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Born in Chaos

Adds a lot of aggressive mobs, with their unique properties that can diversify and complicate your survival. Also adds new structures, equipment, blocks and achievements.

File Details

born_in_chaos_[Forge]1.18.2_1.14.jar

  • R
  • Aug 27, 2023
  • 7.95 MB
  • 26.2K
  • 1.18.2
  • Forge

File Name

born_in_chaos_[Forge]1.18.2_1.14.jar

Supported Versions

  • 1.18.2

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:born-in-chaos-686437:4725369")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

Some bugs have been fixed.

CHANGES

items:

Increased the projectile speed for the Staff of Magical Arrows. Particles during the flight of the projectile have also been changed.

The overall strength and speed bonus from the rampage effect has been reduced by one (previously 2-6, now 1-5).

The Soul Stratification effect has a new visual proc particle.

Added new particles for the stun effect.

Ritual Blade now also grants a power effect when sacrificing. It can now bring any animal whose health is equal to or below 15 units.

Dark Metal Sword now increases its damage against undead based on enchantments (base damage against undead 14, sharpness enchantment 17 damage, Smite enchantment 25 damage)

The intoxication effect has new visual particles.

Intoxicating Bomb now leaves a small puddle when it hits a block, which inflicts intoxication on anyone who steps on it (the puddle disappears after 20 seconds)

Mobs

Monsters no longer appear in the mushroom biome

Hounds swim faster in water. Hounds no longer interfere with blocking with a shield due to the bone appease mechanic.

The Nightmare Stalker has received an updated model and animations. Now the Stalker appears only at the beginning of the third night, giving the player time to prepare for his appearance. The beginning of his appearance will be accompanied by a separate sound and a message in the chat. Base speed increased. The stealth speed bonus has been reduced. Now swims much faster in water (yes, I know how much you like to get into the water and kill mobs there). Now the strength of the Stalker increases depending on the number of days lived by the player (the main marks are 50, and after 100 days). Now guaranteed to drop one nightmarish claw on kill. He also has a small chance to drop his skull.

NOVATION

Added new mini-boss Dire Hound Leader. Rare in the world, always accompanied by two Dire Hounds. Aggressive towards the player, but like normal hounds, even he can be appeased with a bone if he is not attacked.

His attacks grind bones (new Bone Break effect - slows and weakens the target.Disappears when there is a regeneration effect.). During combat, periodically summons Dire Hounds. It drops fangs to create a couple of new items.

Added Monster Flesh. A new source of food that poisons when eaten, but no longer causes negative effects when smoked. Leaves a bone after being eaten. Also, the flesh of the monster can be used as a weak but infinite weapon.

Added Potion of Rampage. An expensive potion to create that grants a rampage effect, with each repeated use of the rampage effect increasing up to 5 times. In combination with the Reaper's Axe, you can bring yourself to the fifth level of rampage, thereby extending the maximum effect with just one potion. 

Added Hound Trap. A trap that deals high damage to anyone who steps on it, as well as immobilizing the target for a short time and inflicting a bone fracture effect. The trap deals half as much damage to players as well as increased damage to undead and animals. The Hound Trap can be pre-activated by throwing any item at it (in this case, the item will be destroyed) or by hitting it with a projectile.

Added Nightmare Armor. A new type of armor, created from the skin of a monster, dark metal and the skull of a Nightmare Stalker. The mask has the property that while you are in the dark you move faster, and when wearing a full set of armor you will receive a bonus to all dark magical items and weapons.

When wearing a full set of Nightmare Armor, you gain the following bonuses:

  • You gain a resistance effect while under the effect of Magic Depletion.
  • Reduces the delay between shots for the Staff of Magic Arrows and Pumpkin Staff, and slightly increases the explosion power of the pumpkin staff.
  • Increases the power of lifesteal from Nightmare Scythe attacks (increases damage over time and healing).
  • Reduces the duration of Soul Cleave from Soul Saber from 6 seconds to 4 seconds.
  • Increases the strength and duration of effects after sacrificing with a dark ritual dagger.
  • Bonescaller's Staff summons 3 skeletons instead of 2.

Added Dark Warblade. A heavy two-handed sword that can only be used while under the effect of Strength (otherwise you will be slowed and weakened). Deals high damage and also applies the effect of breaking a bone on the victim. Sword attacks remove the regeneration effect from the target and prevent attacks from mobs such as Door Knight and Skeleton Thresher from blocking attacks.