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Breached (Standalone)

Breached is a competitive Minecraft survival mod inspired by Rust, built for players who enjoy looting, PvP, raiding, and base-building. It keeps much of Minecraft’s core survival identity, but adds unique systems that force raiding/basing/PVP.
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Breached-0.1.6.jar

File nameBreached-0.1.6.jar
Uploader
3rdNerd3rdNerd
Uploaded
Aug 10, 2026
Downloads
56
Size
1.6 MB
Mod Loaders
Fabric
File ID
8613487
Type
R
Release
Supported game versions
  • 1.21.11

Curse Maven Snippet

Fabric

modImplementation "curse.maven:breached-1559907:8613487"

Learn more about Curse Maven

What's new

Competitive Client Tools

  • Added the Breached Settings menu, accessible with Right Shift or through Minecraft Options.
  • Added a customizable PvP HUD with armor durability, effects, coordinates, direction, biome, FPS, and ping.
  • Added a full HUD editor with draggable widgets, snapping, sizing, colors, opacity, and layout controls.
  • Added smooth Breached Zoom on C, with configurable strength, speed, hold/toggle modes, and adjusted mouse sensitivity. Automatically disables when Ok Zoomer is installed.
  • Added optional sword/shield scaling, low fire, reduced hurt tilt, FOV controls, and brightness up to 500%.

Landlocks, Reinforcement, and Breaching

  • Replaced fixed reinforcement tiers with persistent reinforcement strength stored on each block.
  • Reinforcement can be stacked using wood/copper (+16), iron/gold (+64), diamond (+256), and netherite (+512), up to 2,048 strength.
  • Existing reinforcement data automatically converts to the new system.
  • Breachers now chip away at reinforcement over repeated mining attempts instead of instantly destroying reinforced blocks.
  • Iron, Diamond, and Netherite Breachers can spend up to 16, 64, and 256 durability per attempt. Decayed claims take double damage; offline Lockdown claims take half.
  • Added live reinforcement-strength feedback while targeting reinforced blocks.
  • New Landlocks begin at 5x5x5 and can be upgraded in two-block steps to 25x25x25. Existing Landlocks retain their legacy 17x17x17 size.
  • Improved Landlock placement, claim spacing checks, and server performance.

Fire Charges and Nether Portals

  • Fire Charges are now rare portal items and can no longer be crafted or obtained from normal vanilla sources.
  • Tier 3, 4, and 5 chests have a 1%, 2%, and 3% chance to contain one.
  • Fire Charges can ignite valid player-built or monument Nether portals from the Overworld. Other fire sources cannot create unofficial portals.
  • Player-lit portals remain until the current Nether Portal event closes, then both sides are removed.
  • Lighting a portal broadcasts the player's name, coordinates, and dimension.
  • Nether-side Fire Charge ignition is blocked to prevent forced return portals inside enemy bases.

Breached Map and Team Coordination

  • Reworked the Breached Map around a persistent shared 512x512 terrain cache updated through exploration and server preloading.
  • Added markers for structures, teammates, Landlocks, beds, deaths, and pings.
  • Added clustering, hover details, cursor-centered zoom, remembered pan/zoom, coordinates, and player centering.
  • Added 30-second team pings for Location, Danger, Regroup, Loot, and Breach, usable with G or from the map.
  • Overworld deaths now leave private session death markers. Deaths below Y 0 still create the existing one-minute public marker.
  • Added operator controls for map preloading.

New-Player Experience

  • Added the persistent seven-step First Wipe Path, covering the Archive, map, POIs, loot, Landlocks, reinforcement, and obtaining a Breacher.
  • Added a current-objective HUD and visual Start page in the Breached Archive.
  • Objectives completed early are remembered and skipped later.
  • The guide can be hidden without resetting progress.

Combat and Loot Balance

  • Maces now have 25 durability, cannot use Unbreaking, and smash attacks consume 10 durability.
  • Smash attacks and missed falling smashes apply Slowness III and Weakness III for seven seconds.
  • Added rare Maces across Tier 1-5 loot, improving in durability and Breach enchantments at higher tiers.
  • Reduced high-level enchanted books in early tiers and moved level 3 Tier 3 books into a separate rare pool.
  • Heavy Cores now appear only in Tier 4 loot.
  • Nether POI loot has a 35% chance to upgrade one tier versus 20% elsewhere.
  • Town Hall Heavy Core and Elytra trades now cost 16 emerald blocks. Elytras are sold with 32 durability.
  • Improved loot documentation and automated consistency checks.

Worlds, Structures, and Events

  • Added the Breached Mountain Ring world preset.
  • Reworked Breached Island coastlines with more natural bays, peninsulas, islands, and underwater shelves.
  • The Default preset now uses vanilla-shaped terrain while retaining Breached gameplay systems.
  • Replaced the visible Overworld border wall with a soft warning/damage border. The Nether keeps its physical border.
  • Significantly improved required major-POI placement reliability while preserving spacing requirements.
  • Major POI spacing now accounts for final structure centers, rotation, offsets, and multi-piece footprints.
  • Improved structure placement on slopes and in forests, including terrain blending and footprint-based vegetation clearing.
  • Minor POIs now restore generated terrain when retiring while preserving player-made changes.
  • Improved paintings, item frames, supports, entrances, multi-piece structures, and placement behavior across several major POIs.
  • Nether Portal structures now use stronger separation rules for better world distribution.