Hello there! My name is Arcaratus and this is Blood Arsenal, an addon to the Blood Magic mod!
Blood Arsenal adds in a whole variety of different tools and mechanics to supplement and enhance a player's Blood Magic experience.
It should be noted that like Blood Magic, all recipes can be viewed using JEI (Just Enough Items) which is highly recommended!
Getting Started
Tired of the standard linear beginnings of early Blood Magic? Blood Arsenal adds in a few nifty tools and toys to make early-game Blood Magic a bit easier! To start, once you obtain the Tier II Blood Altar and the Apprentice's Blood Orb, you can go ahead and break some Glass with Flint in your hand to get some Glass Shards.
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These Glass Shards will prove to be quite useful in creating items such as the Glass Sacrificial Dagger or the Glass Dagger of Sacrifice. These items give a considerably greater amount of LP per operation than the vanilla Blood Magic variants, but with a few side effects...
If you notice carefully, you might bleed just a slight bit! Bleeding is a status effect that will take a chunk of your health randomly for as long as you bleed. The amount that you lose is also random, but is related to the strength of the Bleeding effect. Don't fret about losing too much life at the Blood Altar though! If you (or anything that's living) bleed near a Blood Altar, a certain amount of the lost life will be deposited as LP. No sense in wasting perfectly good LP!
Feeling hungry?
A bit drained from all the sacrificing? Need something to get you back up on your feet? NEED SOME SUGAR???!!! I gotcha covered! Blood Arsenal has its very own Blood Oranges, made organically from Orange Dye. Simply toss it into an Altar, let it absorb some LP, and you get a rather refreshing fruit that has a good chance of giving you Regeneration! (The orange has a lot of saturation too!)
Tools
Blood Arsenal adds in plenty of tools, such as the starting Blood Infused Wooden Tools. To get them, simply place a Log (any log will do) into a Tier II Blood Altar with 5000 LP to get a Blood Infused Log.
You can use these logs for crafting, or for plain decoration. Here's what they can be used for:
Blood Infused Wooden Tools are quite handy and useful for early game players who don't want to keep replacing their broken tools. The material (Blood Infused Wood) that they are made up of is living and regenerative, and the tools themselves will "grow back" and repair themselves using the holder's Soul Network and a small LP cost. The tools themselves are overall better than stone and up to par with iron.
Glass Is Dangerous
Glass can be quite dangerous. Thankfully, you can utilize that to your advantage, so long as you're careful! Glass Shards can be combined to create a block version that is useful for traps, automated LP collection, and just in general, any place where you need some spikes!
These spikes will inflict bleeding and damage any living entity that happens to stroll onto it. Even more useful is the fact that it can go on all six sides of a block! And any bleeding entity will fill up a nearby Blood Altar. Combine these two properties and you can probably create an early-game LP collection system besides the Altar. Do note however, that entities killed by the spikes or bleeding will drop considerably less mob drops then they would otherwise, so these spikes might not be the best option for a mob drops farm.
What Comes Next?
If you're ready to progress down the line of Blood Magic and Blood Arsenal, set your sights on Blood Infused Iron! This material is quite a step up from Blood Infused Wood, and the tools are much stronger, and regenerate much faster than the previous tier. Do note however that the costs of regeneration are higher than the previous tier.
* * * Decoration! * * *
Decoration and aesthetics are always a fundamental part of building and design, and Blood Arsenal offers a few cool-looking blocks that go well with a Blood Magic themed build. As of now, there is Blood Infused Glowstone (which can replace the Glowstone blocks of a Tier III Altar), Blood Infused Iron Blocks, and Blood Stained Glass/Panes along with the previously mentioned Blood Infused Wooden blocks. There are also blocks for compressed Slates.
Sigils
Sigils are the most useful tools available, and Blood Arsenal adds in more!
- Sigil of Swimming: This Sigil allows you to swim much more easily underwater, breathe infinitely (for as long as it is active) underwater, and mine blocks much faster. Ideal for players who need to spend a lot of time getting wet and working underwater!
- Ender Sigil: Perhaps one of the most handy Sigils yet, this Sigil allows you to access your Ender Chest simply by right-clicking in thin air. But that would be pretty stupid if it only did that! Now now, the Ender Sigil's true capability is the ability to teleport the user at whatever they are looking at, just as an Enderman would! Simply shift-right click while looking at a block in the distance, and voila, you're there! That eye is not just for show!
- Lightning Sigil: Ever wanted to summon lightning wherever, and whenever you want? (Idk why but you do you) Now you can! With the Lightning Sigil, you can point-and-click to spawn lightning wherever you want with a decent amount of LP!
But wait! The fun doesn't stop there! Shift-right click on this magical piece of stone to switch tiers which in turn changes how much lightning rains down from the sky. Disclaimer: I am not responsible for any destruction that results from the poor decisions made while using this. - Sigil of Divinity: God-mode achieved! 'Nuff said.
- Sigil of Augmented Holding: Ran out of space with the normal Sigil of Holding? Fear not, for this Sigil holds a total of 9 Sigils instead of your ordinary 5!
Wait a minute... there's one more Sigil!
This Sigil is fully intended to change the way players go about their world. Behold....
The Sigil of Sentience
This Sigil is pretty complicated to describe, so instead of spending a long paragraph doing that, you can watch this self-explanatory video instead!
But Wait, There's More
Introducing the Altare Aenigmatica! For all your Altar automating needs! This really useful block has a pretty complicated GUI when opened up, so listen carefully! First off, you can place it in any of the 6 directions facing the Blood Altar like so:
Opening the GUI will yield a pretty complicated arrangement of slots. First and foremost, an Orb that is bound to the player must be right-clicked on the block itself to be bound to the player. Next, put the Orb into the Orb slot of the Altare Aenigmatica. Now, any item you want to have crafted inside of the Blood Altar will go into the 9 slots on the left. The current items within the Altar will be displayed within the Altare Aenigmatica's GUI.
This block is rather complicated. To start, it assumes two things: The Blood Altar has a consistent input of LP from some source, and that you have some method of pulling out items from the Blood Altar after they are done crafting. These two requirements can be accomplished within Blood Magic itself or with other mods.
The Altare Aenigmatica will by default (with no items in the input buffer) place the linked Orb into the Altar. If any item that can be crafted within the Blood Altar is put inside of the Altare Aenigmatica, it will automatically pull out the Orb, and wait until the Blood Altar has enough LP to craft the itemstack of whatever is in its input buffer. Once the Blood Altar has enough LP, the Altare Aenigmatica will then proceed to put the entire itemstack into the Altar for it to craft. Pretty darn useful eh?
Rituals
There's a few nifty rituals in Blood Arsenal that do a handful of things!
