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Bloom API

The shared foundation for BLOOM mods, providing module coordination, services, events, and persistent settings.
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BloomAPI-Fabric-26.3-v1.4.16.jar

File nameBloomAPI-Fabric-26.3-v1.4.16.jar
Uploaded
Oct 20, 2026
Downloads
30
Size
537.3 KB
Mod Loaders
Fabric
File ID
9268429
Type
R
Release
Supported game versions
  • 26.3

Curse Maven Snippet

Fabric

modImplementation "curse.maven:bloom-api-1682781:9268429"

Learn more about Curse Maven

What's new

1.4.16

Platform and Distribution

  • Added Minecraft 26.3 support for the shared audio, UI and renderer integrations.
  • Corrected shared analog-switch directional controls for Minecraft's current input system.
  • Added a compact 128x128 embedded Bloom API icon.
  • Updated the matching sources, developer instructions and compiling example for this release.

Title Skins, Audio and UI

  • Added a reusable layered title-screen framework with logical-canvas sprites, looping layers, articulated sprites, textured meshes and responsive scene layout.
  • Added themed controls, launch transitions, reveal-safe input gating and priority-based main-menu replacement.
  • Made a skin's configured title music trigger its reveal even without a separate music-management feature.
  • Preserved configured title music throughout title-screen child menus without restarting the track.
  • Added structured track titles and artists, active-music observation and a neutral presentation-policy contract.
  • Restricted unified jukebox-title routing to consumers that explicitly activate that capability.
  • Added caller-timed marquee animation and callback-based confirmation workflows with consistent Cancel-left ordering.

Block Composition

  • Added persistent, synchronized chunk composition cells with independently identified parts and fixed placement slots.
  • Added four-quadrant and vertical top/bottom placement, component raycasting and targeted selection.
  • Added combined collision and support geometry, component-aware mining, interaction sounds and complete constituent drops.
  • Added state-dependent placement, compatible existing-block adoption, insertion compatibility rules and occupied-slot updates.
  • Added programmatic insertion/update and composition-change events for feature-owned world responses.
  • Corrected mesh refresh and component visibility with alternate renderers, including Sodium.
  • Preserved each component's own shader block identity and corrected partial-cell and adjacent placement handling.

Character Rendering Contracts

  • Added immutable numeric appearance parameters while retaining the original character-data constructor.
  • Applied authored textures and arm geometry to first-person hands, including map poses.
  • Added compatibility with external player-animation providers and their finished render poses.
  • Added exact motion snapshots for grounded, airborne and movement-mode animation.

1.0.0

  • Initial public release of Bloom API as the shared foundation for Bloomstone Studio mods and compatible extensions.
  • Added module, capability and priority-aware service registration for coordinating independent features.
  • Added owner-scoped events and typed persistent settings with validation and change notifications.
  • Added managed music and jukebox playback with focus coordination, transport controls, seeking, progress tracking and playback-state observation.
  • Added external OGG validation, track catalogs, music metadata resolution and readable title fallbacks.
  • Added music-policy, jukebox-control and positional audio-filtering contracts for feature mods.
  • Added extensible game-context snapshots, keys, conditions, definitions and priority-based matching.
  • Added responsive interface layouts, reusable controls, confirmation screens, hierarchy lists, drag behavior, search, scrolling text, seek controls and transient messages.
  • Added shared playback and machine-control icons for consistent interfaces.
  • Added character-renderer bridges and layered appearance state for third-person models and first-person hands.

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