Adds a lot of aggressive mobs, with their unique properties that can diversify and complicate your survival. Also adds new structures, equipment, blocks and achievements.
*Nightmare Scythe's healing and attack speed have been reduced
*Door Knight and Skeleton Thrasher now only block damage from targeted attacks and shots, no longer blocking damage over time or from external sources.
*Door Knight damage increased from 4 to 6
NOVATION
mobs
*Corpse maggot. Does not spawn naturally and now appears when zombies die, both vanilla and from the mod. The chance and number of maggots to appear when a zombie dies depends on the type of zombie. The maggots themselves are quite weak and slow, but can take you by surprise. You can disable their appearance using the game rule Maggots Appearance.
*Corpse fly. A rather weak mob, but it can overwhelm you with its numbers. Appears in any overworld biome. Despite the wings, she is not able to fly above a block, but she is able to soar. In addition to the player, it attacks the Decaying Zombie. Hitting a zombie infects it, and if it is not killed, it will turn into a Swarmer.
*Bloody Gadfly. In many ways it is similar to a corpse fly, but much stronger. Appears near bodies of water. His attack inflicts Myiasis on the player, a new effect in which the player will receive periodic damage until his health level is below 17 units; at the end of the effect, the maggot will disappear from the player; you can get rid of the effect by entering the water.
*Swarmer. A zombie infected with flies, which has become a living nest for them. No longer burns in the sun. This zombie's attacks will cause hunger and Rotten Stink. When receiving damage, it will periodically summon a Corpse Fly. After death, it explodes, releasing a swarm of Flies, Maggots and sometimes Bloody Gadflies.
*Zombie Fisherman. Appears near bodies of water. Does not burn in the sun, hiding behind a hat, attacks the player with rotten fish, causing a long-lasting Rotten Stink effect. Has the highest chance of summoning maggots after death.
*Zombie Bruiser. A dangerous type of zombie, with a decent amount of health, and also quite agile for its size. The attack knocks the player back and briefly stuns them.
*Thornshell Crab. Neutral animal, spawns in coastal biomes. It has high defense, and will also inflict retaliatory damage to everyone who hits him (regardless of whether it is a close or ranged fight). This Crab is a scavenger and you can feed it rotten fish or rotten flesh, for this you will receive bone meal, as well as sometimes a Spiny Shell.
*Corpse Fish. An aggressive fish that will appear in all aquatic biomes. By itself, it is not very strong, but a school of such fish can pose a great threat; with their high swimming speed, it will be quite difficult to swim away from them. In addition to the player, the Drowned are also attacked.
*Glutton Fish. A huge fish that can be found in all types of oceans. It attacks almost everyone it encounters in the water, except for certain aggressive mobs. Its attacks break bones and cause high damage, which is why meeting this fish without armor can be critical. You can make the battle with it easier by blocking its attack with a shield, after which the fish will be temporarily disorientated, giving you the opportunity to attack. (note: if this mob spawns on the surface of the water, it will get stuck there due to its size for unknown reasons, I’m thinking how to solve this with the next versions)
New Feature
Eating rotten food will now give you the Rotten Stink effect. Under the influence of this effect, a swarm of midges will fly around you and will slightly interfere with your view. Also, approximately every 20 seconds a Corpse Fly will appear near you and will attack you, if at that moment you are in the water, a Corpse Fish will appear instead of the fly.
Items
*Maggot and Fried Maggot. New food source, restores little satiety but is quickly eaten. If you right-click while squatting with a raw maggot on Decaying Zombie, you will infect it and after a while it will turn into a Swarmer (I don’t know why you need this, but you can).
*Rotten Fish. A new type of food, when raw, inflicts hunger and a Rotten Stink. However, you can cook it in a smoker, which will eliminate its negative effects.
*Glutton Fish Eye. You can eat it at any time and completely restore your oxygen level. Can also be used to prepare a long-lasting potion of water breathing (for 8 minutes)
*Glutton Fish Stomach. You can rip it open by pressing RMB while holding it in your hand to get its contents; sometimes there are quite valuable things there.
*River Mint. A new plant that grows near water bodies. Used to create mint candy.
*Mint Candy. You can eat it at any time and remove the Rotten Stink effect and also Hunger.
*Spiny Shell Trap. A new type of trap that can be placed on land or underwater. Deals periodic damage to everyone who steps on it, the same type of damage as cactus spines, so entities protected from this type of damage will not receive damage from the trap. The spikes also slow down the target a little and prevent them from jumping out. When wearing a full set of spiny shell armor, the player will not take damage.
*Shell Mace. A new type of weapon. Deals increased damage to the target if it and you are in water or in the rain. Damage dealt is pure and is not reduced by armor.
*Spiny Shell Armor. A new type of armor consisting of a helmet and a breastplate. When wearing at least one piece of armor, it will deal retaliatory damage to any enemy who hits you. When wearing one piece of armor, the retaliatory damage is 2, when wearing a full set it is 4. The armor is also combined with the Thorns enchantment, which increases the retaliatory damage dealt up to 10 damage when both pieces of armor are enchanted. Also, with a full set of armor, you do not receive damage from the Spiny Shell Trap and retaliatory strikes from the Thornshell Crab.