- Infusion de Sanguine: This ritual is akin to an advanced infusion ritual, and takes multiple inputs and infuses it into the central input. The ritual itself is very large, so plan accordingly. Stasis Plates are required to activate and use this ritual, and they should be placed as shown.
- The ritual is used to create Stasis Tools which are extremely powerful and adaptive tools that can be modified with a series of different modifiers in the ritual.
- Ritual of Purification: This ritual helps purify mundane Life Essence down into Refined Life Essence, a liquid that is much more potent than Life Essence. This ritual requires Stasis Plates, and purifies Life Essence into Refined Life essence in a 10 : 1 ratio. Redstone, Blaze Powder, Ender Pearls, and Blood Infused Glowstone Dust are also required.
- The top tank must contain Life Essence, while the bottom must either be empty or contain Refined Life Essence. Note: the ritual will continue to purify liquids as long as the correct inputs are present.
- Blood Burner Rites: This is an extremely powerful ritual with seemingly limitless potential. It takes in liquid Life Essence (Normal or Refined) and combines it with Glowstone and Lava to create energy.
The layout is quite complicated, and here is a top-down view for reference:
The spaces where Blood Tanks and Stasis Plates are do not all have to be filled. However, they are the only places where the ritual will seek and consume the necessary ingredients. A central stasis plate with an Igniter of some sort must be present. The Fire next to the Master Ritual Stone is required! An energy storage block of any kind must also be present above the igniter. A Blood Capacitor is a simple energy storage block that can hold up to 10 million units of energy.
The Blood Burner Rites will consume one unit of every ingredient provided. That means that for each Blood Tank present, it will only consume 1 bucket of the liquid inside (less if it is Refined Life Essence), and no more! Even if you have a tank with more than 1 buckets worth of fluid, it will only consume a bucket per cycle. The same goes for the glowstone. The Blood Burner Rites will also continue cycling as long as the proper inputs are present.
The igniter can either be Flint and Steel or a Bound Igniter which affects how well the ritual burns.
You can either use Glowstone Dust or Blood Infused Glowstone Dust for the item ingredients which also affects how much energy is produced.
More Lava = faster burn time.
Refined Life Essence lasts 4x longer than Life Essence and produces more energy as well. More life essence in general means more energy produced in total.
Baubles!
Here's a quick rundown of the numerous baubles within Blood Arsenal so far:
- Amulet of Self/Sacrifice: When worn, these will passively collect LP from the respective occurrences of their names (for example the Amulet of Self Sacrifice will collect LP when you take damage). Both have a capacity of 10,000 LP and can be shift-right clicked on the Blood Altar to dump their contents.
- Soul Pendants: This piece of jewelry functions exactly like a Tartaric Gem, but can be worn in the Amulet slot. Like Tartaric Gems, they can inherit a certain Demon Will type (corrosive, destructive, vengeful, steadfast) and can be used in the Tartaric Forge.
- Ring of Vampirism: This ring will allow the player to feast on the Life Essence of nearby creatures that are bleeding. Any living entities within a 5 block vicinity that have the Bleeding status effect will return a portion of their lost health to the player.
Tinker's Construct
Blood Arsenal has integration with Tinker's Construct adding in Blood Infused Wood and Blood Infused Iron as tool materials!
Modifiers
Blood Arsenal adds in a few modifiers for weapons and tools:
- Serrated: Apply Glass Shards to a tool. Inflicts Bleeding on anything that the tool touches
- Sentience: Apply a Greater Tartaric Gem to a tool. First level will make mobs drop Will. Second level will add the Sentience modifiers to the tool with higher levels.
Stasis Tools
Stasis Tools are incredibly powerful tools with extremely high potential that can be upgraded like Living Armor. Crafting is done through the Infusion de Sanguine ritual (in the Ritual spoiler), and certain modifiers can be added onto the tools.
Modifier recipes can be viewed in JEI, by looking at the usages of a Master Ritual Stone or a Stasis Tool and going to the Infusion de Sanguine tab. Upgrades can then be applied to the tools (default Level I), and the more you use the tool and the upgrade, the more experience the modifier gets. When you get enough experience with the modifier, you will see a + icon on the tooltip next to the modifier indicating that it's ready to be upgraded to the next level. Place it into the Infusion de Sanguine ritual with the appropriate items and amounts and it will then be upgraded to the next level!
If you want to remove Modifiers from your Stasis Tool, throw the tool into the Sound of the Cleansing Soul and Modifier Tomes with their respective modifiers will pop out. To add Modifier Tomes back to a Stasis Tool, put the Stasis Tool into your offhand and right-click the Modifier Tome with your main hand.
Modifiers:
Different Modifiers go on different parts of the tool. The Head can only take 3 modifiers, the Core and Handle can take 2 each, and the Ability can take 1 modifier. Modifiers can get extremely powerful with higher levels!
Head Modifiers:
Potion (Debuff): Has a chance to put the negative potion effect on enemies
Bloodlust: Increases your tool's attack each time you attack something. The effect slowly fades if it is not being used
Crit Striker: Has a chance to crit when attacking something for extra damage
Ember's Touch: Sets things on fire
Razor's Edge: Increases the base attack of your tool - Incompatible with Bloodlust
Vampiric Fangs: Gives you life steal when you attack
Core Modifiers:
Luck's Charm: Puts Fortune on your tool
Loot Farmer: Puts Looting on your tool
Silky Silk: Puts Silk Touch on your tool
Shmelty Smelt: Cooks items that are harvested - Level 2 cooks blocks and items
XP-erienced: Gives you XP whenever you use the tool
Handle Modifiers:
Potion (Buff): Has a chance to apply a beneficial potion to you when you use the tool
Quick Draw: Increases the speed at which you can use your tool from the hotbar
Shadow Tool: Allows you to use a mundane version of your tool when it is deactivated
Ability Modifiers:
Aura of Destruction: Adds the ability to destroy things in a radius around you by holding and releasing right-click - tool abilities apply to destroyed blocks/entities
Sigil: Attaches an activatable sigil that can be toggled onto your tool
FAQ
Can I use this mod in my modpack?
Yes, don't even ask!
Where can I ask questions or suggest content?
You can ask questions right in the comments section, or go down and use one of the methods listed below to contact me. The same can be said for content suggestion, although you can also create a new GitHub issue for content suggestion!
What else do you do?
I am a regular contributor to Blood Magic, and I also dev Sleep which is a really small mod that simply gives regeneration to players after sleeping.
Can I suggest more questions for this section?
Please do, as I have finally run out of things to write!
Other Links
Twitter: I post updates on whatever I'm working on, and sneak peaks of this mod as well!
GitHub: Here's all the source code for this mod!
Issues: Post issues here!
Patreon: In the unlikely event that you managed to scroll all the way down here and you wish to help contribute to my work, here it is!
