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Camera Culling

Client-side FPS optimization mod that culls occluded mobs, tile entities, particles, and sign text behind walls with zero heap allocations.
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VO: Camera Culling 1.6.0+26.2

File namevanilla-outsider-camera-culling-1.6.0-26.2.jar
Uploader
DasikIgaijinDasikIgaijin
Uploaded
Nov 11, 2026
Downloads
2
Size
110.2 KB
Mod Loaders
Fabric
File ID
9565723
Type
R
Release
Supported game versions
  • 26.2

Curse Maven Snippet

Fabric

modImplementation "curse.maven:camera-culling-1700558:9565723"

Learn more about Curse Maven

What's new

1.6.0+26.2

Added

  • Particle Occlusion Culling:
  • Automatically skips vertex extraction and quad buffer generation for unseen particles (torches, campfires, lava embers, cave drips, redstone dust, portals) occluded by solid blocks.
  • 4.0m Proximity Safety Bubble: Particles within 4m of the player camera are never culled, ensuring 100% immediacy for local combat, splash potions, and tool interactions.
  • Fast Solid Enclosure Check: Subterranean particles spawning inside solid blocks are skipped in O(1).
  • Dedicated Particle Toggle: Fully controllable via cullParticles: true/false in config/camera-culling.json and in-game commands.
  • In-Game Commands:
  • /cameraculling particles — Toggles particle occlusion culling on/off.
  • /cameraculling particles <true|false> — Sets explicit particle culling state.
  • /cameraculling status — Now displays particle culling status and live counter of culled vs. rendered particles.

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