay bale under a campfire will make it a signal fire, increasing the height its smoke particles climb.
- Stepping on a lit campfire will hurt mobs. Soul campfires hurt more.
- Breaking a regular campfire without silk touch drops charcoal instead.
- Breaking a soul campfire without silk touch drops soul sand instead, or soul soil if Netherlicious is installed.
- Campfires can be extinguished and ignited various ways:
To extinguish a campfire:
- Use a shovel (also works from a dispenser)
- Use a water bucket
- Throw a splash potion on it
To ignite a campfire:
- Use a flint on steel
- Use a fire charge
- Left click with something enchanted with Fire Aspect, such as a sword (also works from a dispenser)
- Step on it while on fire
- Hit it with an arrow that's on fire
- Hit it with a small fireball projectile, such as from a blaze or from a dispenser dispensing fire charges
There are also many config settings for modpack makers.
Overview of config settings:
Nearly all of these settings can be set for both campfires, regular only, soul only, or neither.
- Charcoal Only: Removes the ability to craft regular campfires using coal. Turn it on if being able to turn coal into charcoal (by crafting with coal and then placing and breaking) is a problem in your modpack.
- Soul Soil Only (Netherlicious): If Netherlicious is installed, removes the ability to craft soul campfires using soul sand. Turn it on if being able to turn soul sand into soul soil (by crafting with soul sand and then placing and breaking) is a problem in your modpack.
- Automation: Lets blocks such as hoppers insert items into campfires from the sides.
- Regeneration Campfires: If set, lit campfires will apply a regeneration effect to nearby players. You can choose the regeneration level, timer on effect, radius of effect, and how often it's applied.
- Silk Touch Needed: Whether silk touch is required to get the campfire block back.
- Unlit by Default: If set, the crafting recipe will make unlit campfires, which must be lit after being placed. Breaking a lit campfire will drop an unlit one.
- Remember Lit/Unlit State: If set, breaking a campfire will drop it in whatever state it was in when broken, regardless of the setting of Unlit by Default.
- Put Out by Rain: If set, campfires will be eventually be put out by rain falling on their block. By default, signal fires won't burn out.
- Damage: Lets you stop campfires from dealing damage to mobs that walk on them. Might be a good idea if you're using campfires as decoration in a village.
- Set Respawn: If set, you can right-click on lit campfires with an empty hand while holding shift to set your spawn point. You can also set it so campfires burn out when you use them to respawn (by default, signal fires won't burn out). Based on Home Camp.
- Colorful Campfire Smoke: If set, campfires will have coloured smoke based on the block below them when they have a redstone signal. Based on Colorful Campfire Smoke.
- Vis Costs: Set the Aqua/Ignis vis costs for extinguishing/igniting campfires with wands from Thaumcraft.
- Burn Out Timers: Set a timer for how long campfires stay lit before burning out automatically. By default, signal fires won't burn out.
- Burn Out Biome/Dimension Timers: Set biome and/or dimension specific Burn Out Timers. You can also use CraftTweaker (v3.1.0 or later) to set timers. For more information, see Campfire-Backport/wiki.
- Burn to Nothing: Set a probability for a campfire to break when it burns out from Burn Out Timers, Put Out by Rain, or Set Respawn.
- Burn Out As An Item: If set, campfires will count down their Burn Out Timers even as an item in your inventory or an item on the ground.
- Campfire Drops: Set the item that a campfire drops when broken without Silk Touch.
- Signal Fire Blocks: Set which blocks, when placed below the campfire, will make it a signal fire. Smoke from signal fires goes much higher than normal. You can specify an individual block + metadata, all metadatas of a block, or an ore dictionary entry.
- Auto Recipe Discovery: Automatically searches through all registered furnace recipes and copies the ones that make food, allowing them to be used in the campfire just like vanilla food items. There's also a blacklist in case you want only some recipes to be copied.
- Custom Extinguishers/Ignitors: Set custom ways to put out or light the campfire. You can specify whether it works by right clicking or left clicking, what item must be used, whether it works in a dispenser as well, whether the item takes damage or not, and whether you get a different item back. You can also use CraftTweaker (v3.1.0 or later) to make extinguishers/ignitors. For more information, see Campfire-Backport/wiki.
Compatibilities with other mods:
- Campfire recipes and campfire exinguishers/ignitors are in NEI.
- View all of them by pressing the "Usages" hotkey on a campfire item.
- Campfires show the cooking progress of their items.
- Campfires can be lit and extinguished by wands using vis.
- Campfires can be scanned by thaumometers for aspects.
- Campfires can heat up crucibles/thaumatoriums.
- Campfires can heat up kettles and witch's cauldrons.
- Campfires can be lit by mana bursts fired using a Kindle Lens.
Galacticraft / Advanced Rocketry:
- Campfires will burn out if there's no oxygen.
- Campfire smoke will move faster or slower depending on the atmosphere.
- Soul campfires can be crafted with Soul Soil.
- Campfire recipes, extinguishers/ignitors, and burn out timers can be made using CraftTweaker (v3.1.0 or later). See Campfire-Backport/wiki.
Can I use this in my modpack?