Check out my other mods: Inventory Overlay, Sleep, Virtual Machines
I can usually be found hanging out in the Blood Magic Discord server if you ever want to contact me, or you can just do it via Twitter!
How do I get glass shards? I have quark installed are their shards overriding yours and if so is there no way for me to get shards?
Break glass with flint in your hand
quark and blood arsenal use different ore dic for glass shards so there is no way to get thesee shards in a pack with quark
I will go check the oredict and see about making the necessary changes. There is however a config option for glass shards to break or not so you should check the configs and see if it's toggled to true.
It is set to true broke over a stack with flint and hand and none of the shards from blood arsenal.
Quark has its shards oredict-ed in the proper syntax, which would be "shardGlass"
I got a tier 2 altar and put a log into it
but it doesn't even start particling and doing stuff... i guess the blood infuesed log particles are broken; tried every type of log
it wass working before, but just updated bloodmagic
I get a crash with the latest BloodMagic (BloodMagic-1.9.4-2.0.3-54.jar), but when I disable Blood Arsenal, everything starts fine. I opened an issue with WayofTime, but now think it might be BloodArsenal.
Crash reports: http://pastebin.com/raw/JWsS0Pdt
I have to update Blood Arsenal to the latest Blood Magic version. Though I'm on vacation now so that won't be happening soon.
EDIT: That is a Guide-API & Forge crash which has been fixed for MC 1.10.2. Anyone experiencing the crash will have to update MC to 1.10.2 and Guide-API to the 1.10.2 version as well.
I have guide API (2.0.2-45)to latest and blood magic too. Still crashing.
Have to revert blood magic till Arsenal is fixed because I can't remove it. Any eta?
LoaderException: java.lang.NoClassDefFoundError: arc/bloodarsenal/tile/TileAltareAenigmatica
Am fixing now
Much appreciated! I am adding quests to blood magic chapter on my pack and the latest version would help.
When do you commit to Blood Burned Tome?
When I have time :P
And is there any other guide except Blood Burned Tome?
As of now, no
Hi, Any update to be posted in the following hours ?
Because i've encountered this error with the brand new version of blood magic :
---- Minecraft Crash Report ----
WARNING: coremods are present:
LoadingPlugin (RandomThings-MC1.10-3.7.4.jar)
LoadingPlugin (Quark-beta-46.jar)
CXLibraryCore (cxlibrary-1.10.2-1.2.2.jar)
EnderCorePlugin (EnderCore-1.10.2-0.4.1.40-beta.jar)
LoadingPlugin (CustomMainMenu-MC1.9.4-2.0.1.jar)
LoadingPlugin (ResourceLoader-MC1.9.4-1.5.1.jar)
CoreMod (Aroma1997Core-1.9.4-1.0.7.0.jar)
FMLPlugin (InventoryTweaks-1.61-58.jar)
CorePlugin (FluxedRedstone-2.2.1.44.jar)
ShetiPhian-ASM (shetiphiancore-1.10.0-3.3.0.jar)
Contact their authors BEFORE contacting forge
// On the bright side, I bought you a teddy bear!
Time: 19/07/16 12:38
Description: There was a severe problem during mod loading that has caused the game to fail
net.minecraftforge.fml.common.LoaderException: java.lang.IllegalAccessError
at net.minecraftforge.fml.common.LoadController.transition(LoadController.java:186)
at net.minecraftforge.fml.common.Loader.preinitializeMods(Loader.java:596)
at net.minecraftforge.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:255)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:439)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:351)
at net.minecraft.client.main.Main.main(SourceFile:124)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
Caused by: java.lang.IllegalAccessError
at arc.bloodarsenal.item.sigil.ItemSigilAugmentedHolding.<init>(ItemSigilAugmentedHolding.java:17)
at arc.bloodarsenal.registry.ModItems.init(ModItems.java:93)
at arc.bloodarsenal.BloodArsenal.preInit(BloodArsenal.java:79)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraftforge.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:577)
at sun.reflect.GeneratedMethodAccessor7.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at net.minecraftforge.fml.common.LoadController.sendEventToModContainer(LoadController.java:235)
at net.minecraftforge.fml.common.LoadController.propogateStateMessage(LoadController.java:213)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at net.minecraftforge.fml.common.LoadController.distributeStateMessage(LoadController.java:142)
at net.minecraftforge.fml.common.Loader.preinitializeMods(Loader.java:593)
... 10 more
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
Minecraft Version: 1.10.2
Operating System: Windows 10 (amd64) version 10.0
