Breached-0.1.6.jar
Curse Maven Snippet
What's new
Competitive Client Tools
- Added the Breached Settings menu, accessible with Right Shift or through Minecraft Options.
- Added a customizable PvP HUD with armor durability, effects, coordinates, direction, biome, FPS, and ping.
- Added a full HUD editor with draggable widgets, snapping, sizing, colors, opacity, and layout controls.
- Added smooth Breached Zoom on C, with configurable strength, speed, hold/toggle modes, and adjusted mouse sensitivity. Automatically disables when Ok Zoomer is installed.
- Added optional sword/shield scaling, low fire, reduced hurt tilt, FOV controls, and brightness up to 500%.
Landlocks, Reinforcement, and Breaching
- Replaced fixed reinforcement tiers with persistent reinforcement strength stored on each block.
- Reinforcement can be stacked using wood/copper (+16), iron/gold (+64), diamond (+256), and netherite (+512), up to 2,048 strength.
- Existing reinforcement data automatically converts to the new system.
- Breachers now chip away at reinforcement over repeated mining attempts instead of instantly destroying reinforced blocks.
- Iron, Diamond, and Netherite Breachers can spend up to 16, 64, and 256 durability per attempt. Decayed claims take double damage; offline Lockdown claims take half.
- Added live reinforcement-strength feedback while targeting reinforced blocks.
- New Landlocks begin at 5x5x5 and can be upgraded in two-block steps to 25x25x25. Existing Landlocks retain their legacy 17x17x17 size.
- Improved Landlock placement, claim spacing checks, and server performance.
Fire Charges and Nether Portals
- Fire Charges are now rare portal items and can no longer be crafted or obtained from normal vanilla sources.
- Tier 3, 4, and 5 chests have a 1%, 2%, and 3% chance to contain one.
- Fire Charges can ignite valid player-built or monument Nether portals from the Overworld. Other fire sources cannot create unofficial portals.
- Player-lit portals remain until the current Nether Portal event closes, then both sides are removed.
- Lighting a portal broadcasts the player's name, coordinates, and dimension.
- Nether-side Fire Charge ignition is blocked to prevent forced return portals inside enemy bases.
Breached Map and Team Coordination
- Reworked the Breached Map around a persistent shared 512x512 terrain cache updated through exploration and server preloading.
- Added markers for structures, teammates, Landlocks, beds, deaths, and pings.
- Added clustering, hover details, cursor-centered zoom, remembered pan/zoom, coordinates, and player centering.
- Added 30-second team pings for Location, Danger, Regroup, Loot, and Breach, usable with G or from the map.
- Overworld deaths now leave private session death markers. Deaths below Y 0 still create the existing one-minute public marker.
- Added operator controls for map preloading.
New-Player Experience
- Added the persistent seven-step First Wipe Path, covering the Archive, map, POIs, loot, Landlocks, reinforcement, and obtaining a Breacher.
- Added a current-objective HUD and visual Start page in the Breached Archive.
- Objectives completed early are remembered and skipped later.
- The guide can be hidden without resetting progress.
Combat and Loot Balance
- Maces now have 25 durability, cannot use Unbreaking, and smash attacks consume 10 durability.
- Smash attacks and missed falling smashes apply Slowness III and Weakness III for seven seconds.
- Added rare Maces across Tier 1-5 loot, improving in durability and Breach enchantments at higher tiers.
- Reduced high-level enchanted books in early tiers and moved level 3 Tier 3 books into a separate rare pool.
- Heavy Cores now appear only in Tier 4 loot.
- Nether POI loot has a 35% chance to upgrade one tier versus 20% elsewhere.
- Town Hall Heavy Core and Elytra trades now cost 16 emerald blocks. Elytras are sold with 32 durability.
- Improved loot documentation and automated consistency checks.
Worlds, Structures, and Events
- Added the Breached Mountain Ring world preset.
- Reworked Breached Island coastlines with more natural bays, peninsulas, islands, and underwater shelves.
- The Default preset now uses vanilla-shaped terrain while retaining Breached gameplay systems.
- Replaced the visible Overworld border wall with a soft warning/damage border. The Nether keeps its physical border.
- Significantly improved required major-POI placement reliability while preserving spacing requirements.
- Major POI spacing now accounts for final structure centers, rotation, offsets, and multi-piece footprints.
- Improved structure placement on slopes and in forests, including terrain blending and footprint-based vegetation clearing.
- Minor POIs now restore generated terrain when retiring while preserving player-made changes.
- Improved paintings, item frames, supports, entrances, multi-piece structures, and placement behavior across several major POIs.
- Nether Portal structures now use stronger separation rules for better world distribution.
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