BloomAPI-Fabric-26.2-v1.2.4.jar
Curse Maven Snippet
What's new
1.2.4
- Added a reusable layered title-screen framework with logical-canvas sprites, looping layers, articulated sprites, textured meshes and responsive scene layout.
- Added shared title-screen button styling, launch transitions, music gating, interaction locking and main-menu replacement arbitration for independently themed menu mods.
- Made a title skin's configured music an automatic reveal trigger, preventing its launch scene from remaining black when no managed music feature is installed.
- Preserved configured title music across the complete no-world menu session without restarting it when moving between the title screen and child menus.
- Added structured track title and artist declarations for both managed playback and Minecraft's native music path.
- Added a neutral music-presentation policy so feature mods can choose how structured metadata is displayed without placing product-specific formatting inside Bloom API.
- Restricted jukebox-title routing to consumers that explicitly activate the unified jukebox music interface.
- Added public active-music observation without exposing Bloom API's internal Minecraft integration.
- Added immutable numeric appearance parameters to character render data while retaining its original constructor for binary compatibility.
- Applied authored character textures and arm geometry to every first-person hand render, including map poses.
- Added compatibility with external player-animation providers while preserving their armor, item, cape, elytra and feature-layer animation.
- Deferred authored body rendering until external animation is complete, then preserved the finished pose and bound the correct baked character texture.
- Added exact character-motion snapshots, including grounded state, velocity, fall distance and movement modes, for reliable authored animation.
1.0.0
- Initial public release of Bloom API as the shared foundation for Bloomstone Studio mods and compatible extensions.
- Added module, capability and priority-aware service registration for coordinating independent features.
- Added owner-scoped events and typed persistent settings with validation and change notifications.
- Added managed music and jukebox playback with focus coordination, transport controls, seeking, progress tracking and playback-state observation.
- Added external OGG validation, track catalogs, music metadata resolution and readable title fallbacks.
- Added music-policy, jukebox-control and positional audio-filtering contracts for feature mods.
- Added extensible game-context snapshots, keys, conditions, definitions and priority-based matching.
- Added responsive interface layouts, reusable controls, confirmation screens, hierarchy lists, drag behavior, search, scrolling text, seek controls and transient messages.
- Added shared playback and machine-control icons for consistent interfaces.
- Added character-renderer bridges and layered appearance state for third-person models and first-person hands.
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