Java Version: 1.8.0_91, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 860882760 bytes (821 MB) / 2678063104 bytes (2554 MB) up to 5726797824 bytes (5461 MB)
JVM Flags: 4 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx6144m -Xms256m -XX:PermSize=256m
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP 9.32 Powered by Forge 12.18.1.2011 Optifine OptiFine_1.10.2_HD_U_C2 145 mods loaded, 145 mods active
States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
UCH mcp{9.19} [Minecraft Coder Pack] (minecraft.jar)
UCH FML{8.0.99.99} [Forge Mod Loader] (forge-1.10.2-12.18.1.2011.jar)
UCH Forge{12.18.1.2011} [Minecraft Forge] (forge-1.10.2-12.18.1.2011.jar)
UCH Aroma1997Core{${version}} [Aroma1997Core] (Aroma1997Core-1.9.4-1.0.7.0.jar)
UCH ExtraUtils2{1.0} [ExtraUtils2] (extrautils2-1.10.2-alpha-1.0.1.jar)
UCH JEI{3.7.8.234} [Just Enough Items] (jei_1.10.2-3.7.8.234.jar)
UCH abyssalcraft{1.9.2.5} [AbyssalCraft] (AbyssalCraft-1.10.2-1.9.2.5.jar)
UCH actuallyadditions{1.10.2-r51} [Actually Additions] (ActuallyAdditions-1.10.2-r51.jar)
UCH ForgeEndertech{1.10.2-1.1.0.1} [Forge Endertech] (ForgeEndertech-1.10.2-1.1.0.1.jar)
UCH AdChimneys{1.10.2-1.1.0.1} [Advanced Chimneys] (AdChimneys-1.10.2-1.1.0.1.jar)
UCH armorplus{1.9.4-4.0.4.0} [ArmorPlus] (ArmorPlus1.9.4-4.0.4.0.jar)
UCH Aroma1997CoreHelper{1.0.7.0} [Aroma1997Core|Helper] (Aroma1997Core-1.9.4-1.0.7.0.jar)
UCH AromaBackup{1.0.1.1} [AromaBackup] (AromaBackup-1.9.4-1.0.1.1.jar)
UCH AromaBackupRecovery{1.0} [AromaBackup Recovery] (AromaBackup-1.9.4-1.0.1.1.jar)
UCH autopackager{1.6.3} [AutoPackager] (autopackager-1.6.3.jar)
UCH bagginses{2.4.2d} [Bagginses] (Bagginses-1.10-3.0.2a.jar)
UCH Baubles{1.2.1.0} [Baubles] (Baubles-1.9.4-1.2.1.0.jar)
UCH BBG{5.0.0} [BetterBedrockGen] (BBG-1.9.4-5.0.0.jar)
UCH bdlib{1.12.1.4} [BD Lib] (bdlib-1.12.1.4-mc1.10.2.jar)
UCH betteragriculture{0.16} [Better Agriculture] (BetterAgriculture_(MC-1.10)-0.16.jar)
UCH BiomesOPlenty{4.1.0.2052} [Biomes O' Plenty] (BiomesOPlenty-1.9.4-4.1.0.2052-universal.jar)
UCH guideapi{@VERSION@} [Guide-API] (Guide-API-1.9.4-2.0.0-38.jar)
UCH BloodMagic{1.9.4-2.0.3-51} [Blood Magic: Alchemical Wizardry] (BloodMagic-1.9.4-2.0.3-51.jar)
UCE BloodArsenal{1.9.4-2.0.0-10} [Blood Arsenal] (BloodArsenal-1.9.4-2.0.0-10.jar)
UCH bookshelf{1.3.0.280} [Bookshelf] (Bookshelf-1.10-1.3.0.280.jar)
UCH Botania{r1.8-312} [Botania] (Botania-unofficial.r1.8-312.jar)
UCH Waila{1.7.0} [Waila] (Waila-1.7.0-B3_1.9.4.jar)
UCH SonarCore{3.0.5} [SonarCore] (SonarCore-1.9.4-3.0.5.jar)
UCH Calculator{3.0.7} [Calculator] (Calculator-1.9.4-3.0.7.jar)
UCH Chameleon{1.9.4-2.1.6} [Chameleon] (Chameleon-1.9.4-2.1.6.jar)
UCH mcmultipart{1.2.0} [MCMultiPart] (MCMultiPart-1.2.0-universal.jar)
UCH CharsetLib{0.3.0-pre12} [‽] (Charset-0.3.0-pre12.jar)
UCH CharsetAudio{0.3.0-pre12} [♫] (Charset-0.3.0-pre12.jar)
UCH CharsetCarts{0.3.0-pre12} [U] (Charset-0.3.0-pre12.jar)
UCH CharsetDecoration{0.3.0-pre12} [âš¿] (Charset-0.3.0-pre12.jar)
UCH CharsetDrama{0.3.0-pre12} [!] (Charset-0.3.0-pre12.jar)
UCH CharsetFarming{0.3.0-pre12} [;] (Charset-0.3.0-pre12.jar)
UCH CharsetGates{0.3.0-pre12} [&] (Charset-0.3.0-pre12.jar)
UCH CharsetPipes{0.3.0-pre12} [|] (Charset-0.3.0-pre12.jar)
UCH CharsetStorage{0.3.0-pre12} [#] (Charset-0.3.0-pre12.jar)
UCH CharsetTweaks{0.3.0-pre12} [*] (Charset-0.3.0-pre12.jar)
UCH CharsetWires{0.3.0-pre12} [+] (Charset-0.3.0-pre12.jar)
UCH CharsetWrench{0.3.0-pre12} [/] (Charset-0.3.0-pre12.jar)
UCH chisel{MC1.9.4-0.0.6.33} [Chisel] (Chisel-MC1.9.4-0.0.6.33.jar)
UCH chiselsandbits{11.5} [Chisels & Bits] (chiselsandbits-11.5.jar)
UCH claybucket{1.0} [Clay Bucket] (ClayBucket-1.9.4-1.0.jar)
UCH cnoapm{1.0 by Dot_Silver} [Craftable Notch Apple Mod - MCVersion 1.10.2] (cnoapm-mcv1.10.2.jar)
UCH ComputerCraft{1.80pr0} [ComputerCraft] (ComputerCraft1.80pr0.jar)
UCH cookingforblockheads{3.1.26} [Cooking for Blockheads] (CookingForBlockheads-mc1.9.4-3.1.26.jar)
UCH covers{0.3.0.4} [Simple Covers] (covers-0.3.0.4-mc1.10.2.jar)
UCH craftingcraft{4.0.3} [CraftingCraft] (craftingcraft-mc1.9.4-4.0.3.jar)
UCH craftingtweaks{5.0.6} [Crafting Tweaks] (craftingtweaks-mc1.9.4-5.0.6.jar)
UCH CustomMainMenu{2.0.1} [Custom Main Menu] (CustomMainMenu-MC1.9.4-2.0.1.jar)
UCH cxlibrary{1.2.2} [CXLibrary] (cxlibrary-1.10.2-1.2.2.jar)
UCH DarkUtils{1.1.2.52} [Dark Utilities] (DarkUtilities-1.9.4-1.1.2.55.jar)
UCH easyBreeding{5.0.0} [Easy Breeding] (easybreeding-1.9.4-4.0.1.jar)
UCH EnderBags{2.0.1} [EnderBags] (EnderBags-1.9.4-2.0.0.jar)
UCH endercore{1.10.2-0.4.1.40-beta} [EnderCore] (EnderCore-1.10.2-0.4.1.40-beta.jar)
