promotional bannermobile promotional banner

Bloom Audio - Fixes

A growing collection of fixes and refinements for Minecraft’s audio behavior, improving music, jukebox interactions, transitions, playback consistency, and other awkward sound systems.
Back to Files

BloomAudio-Fixes-Fabric-26.3-v2.0.4.jar

File nameBloomAudio-Fixes-Fabric-26.3-v2.0.4.jar
Uploaded
Oct 20, 2026
Downloads
10
Size
44.1 KB
Mod Loaders
Fabric
File ID
9268459
Type
R
Release
Supported game versions
  • 26.3

Curse Maven Snippet

Fabric

modImplementation "curse.maven:bloom-audio-fixes-1692226:9268459"

Learn more about Curse Maven

What's new

# 2.0.4

- Added Minecraft 26.3 compatibility through the updated shared audio platform.
- Added the approved Bloom Audio - Fixes artwork as a compact 128x128 embedded icon.

# 2.0.1

- Updated the packaged version identity for distribution through the replacement Bloomstone Studio project.

# 2.0.0

- Rebranded the mod as Bloom Audio - Fixes under Bloomstone Studio.
- Replaced the former separate API requirements with the single Bloom API dependency.
- Migrated source packages, technical identifiers, resource namespaces, build output and embedded license metadata to the Bloom identity.
- Removed the former project icon from the runtime package pending Bloomstone artwork.

# 1.0.3

- Added the finalized 400x400 project icon and declared it through Fabric metadata.

# 1.0.2

- Updated the required shared-API compatibility range to the stable 1.x platform.

# 1.0.1

- Extended verified compatibility for the isolated music-preview service.

# 1.0.0

- Unified background music and jukebox song presentation through Minecraft's Music Toast interface.
- Replaced the legacy jukebox action-bar message and kept the active song visible from the pause menu.
- Added readable fallback titles for tracks without translated display metadata.
- Prevented audible jukeboxes and background music from competing in the mix.
- Added smooth background-track fading, pausing, and exact-track resumption around jukebox playback.
- Kept jukebox music playing during the singleplayer pause screen without unpausing other world sounds.
- Preserved the exact background track while Music volume is muted and resumed it after unmuting.
- Replaced forced background-music cuts with controlled fade-out and fade-in transitions.
- Restored active background and jukebox playback after sound-engine or audio-device reloads when possible.
- Carried the active background track or audible jukebox song through same-session dimension loading, followed by a controlled transition to destination music.