This mod adds a mysterious substance called BrainStone. It glows, it is rare, it is useful. You can make tools out of it that last twice as long as diamond tools but just as fast as iron.
But wait, there's more! You also can craft some intelligent blocks, such as a light sensor or an entity trigger!
Screenshots:
Contact:
Feel free to contact me with feature requests, questions about the mod, bug reports, or pretty much anything else mod-related.
If you have a bug or crash to report, please use the issue tracker. If it is anything else, here are other ways to contact me.
I'm very active on Discord and in all honesty it's the best way of reaching out to me. Just jojn my server and have a talk. Keep in mind it's mostly for my plugins so just say that you're there because of the mod. Makes things easier. Also you can use Discord without an account in case you don't have one and don't want to sign up.
Server: https://discord.me/bungeechat
Hello! There is something that is attracted to this MOD and I'm trying to put it in,
Is the 1.12.2 version supported?
I am convinced that the brainstone MOD clearly corresponds to 1.12.2,
I normally played on version 1.12.2.
Although it has not crashed for a while,
There is no reaction even if brainstone is installed in the latest version of Tinkers Construct 2's parts builder.
When I am in the 1.11.2 version, I enjoyed making a pickle with built-in brainstone parts without problem ...
Because it works without problems for the part that I use creative and take out parts made from brainstone,
Afterwards there is no problem if you react with the parts builder ... XD
In reply to karikusa:
In reply to karikusa:
There we go! First alpha for 1.12!
I am so happy jou make BrainStone for Minecraft 1.11.2
100000 thank you
In reply to Forge_User_54007226:
1.11 please
In time.
We'll start updating when at least 50% of all optional dependency mods are updated. In the mean time we rather focus on adding new features.
Like for example right now a Forestry module is being worked on.
In reply to Pieck4444:
Thanks for the help. i kinda wish Curse would make their own forge based version checker mod so that any mod on the site that gets updated would show up in the client instead of having to check each mod individually on the site.
Update Tinker's Construct.
Also please use pastebin (or similar) in the future.
please link, I don't know what pastebin is, sorry.
http://pastebin.com
But doesn't matter. Just update Tinker's Construct and you should be good. Also I'd recommend you using the latest release (4.1.31).
Thanks, everything is up to date and working ( aside from quarks RTG :/ )
Awesome!
Erm, could you also edit your original comment so that the crash log is in a pastebin paste? Because the comment is quite long
You can already do that with the curse launcher. When you have a custom modpack go to the mod list and check for green arrows next to the mods. That means the can be updated. You might need to adjust the settings of the pack to get notified over every update but that works.
Forge also has a update detection system. When a green gem appears on the "Mods" button that means some mods have updates. Then just find all mods in the list that have the sysmbol too. Sadly not all mod authors use this. (I do)
Haven't tried the curse loader yet, and I know about forges one, but it does suck that not all mod authors utilize it.
I think you should try it. It's awesome! https://www.curse.com/
Maybe in a bit, I'm still processing my custom mod pack that I'll be using in my new series'. Just finished making my own temporary player skin, now I have to weed out some of the useless mods my game will run better, make some channel art and video bits and I should be good to go.