UCH EnderIO{1.10.2-3.0.1.71_beta} [Ender IO] (EnderIO-1.10.2-3.0.1.71_beta.jar)
UCH enderrift{1.1.0} [Ender-Rift] (EnderRift-1.9.4-1.1.0.jar)
UCH shetiphiancore{3.3.0} [ShetiPhian-Core] (shetiphiancore-1.10.0-3.3.0.jar)
UCH endertanks{1.4.1} [EnderTanks] (endertanks-1.10.0-1.4.1.jar)
UCH enderthing{0.6.10} [Enderthing] (enderthing-1.10.2-0.6.10.jar)
UCH enderutilities{0.6.5-beta.1} [Ender Utilities] (enderutilities-1.10.2-0.6.5-beta.1.jar)
UCH endmetals{1.0.4} [End Metals] (EndMetals_1.9-1.0.4.jar)
UCH ValkyrieLib{1.10-0.10.1} [Valkyrie Lib] (valkyrielib-1.10-0.10.1.jar)
UCH EnvironmentalTech{1.10-0.10.1a} [Environmental Tech] (environmentaltech-1.10-0.10.1a.jar)
UCH FastLeaveDecay{1.1} [Fast Leave Decay] (FastLeaveDecay-MC1.9.4-1.2.1.jar)
UCH flatcoloredblocks{mc1.10-v4.1} [Flat Colored Blocks] (flatcoloredblocks-mc1.10-v4.1.jar)
UCH reborncore{2.5.5.3} [RebornCore] (RebornCore-1.10.2-2.5.5.3-universal.jar)
UCH reborncore-mcmultipart{2.5.5.3} [reborncore-MCMultiPart] (RebornCore-1.10.2-2.5.5.3-universal.jar)
UCH Tesla{1.1.0.24} [TESLA] (Tesla-1.9.4-1.1.0.24.jar)
UCH fluxedredstone{2.2.1.44} [FluxedRedstone] (FluxedRedstone-2.2.1.44.jar)
UCH fe{1.2.1} [Food Expansion] (FoodExpansion1.2.3-1.10.2.jar)
UCH forestry{5.1.12.200} [Forestry] (forestry_1.10.2-5.1.12.200.jar)
UCH substratum{1.6.0.1} [Substratum] (Substratum-1.10.2-1.6.0.1.jar)
UCH foundry{2.0.0.1} [Foundry] (Foundry-1.10.2-2.0.0.1.jar)
UCH fw{1.3.0} [Fullscreen Windowed] (FullscreenWindowed-1.10.2-1.3.0.jar)
UCH gendustry{1.6.4.10} [GenDustry] (gendustry-1.6.4.10-mc1.10.2.jar)
UCH advgenerators{0.9.20.6} [Advanced Generators] (generators-0.9.20.6-mc1.10.2.jar)
UCH grapple_hooks{1.0.8} [Grapple Hooks] (GrappleHooks-1.10-1.0.8.jar)
UCH Harvest{1.9.4-1.0.1-8} [Harvest] (Harvest-1.9.4-1.0.1-8.jar)
UCH inventorysorter{0.10.0+42} [Simple Inventory sorting] (inventorysorter-1.10-0.10.0+42.jar)
UCH inventorytweaks{1.61-58-a1fd884} [Inventory Tweaks] (InventoryTweaks-1.61-58.jar)
UCH IronChest{7.0.7.795} [Iron Chest] (ironchest-1.10.2-7.0.7.795.jar)
UCH itemscroller{0.5.2} [Item Scroller] (itemscroller-1.10.2-0.5.2.jar)
UCH journeymap{1.10.2-5.2.4} [JourneyMap] (journeymap-1.10.2-5.2.4-unlimited.jar)
UCH jeresources{0.4.6.41} [Just Enough Resources] (JustEnoughResources-1.10.2-0.4.6.41.jar)
UCH llor{1.1.0-mc[1.9-1.10.2]} [Light Level Overlay Reloaded] (LLOverlayReloaded-1.1.0-mc[1.9-1.10.2].jar)
UCH mantle{1.10-0.10.3.jenkins156} [Mantle] (Mantle-1.10-0.10.3.jar)
UCH Mekanism{9.1.0} [Mekanism] (MekanismAll-1.10.2-9.1.0.homebaked.jar)
UCH MekanismGenerators{9.1.0} [MekanismGenerators] (MekanismAll-1.10.2-9.1.0.homebaked.jar)
UCH MekanismTools{9.1.0} [MekanismTools] (MekanismAll-1.10.2-9.1.0.homebaked.jar)
UCH testdummy{1.11} [MmmMmmMmmMmm] (MmmMmmMmmMmm-1.11.jar)
UCH Morphtool{GRADLE:VERSION-GRADLE:BUILD} [Morph-o-Tool] (Morph-o-Tool-1.0-5.jar)
UCH Morpheus{1.10-3.1.6} [Morpheus] (Morpheus-1.10-3.1.6.jar)
UCH MultiPageChest{1.7.0} [Multi Page Chest] (MultiPageChest-1.10-1.7.0.jar)
UCH NashornLib{1.9.4-1.8.77-1.3.1} [Nashorn Library] (NashornLib-1.9.4-1.8.77-1.3.1.8.jar)
UCH nethermetals{1.1.2} [Nether Metals] (NetherMetals_1.9-1.1.2.jar)
UCH netherportalfix{1.0} [Nether Portal Fix] (netherportalfix-mc1.9.4-4.0.1.jar)
UCH nmsot{1.1.5-mc1.10} [No Mob Spawning on Trees] (NoMobSpawningOnTrees-1.1.5-mc1.10.jar)
UCH notenoughwands{1.3.5} [Not Enough Wands] (notenoughwands-1.9.4-1.3.5.jar)
UCH OpenComputers{1.6.0.2-beta.4} [OpenComputers] (OpenComputers-MC1.10-1.6.0.2-beta.4.jar)
UCH fodc{1.9.0} [Ore Dictionary Converter] (OreDictionaryConverter-1.9.0.jar)
UCH orespawn{1.0.3} [Ore Spawn] (OreSpawn_1.9.4-1.0.3.jar)
UCH packingtape{0.5.2} [Packing Tape] (PackingTape-1.9.4-0.5.2.jar)
UCH harvestcraft{1.9.4-pre} [Pam's HarvestCraft] (Pam's HarvestCraft 1.9.4c.jar)
UCH PersistentBits{0.4_exp} [Persistent Bits] (PersistentBits-1.10.2-0.4_exp.jar)
UCH platforms{1.2.0} [Platforms] (platforms-1.10.0-1.2.0.jar)
UCH progressiveautomation{1.6.48} [Progressive Automation] (ProgressiveAutomation-1.10.2-1.6.48.jar)
UCH Psi{r1.0-36} [Psi] (Psi-r1.0-36.jar)
UCH psionup{GRADLE:VERSION.GRADLE:BUILD} [PSIonic Upgrades] (PSIonicUpgrades-r1.9.jar)
UCH quantumflux{2.0.7} [QuantumFlux] (quantumflux-1.9.4-2.0.7.jar)
UCH Quark{beta-46} [Quark] (Quark-beta-46.jar)
UCH randomthings{3.7.4} [Random Things] (RandomThings-MC1.10-3.7.4.jar)
UCH ReAuth{3.0} [ReAuth] (ReAuth-3.0.jar)
UCH StorageDrawers{1.9.4-3.2.1} [Storage Drawers] (StorageDrawers-1.9.4-3.2.1.jar)
UCH refinedstorage{0.8.10} [Refined Storage] (refinedstorage-0.8.10.jar)
UCH xreliquary{1.10.2-1.3.2.423} [Reliquary] (Reliquary-1.10.2-1.3.2.423.jar)
