Dark Makeover update
Changes
Shy Spirit and Wither Scuttler have been removed from the mod. Along with them, the Eternal Candy and the Spirit in the Bottle were also removed.
Some mob mechanics have been improved
Added aggression animation for the door knight
Phantom Creeper now drops Phantom Powder
Firelight now sets fire to the ground where he dies
Minor changes to item textures
Reworked the appearance of Dark Metal Armor
The durability and defense of Nightmare Armor and Spiny Shell Armor have been slightly weakened.
The appearance of the Fallen Chaos Knight has been completely redesigned.
Fallen Chaos Knight's health has been increased from 30 to 40, and damage has been increased from 5 to 7
Scarlet Persecutors health increased from 25 to 35 and damage increased from 3 to 5
The Dark Vortex has been redesigned and has an updated look.
Dark Vortex's health has been increased from 17 to 35. Now reflects all projectiles. After death, the Dark Rod drops, which is now necessary for the Bone Handle.
Changed the Bone Handle recipe.
Due to changes in the long-range weapon mechanic, the Pumpkin Staff and Pumpkin Pistol now require pumpkin seeds as ammo. The Pumpkin Staff has a 35% chance of not wasting pumpkin seeds when firing. The damage of the Staff and Pistol has been increased.
Infernal Fire now increases or decreases damage dealt based on the target's health. Now the damage to entities with a health level above 30 is 5, above 6 units is 3, above 3 units is 2, and below 3 units is 1.
Innovations
Mobs
Zombie Lumberjack. In many ways it is similar to a regular zombie, but is armed with a special ax that can instantly break a vanilla wooden shield, and also has high damage. After death, he has a chance to drop his axe.
Siamese Skeletons. In many ways they are similar to the Baby Skeleton, but at less than half health they are divided into two separate skeletons. Drops Fused Bone upon death.
Missionary. The mini-boss spirit appears only starting from the tenth day of the game. Always appears with two Zombie Villagers. It fights by firing magical projectiles at the player, and when it hits the target, it summons an evocation fang under the victim's feet. At the beginning of the battle, it can cause rain. When receiving damage, it periodically teleports and after a couple of seconds summons random undead. The ability to teleport and summon can be blocked by the effect of Magic Depletion, or attacks from the Nightmare Scythe. Can drop random charms after death.
Items
Dark Rod. Drops after the death of the Dark Vortex, and is now required for crafting a bone handle.
Phantom Powder. New drop from the Phantom Creeper. Allows you to increase the amount of Gunpowder when combining it in crafting.
Wood Splitter. Rarely dropped by Zombie Lumberjack. In terms of efficiency it is close to gold instruments, and in strength to iron ones. The attack is capable of long-term depriving the blocking ability of such mobs as the Door Knight and Skeleton Thrasher, and is also capable of instantly breaking a vanilla wooden shield.
Fused Bone. Drop from Siamese Skeletons.
Bone Heart. When used, it is consumed and grants the Bone Barrier effect for almost an hour. The barrier completely blocks the first damage received and then disappears.
Charms. They drop from the missionary and come in 5 types. Each of them has 5 charges and requires Ethereal Spirit to use. It costs one durability and one Ethereal Spirit to use and has a 1-minute effect depending on the Charm type, also requiring a one-minute cooldown.
Charm of Strength grants a strength 3
Charm of Resistance gives Resistance 2
Charm of Stealth grants Invisibility 3
Charm of Endurance grants Speed 3 and fully restores Saturation.
Charm of Fury gives second stage Rampage and restores some health.