breedtimer-fabric-1.6.0+mc26.2.jar
Curse Maven Snippet
What's new
BreedTimer 1.6.0
New
- Breeding blockers are shown on the label instead of a false "Ready": "Tame first", "Needs full health", "Dismount first", "Tell it to stand", "Busy", "Needs bamboo nearby", "Too scared", "Repelled", "Asleep" (villagers) and a grey "Cannot breed" for sterile mobs — plus a matching "blocked" counter in the compact HUD
- Age-locked babies read "Age locked"; skeleton/zombie horse foals read "Never grows up"
- Optional "Show Breeding Food" line listing what each animal or villager eats (data-pack aware)
- Newly tracked: sniffer eggs, dried ghasts, allay duplication cooldowns, tadpoles, dolphins, beehive honey levels, torchflower & pitcher crops, turtle egg-laying countdown, sniffer seed countdown, panda cub personality odds
- Bucketing a baby axolotl or tadpole shows its exact remaining growth time as a tooltip
- Compact HUD: stable ambient counts (no more flicker when turning around), a "Next ready in m:ss" line, a state Filter tab, and a block-labels master switch
- Look-at-only label mode, plus a real "labels through walls" on/off toggle
- Colour-blind and high-contrast colour presets; optional text outline for labels
- Separate label/HUD opacity sliders, HUD text scale, adjustable chime volume & pitch, tooltips on every option, action-bar feedback for both keybinds
Fixed
- Feeding a baby now actually shortens its timer — including horses, donkeys, mules, llamas and camels with their own real numbers, and lambs eating grass
- Baby growth timers no longer loop back to 20:00; they end with "Almost grown"
- Labels are rendered like vanilla name tags again: full brightness, no clipping into terrain
- Horse × donkey (and llama × trader llama) breeding now starts both cooldowns
- No more phantom five-minute cooldown when villager courtship fails without a free bed
- Toggling the mod or a category off no longer freezes timers, and re-enabling no longer replays a burst of chimes
- The ready chime fires exactly once, the moment an animal becomes ready
- Every singleplayer world now has its own save file (keyed by save folder, so same-named worlds no longer collide; existing data is taken over automatically)
- The compact HUD no longer counts a drying-out dried ghast as ready
- Compact-HUD lines now read correctly at a count of 1, in English and German
Performance
- Label rendering no longer grows with the square of visible animals; the nearby-egg scan got ~1000× cheaper; the chime scan idles when nothing is ready
Some entries are version-dependent (dried ghasts 1.21.6+, dolphins not on 1.21–1.21.1, sulfur cubes 26.2 only, nautilus 26.x only, lamb grass-eating on 1.21.2–1.21.5 Fabric only). Full details in the repo's CHANGELOG.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
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