UCH ResourceLoader{1.5.1} [Resource Loader] (ResourceLoader-MC1.9.4-1.5.1.jar)
UCH rftools{5.06} [RFTools] (rftools-1.10-5.06.jar)
UCH rftoolsdim{4.30beta46} [RFTools Dimensions] (rftoolsdim-1.10-4.30beta46.jar)
UCH roots{0.109} [Roots] (roots-1.10.2-0.109.0.jar)
UCH shadowmc{3.4.4} [ShadowMC] (ShadowMC-1.10.2-3.4.4.jar)
UCH ShieldHider{1.0.1} [Shield Hider] (ShieldHider-1.0.1_1.9.4.jar)
UCH simpleretrogen{4.0.1+8} [Simple Retrogen] (simpleretrogen-1.10-4.0.1+8.jar)
UCH SleepingBag{1.2.1} [Sleeping Bag] (SleepingBag-1.9.4-1.2.1.jar)
UCH solarvillage{1.1.0.13} [Solar Village] (SolarVillage-1.10-1.1.0.14.jar)
UCH soulshardstow{1.10.2-2.5.5-39} [Soul Shards - The Old Ways] (SoulShards-TOW-1.10.2-2.5.5-39.jar)
UCH storagenetwork{1.12.4} [Storage Network] (StorageNetwork-1.9.4-1.12.4.jar)
UCH tconstruct{1.10-2.3.3a.jenkins271} [Tinkers' Construct] (TConstruct-1.10-2.3.3a.jar)
UCH techreborn{1.3.4.11} [TechReborn] (TechReborn-1.10.2-1.3.4.11-universal.jar)
UCH theoneprobe{1.0.13} [The One Probe] (theoneprobe-1.10-1.0.13.jar)
UCH timehud{6.0.3.14} [Time HUD] (TimeHUD-Forge-6.0.3.14.jar)
UCH TinkersAddons{1.0.3} [Tinkers' Addons] (Tinkers' Addons-1.10.x-1.0.3.jar)
UCH tombmanygraves{1.9.4-2.1.6} [Tomb Many Graves] (TombManyGraves-1.9.4-2.1.6.jar)
UCH totemic{1.9.4-0.7.7} [Totemic] (Totemic-1.9.4-0.7.7.jar)
UCH cavecraft{TSON Craft 3 - 1.9.4} [TSON Craft] (TSON Craft 3.1.2.jar)
UCH WailaHarvestability{1.1.7} [Waila Harvestability] (WailaHarvestability-mc1.10-1.1.7.jar)
UCH waterstrainer{1.1.0} [Water Strainer] (WaterStrainer-1.9.4-1.1.0.jar)
UCH ICSE{1.1.0.0} [I Can See Everything] (Wawla-1.10-2.3.0.193.jar)
UCH wawla{2.3.0.193} [What Are We Looking At] (Wawla-1.10-2.3.0.193.jar)
UCH weaponsplus{1.9.4-3.0.0.0} [WeaponsPlus] (WeaponsPlus1.9.4-3.0.0.0.jar)
UCH xprings{1.1.0} [Experience Rings] (xprings-1.1.0.jar)
UCH zc_villages{0.7.0} [ZC Villages] (ZC Villages-0.7.0-1.10.2.jar)
Loaded coremods (and transformers):
LoadingPlugin (RandomThings-MC1.10-3.7.4.jar)
lumien.randomthings.asm.ClassTransformer
LoadingPlugin (Quark-beta-46.jar)
vazkii.quark.base.asm.ClassTransformer
CXLibraryCore (cxlibrary-1.10.2-1.2.2.jar)
cubex2.cxlibrary.CoreModTransformer
EnderCorePlugin (EnderCore-1.10.2-0.4.1.40-beta.jar)
com.enderio.core.common.transform.EnderCoreTransformer
LoadingPlugin (CustomMainMenu-MC1.9.4-2.0.1.jar)
lumien.custommainmenu.asm.ClassTransformer
LoadingPlugin (ResourceLoader-MC1.9.4-1.5.1.jar)
lumien.resourceloader.asm.ClassTransformer
CoreMod (Aroma1997Core-1.9.4-1.0.7.0.jar)
FMLPlugin (InventoryTweaks-1.61-58.jar)
invtweaks.forge.asm.ContainerTransformer
CorePlugin (FluxedRedstone-2.2.1.44.jar)
ShetiPhian-ASM (shetiphiancore-1.10.0-3.3.0.jar)
shetiphian.core.asm.ClassTransformer
GL info: ' Vendor: 'NVIDIA Corporation' Version: '4.5.0 NVIDIA 368.69' Renderer: 'GeForce GTX 980/PCIe/SSE2'
Pulsar/tconstruct loaded Pulses:
- TinkerCommons (Enabled/Forced)
- TinkerWorld (Enabled/Not Forced)
- TinkerTools (Enabled/Not Forced)
- TinkerSmeltery (Enabled/Not Forced)
- TinkerGadgets (Enabled/Not Forced)
- TinkerOredict (Enabled/Forced)
- TinkerIntegration (Enabled/Forced)
- TinkerFluids (Enabled/Forced)
- TinkerMaterials (Enabled/Forced)
- chiselsandbitsIntegration (Enabled/Not Forced)
- craftingtweaksIntegration (Enabled/Not Forced)
- WailaIntegration (Enabled/Not Forced)
List of loaded APIs:
* AbyssalCraftAPI (1.8) from AbyssalCraft-1.10.2-1.9.2.5.jar
* actuallyadditionsapi (17) from ActuallyAdditions-1.10.2-r51.jar
* AromaBackupAPI (1.0) from AromaBackup-1.9.4-1.0.1.1.jar
* Baubles|API (1.1.1.0) from xprings-1.1.0.jar
* BloodMagic|API (@VERSION@) from BloodMagic-1.9.4-2.0.3-51.jar
* BotaniaAPI (79) from Botania-unofficial.r1.8-312.jar
* CalculatorAPI (1.8.9 - 1.2) from Calculator-1.9.4-3.0.7.jar
* CapabilityCore|base (1.01) from EnderRift-1.9.4-1.1.0.jar
* CapabilityCore|energy (1.01) from EnderRift-1.9.4-1.1.0.jar
* CapabilityCore|tweakable (1.01) from EnderRift-1.9.4-1.1.0.jar
* CharsetAPI (0.1) from Charset-0.3.0-pre12.jar
* CharsetAPI|Audio (0.0) from Charset-0.3.0-pre12.jar
* CharsetAPI|Lib (0.2) from Charset-0.3.0-pre12.jar
* CharsetAPI|Pipes (0.3) from Charset-0.3.0-pre12.jar
* CharsetAPI|Storage (0.1) from Charset-0.3.0-pre12.jar
* CharsetAPI|Tape (0.0) from Charset-0.3.0-pre12.jar
* CharsetAPI|Wires (0.3) from Charset-0.3.0-pre12.jar
* ChiselAPI (0.0.1) from Chisel-MC1.9.4-0.0.6.33.jar
* ChiselAPI|Carving (0.0.1) from Chisel-MC1.9.4-0.0.6.33.jar
* ChiselsAndBitsAPI (1.8.1) from chiselsandbits-11.5.jar
* CoFHAPI (1.8.9R1.2.0B1) from ActuallyAdditions-1.10.2-r51.jar
