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BLOOM AUDIO - FIXES

A growing collection of fixes and refinements for Minecraft’s audio behavior, improving music, jukebox interactions, transitions, playback consistency, and other awkward sound systems.
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Bloom-Audio-Fixes-Fabric-26.2-v2.0.1.jar

File nameBloom-Audio-Fixes-Fabric-26.2-v2.0.1.jar
Uploaded
Sep 12, 2026
Downloads
9
Size
4.3 KB
Mod Loaders
Fabric
File ID
8862892
Type
R
Release
Supported game versions
  • 26.2

Curse Maven Snippet

Fabric

modImplementation "curse.maven:bloom-audio-fixes-1692226:8862892"

Learn more about Curse Maven

What's new

2.0.1

  • Updated the packaged version identity for distribution through the replacement Bloomstone Studio project.

2.0.0

  • Rebranded the mod as Bloom Audio - Fixes under Bloomstone Studio.
  • Replaced the former separate API requirements with the single Bloom API dependency.
  • Migrated source packages, technical identifiers, resource namespaces, build output and embedded license metadata to the Bloom identity.
  • Removed the former project icon from the runtime package pending Bloomstone artwork.

1.0.3

  • Added the finalized 400x400 project icon and declared it through Fabric metadata.

1.0.2

  • Updated the required shared-API compatibility range to the stable 1.x platform.

1.0.1

  • Extended verified compatibility for the isolated music-preview service.

1.0.0

  • Unified background music and jukebox song presentation through Minecraft's Music Toast interface.
  • Replaced the legacy jukebox action-bar message and kept the active song visible from the pause menu.
  • Added readable fallback titles for tracks without translated display metadata.
  • Prevented audible jukeboxes and background music from competing in the mix.
  • Added smooth background-track fading, pausing, and exact-track resumption around jukebox playback.
  • Kept jukebox music playing during the singleplayer pause screen without unpausing other world sounds.
  • Preserved the exact background track while Music volume is muted and resumed it after unmuting.
  • Replaced forced background-music cuts with controlled fade-out and fade-in transitions.
  • Restored active background and jukebox playback after sound-engine or audio-device reloads when possible.
  • Carried the active background track or audible jukebox song through same-session dimension loading, followed by a controlled transition to destination music.

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