promotional bannermobile promotional banner

Camera Unbound

Immersive camera perspectives, responsive fishing and movement, cinematic respawn, and customizable crosshairs.
Back to Files

Camera Unbound 0.5.0-beta.28 — 26.2 (Fabric)

File namecamera-unbound-0.5.0-beta.28-26.2-fabric.jar
Uploader
saipzzofcsaipzzofc
Uploaded
Nov 12, 2026
Downloads
100
Size
5.3 MB
Mod Loaders
Fabric
File ID
9567301
Type
B
Beta
Supported game versions
  • 26.2

Curse Maven Snippet

Fabric

modImplementation "curse.maven:camera-unbound-1745838:9567301"

Learn more about Curse Maven

What's new

Camera Unbound 0.5.0-beta.28

Fabric • Minecraft 26.2 • Java 25 • Client

This Fabric build includes Crosshair Studio. Install it with Fabric API for Minecraft 26.2. Mod Menu is optional. The shaders and resource packs shown in the gallery are optional.

Cameras and interface

  • The F7 menu has a blue theme, sidebar navigation, collapsible settings and a camera gallery. Pick a preset to preview its framing, then open the editor to adjust it. Custom cameras can be deleted from the gallery.
  • The editor includes a virtual joystick and fine controls for distance, height, side offset and angles. Save your own framing and choose which views appear in the F5 cycle. The Minecraft-style menu theme is also available.
  • Choose from left and right shoulder views, a closer survival shoulder, portrait, Dungeon, side-on 2D and other presets. Dungeon supports cursor aiming and accounts for projectile drop, with options to fade obstructing roofs and foliage.
  • Crosshair Studio is built in. Pick a saved reticle or edit one, preview it with and without a block target, and adjust its shape, size, color, outline and placement.

Cinematics

  • The Ender Dragon reveal waits until the player is on the island and the dragon is visible. It moves from the player's view into an over-the-shoulder shot and then closer to the dragon. The death scene rises above the island to frame both the player and the dragon.
  • The Wither's summoning, Warden emergence and Elder Guardian encounter have their own camera scenes. Boss scenes offer optional protection in single-player while the world keeps running.
  • World entry, respawn and dimension arrivals have aerial camera options, including a GTA-inspired descent and a shorter dimension transition. The AFK camera detaches from the player and can use wider shots with a clean HUD.
  • Hold Space or move the mouse deliberately to fill the circular skip indicator. Esc skips immediately by default. The shortcut and the on-screen hint can be toggled separately.

Gameplay framing and zoom

  • Automatic fishing framing follows the bobber, adjusts the angle and can switch shoulders smoothly. The settings control how deliberate mouse movement hands the view back to you.
  • Mining, tight spaces, crouching, climbing, building and looking out over ledges have configurable framing or smoothing. Bow, crossbow and trident aiming, arrow impacts, and raising or blocking with a shield also have camera options.
  • Travel framing opens up during sustained movement. Mounts, boats and minecarts have their own framing and turns. The settings also include configurable smoothing, freelook and a choice of camera owner when Punchy! Moves is present.
  • Hold C and scroll for smooth zoom. Hold, toggle and step modes are available. Adjust the starting FOV, sensitivity and letterbox bars. The hotbar is hidden by default while the bars are visible and can be enabled in Zoom settings.