* CoFHAPI|block (1.8.9R1.2.0B1) from ProgressiveAutomation-1.10.2-1.6.48.jar
* CoFHAPI|core (1.8.9R1.2.0B1) from valkyrielib-1.10-0.10.1.jar
* CoFHAPI|energy (1.8.9R1.2.0B1) from TSON Craft 3.1.2.jar
* CoFHAPI|inventory (1.8.9R1.2.0B1) from valkyrielib-1.10-0.10.1.jar
* CoFHAPI|item (1.8.9R1.2.0B1) from MekanismAll-1.10.2-9.1.0.homebaked.jar
* CoFHAPI|tileentity (1.8.9R1.2.0B1) from ProgressiveAutomation-1.10.2-1.6.48.jar
* ComputerCraft|API (1.80pr0) from ComputerCraft1.80pr0.jar
* ComputerCraft|API|FileSystem (1.80pr0) from ComputerCraft1.80pr0.jar
* ComputerCraft|API|Lua (1.80pr0) from ComputerCraft1.80pr0.jar
* ComputerCraft|API|Media (1.80pr0) from ComputerCraft1.80pr0.jar
* ComputerCraft|API|Peripheral (1.80pr0) from ComputerCraft1.80pr0.jar
* ComputerCraft|API|Permissions (1.80pr0) from ComputerCraft1.80pr0.jar
* ComputerCraft|API|Redstone (1.80pr0) from ComputerCraft1.80pr0.jar
* ComputerCraft|API|Turtle (1.80pr0) from ComputerCraft1.80pr0.jar
* CraftingTweaks|API (4.1) from craftingtweaks-mc1.9.4-5.0.6.jar
* EnderIOAPI (0.0.2) from EnderIO-1.10.2-3.0.1.71_beta.jar
* EnderIOAPI|Redstone (0.0.2) from EnderIO-1.10.2-3.0.1.71_beta.jar
* EnderIOAPI|Teleport (0.0.2) from EnderIO-1.10.2-3.0.1.71_beta.jar
* EnderIOAPI|Tools (0.0.2) from EnderIO-1.10.2-3.0.1.71_beta.jar
* environmentaltech.api (1.10-0.10.1a) from environmentaltech-1.10-0.10.1a.jar
* ForestryAPI|apiculture (4.8.0) from forestry_1.10.2-5.1.12.200.jar
* ForestryAPI|arboriculture (4.2.1) from forestry_1.10.2-5.1.12.200.jar
* ForestryAPI|circuits (3.1.0) from forestry_1.10.2-5.1.12.200.jar
* ForestryAPI|core (5.0.0) from forestry_1.10.2-5.1.12.200.jar
* ForestryAPI|farming (2.1.0) from forestry_1.10.2-5.1.12.200.jar
* ForestryAPI|food (1.1.0) from forestry_1.10.2-5.1.12.200.jar
* ForestryAPI|fuels (2.0.1) from forestry_1.10.2-5.1.12.200.jar
* ForestryAPI|genetics (4.7.1) from forestry_1.10.2-5.1.12.200.jar
* ForestryAPI|greenhouse (5.0.0) from forestry_1.10.2-5.1.12.200.jar
* ForestryAPI|hives (4.1.0) from forestry_1.10.2-5.1.12.200.jar
* ForestryAPI|lepidopterology (1.3.0) from forestry_1.10.2-5.1.12.200.jar
* ForestryAPI|mail (3.0.0) from forestry_1.10.2-5.1.12.200.jar
* ForestryAPI|multiblock (3.0.0) from forestry_1.10.2-5.1.12.200.jar
* ForestryAPI|recipes (5.4.0) from forestry_1.10.2-5.1.12.200.jar
* ForestryAPI|storage (3.0.0) from forestry_1.10.2-5.1.12.200.jar
* ForestryAPI|world (2.1.0) from forestry_1.10.2-5.1.12.200.jar
* foundry.api (2.0.0.0) from Foundry-1.10.2-2.0.0.1.jar
* gendustryAPI (2.3.0) from gendustry-1.6.4.10-mc1.10.2.jar
* GraphApi (1.1.1) from EnderRift-1.9.4-1.1.0.jar
* Guide-API|API (1.9.4-2.0.0-38) from Guide-API-1.9.4-2.0.0-38.jar
* jeresources|API (0.4.6.41) from JustEnoughResources-1.10.2-0.4.6.41.jar
* journeymap|client-api (1.2) from journeymap-1.10.2-5.2.4-unlimited.jar
* journeymap|client-api-display (1.2) from journeymap-1.10.2-5.2.4-unlimited.jar
* journeymap|client-api-event (1.2) from journeymap-1.10.2-5.2.4-unlimited.jar
* journeymap|client-api-model (1.2) from journeymap-1.10.2-5.2.4-unlimited.jar
* journeymap|client-api-util (1.2) from journeymap-1.10.2-5.2.4-unlimited.jar
* JustEnoughItemsAPI (4.0.0) from jei_1.10.2-3.7.8.234.jar
* McJtyLib (1.10-1.9.8) from mcjtylib-1.10-1.9.8.jar
* MekanismAPI|core (9.0.0) from MekanismAll-1.10.2-9.1.0.homebaked.jar
* MekanismAPI|energy (9.0.0) from MekanismAll-1.10.2-9.1.0.homebaked.jar
* MekanismAPI|gas (9.0.0) from MekanismAll-1.10.2-9.1.0.homebaked.jar
* MekanismAPI|infuse (9.0.0) from MekanismAll-1.10.2-9.1.0.homebaked.jar
* MekanismAPI|laser (9.0.0) from MekanismAll-1.10.2-9.1.0.homebaked.jar
* MekanismAPI|reactor (9.0.0) from MekanismAll-1.10.2-9.1.0.homebaked.jar
* MekanismAPI|recipe (9.0.0) from MekanismAll-1.10.2-9.1.0.homebaked.jar
* MekanismAPI|transmitter (9.0.0) from MekanismAll-1.10.2-9.1.0.homebaked.jar
* MekanismAPI|util (9.0.0) from MekanismAll-1.10.2-9.1.0.homebaked.jar
* OpenComputersAPI|Component (6.0.0-alpha) from OpenComputers-MC1.10-1.6.0.2-beta.4.jar
* OpenComputersAPI|Core (6.0.0-alpha) from OpenComputers-MC1.10-1.6.0.2-beta.4.jar
* OpenComputersAPI|Driver (6.0.0-alpha) from OpenComputers-MC1.10-1.6.0.2-beta.4.jar
* OpenComputersAPI|Driver|Item (6.0.0-alpha) from OpenComputers-MC1.10-1.6.0.2-beta.4.jar
* OpenComputersAPI|Event (6.0.0-alpha) from OpenComputers-MC1.10-1.6.0.2-beta.4.jar
* OpenComputersAPI|FileSystem (6.0.0-alpha) from OpenComputers-MC1.10-1.6.0.2-beta.4.jar
* OpenComputersAPI|Internal (6.0.0-alpha) from OpenComputers-MC1.10-1.6.0.2-beta.4.jar
* OpenComputersAPI|Machine (6.0.0-alpha) from OpenComputers-MC1.10-1.6.0.2-beta.4.jar
