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Bloom API

The shared foundation for BLOOM mods, providing module coordination, services, events, and persistent settings.
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BloomAPI-Fabric-26.2-v1.2.4.jar

File nameBloomAPI-Fabric-26.2-v1.2.4.jar
Uploaded
Sep 19, 2026
Downloads
11
Size
400.9 KB
Mod Loaders
Fabric
File ID
8922915
Type
R
Release
Supported game versions
  • 26.2

Curse Maven Snippet

Fabric

modImplementation "curse.maven:bloom-api-1682781:8922915"

Learn more about Curse Maven

What's new

1.2.4

  • Added a reusable layered title-screen framework with logical-canvas sprites, looping layers, articulated sprites, textured meshes and responsive scene layout.
  • Added shared title-screen button styling, launch transitions, music gating, interaction locking and main-menu replacement arbitration for independently themed menu mods.
  • Made a title skin's configured music an automatic reveal trigger, preventing its launch scene from remaining black when no managed music feature is installed.
  • Preserved configured title music across the complete no-world menu session without restarting it when moving between the title screen and child menus.
  • Added structured track title and artist declarations for both managed playback and Minecraft's native music path.
  • Added a neutral music-presentation policy so feature mods can choose how structured metadata is displayed without placing product-specific formatting inside Bloom API.
  • Restricted jukebox-title routing to consumers that explicitly activate the unified jukebox music interface.
  • Added public active-music observation without exposing Bloom API's internal Minecraft integration.
  • Added immutable numeric appearance parameters to character render data while retaining its original constructor for binary compatibility.
  • Applied authored character textures and arm geometry to every first-person hand render, including map poses.
  • Added compatibility with external player-animation providers while preserving their armor, item, cape, elytra and feature-layer animation.
  • Deferred authored body rendering until external animation is complete, then preserved the finished pose and bound the correct baked character texture.
  • Added exact character-motion snapshots, including grounded state, velocity, fall distance and movement modes, for reliable authored animation.

1.0.0

  • Initial public release of Bloom API as the shared foundation for Bloomstone Studio mods and compatible extensions.
  • Added module, capability and priority-aware service registration for coordinating independent features.
  • Added owner-scoped events and typed persistent settings with validation and change notifications.
  • Added managed music and jukebox playback with focus coordination, transport controls, seeking, progress tracking and playback-state observation.
  • Added external OGG validation, track catalogs, music metadata resolution and readable title fallbacks.
  • Added music-policy, jukebox-control and positional audio-filtering contracts for feature mods.
  • Added extensible game-context snapshots, keys, conditions, definitions and priority-based matching.
  • Added responsive interface layouts, reusable controls, confirmation screens, hierarchy lists, drag behavior, search, scrolling text, seek controls and transient messages.
  • Added shared playback and machine-control icons for consistent interfaces.
  • Added character-renderer bridges and layered appearance state for third-person models and first-person hands.

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