* OpenComputersAPI|Manual (6.0.0-alpha) from OpenComputers-MC1.10-1.6.0.2-beta.4.jar
* OpenComputersAPI|Network (6.0.0-alpha) from OpenComputers-MC1.10-1.6.0.2-beta.4.jar
* OpenComputersAPI|Prefab (6.0.0-alpha) from OpenComputers-MC1.10-1.6.0.2-beta.4.jar
* PsiAPI (2) from Psi-r1.0-36.jar
* PSIonicUpgradesAPI (1) from PSIonicUpgrades-r1.9.jar
* reborncoreAPI (2.5.5.3) from RebornCore-1.10.2-2.5.5.3-universal.jar
* SoulShardsTOW|API (0.1.5) from SoulShards-TOW-1.10.2-2.5.5-39.jar
* StorageDrawersAPI (1.7.10-1.2.0) from refinedstorage-0.8.10.jar
* StorageDrawersAPI|config (1.7.10-1.2.0) from StorageDrawers-1.9.4-3.2.1.jar
* StorageDrawersAPI|event (1.7.10-1.2.0) from StorageDrawers-1.9.4-3.2.1.jar
* StorageDrawersAPI|inventory (1.7.10-1.2.0) from StorageDrawers-1.9.4-3.2.1.jar
* StorageDrawersAPI|pack (1.7.10-1.2.0) from refinedstorage-0.8.10.jar
* StorageDrawersAPI|registry (1.7.10-1.2.0) from StorageDrawers-1.9.4-3.2.1.jar
* StorageDrawersAPI|render (1.7.10-1.2.0) from refinedstorage-0.8.10.jar
* StorageDrawersAPI|storage (1.7.10-1.2.0) from StorageDrawers-1.9.4-3.2.1.jar
* StorageDrawersAPI|storage-attribute (1.7.10-1.2.0) from StorageDrawers-1.9.4-3.2.1.jar
* techrebornAPI (1.3.4.11) from TechReborn-1.10.2-1.3.4.11-universal.jar
* Tesla|API (1.1.0.24) from Tesla-1.9.4-1.1.0.24.jar
* totemic|API (2.0.0) from Totemic-1.9.4-0.7.7.jar
* ValkyrieLib.api (1.10-0.10.1) from valkyrielib-1.10-0.10.1.jar
* WailaAPI (1.3) from Waila-1.7.0-B3_1.9.4.jar
EnderIO: Found the following problem(s) with your installation (That does NOT mean that Ender IO caused the crash or was involved in it in any way. We add this information to help finding common problems, not as an invitation to post any crash you encounter to Ender IO's issue tracker.):
* Optifine is installed. This is NOT supported.
This may (look up the meaning of 'may' in the dictionary if you're not sure what it means) have caused the error. Try reproducing the crash WITHOUT this/these mod(s) before reporting it.
Detailed RF API diagnostics:
* RF API class 'EnergyStorage' is loaded from: jar:file:/D:/Minecraft/Curse/Minecraft/Instances/1.10.2%20By%20Mous/mods/mcjtylib-1.10-1.9.8.jar!/cofh/api/energy/EnergyStorage.class
* RF API class 'IEnergyConnection' is loaded from: jar:file:/D:/Minecraft/Curse/Minecraft/Instances/1.10.2%20By%20Mous/mods/mcjtylib-1.10-1.9.8.jar!/cofh/api/energy/IEnergyConnection.class
* RF API class 'IEnergyContainerItem' is loaded from: jar:file:/D:/Minecraft/Curse/Minecraft/Instances/1.10.2%20By%20Mous/mods/mcjtylib-1.10-1.9.8.jar!/cofh/api/energy/IEnergyContainerItem.class
* RF API class 'IEnergyHandler' is loaded from: jar:file:/D:/Minecraft/Curse/Minecraft/Instances/1.10.2%20By%20Mous/mods/mcjtylib-1.10-1.9.8.jar!/cofh/api/energy/IEnergyHandler.class
* RF API class 'IEnergyProvider' is loaded from: jar:file:/D:/Minecraft/Curse/Minecraft/Instances/1.10.2%20By%20Mous/mods/mcjtylib-1.10-1.9.8.jar!/cofh/api/energy/IEnergyProvider.class
* RF API class 'IEnergyReceiver' is loaded from: jar:file:/D:/Minecraft/Curse/Minecraft/Instances/1.10.2%20By%20Mous/mods/mcjtylib-1.10-1.9.8.jar!/cofh/api/energy/IEnergyReceiver.class
* RF API class 'IEnergyStorage' is loaded from: jar:file:/D:/Minecraft/Curse/Minecraft/Instances/1.10.2%20By%20Mous/mods/mcjtylib-1.10-1.9.8.jar!/cofh/api/energy/IEnergyStorage.class
* RF API class 'ItemEnergyContainer' is loaded from: jar:file:/D:/Minecraft/Curse/Minecraft/Instances/1.10.2%20By%20Mous/mods/mcjtylib-1.10-1.9.8.jar!/cofh/api/energy/ItemEnergyContainer.class
* RF API class 'TileEnergyHandler' is loaded from: jar:file:/D:/Minecraft/Curse/Minecraft/Instances/1.10.2%20By%20Mous/mods/mcjtylib-1.10-1.9.8.jar!/cofh/api/energy/TileEnergyHandler.class
* RF API class 'TileEnergyHandler' is loaded from: jar:file:/D:/Minecraft/Curse/Minecraft/Instances/1.10.2%20By%20Mous/mods/mcjtylib-1.10-1.9.8.jar!/cofh/api/energy/TileEnergyHandler.class
OptiFine Version: OptiFine_1.10.2_HD_U_C2
Render Distance Chunks: 12
Mipmaps: 4
Anisotropic Filtering: 1
Antialiasing: 0
Multitexture: false
Shaders: null
OpenGlVersion: 4.5.0 NVIDIA 368.69
OpenGlRenderer: GeForce GTX 980/PCIe/SSE2
OpenGlVendor: NVIDIA Corporation
CpuCount: 8
I am well aware of this and have been updating it. Please allow for more than a day for an update to appear!
Yeah no worry Arcaratus, i was just kidding, i'm completely respectfull of dev jobs.
Blood Arsenal now causes crash with newest 1.10.2 version of blood maigc something about the augnemted sigil of holding. Just figured would let you know. Will post crash report on git. hah nevermind someone already posted it. lol