Blockbuster 1.6.2 (for 1.10.2)
What's new
This update introduces particle morph, a couple of QoL GUI features, minor visual tweaks and lots of bug fixes.
Compatible with McLib 1.0.4, Metamorph 1.1.10 and Aperture 1.3.3. It doesn't mean that future versions of Metamorph and Aperture would be incompatible, but older versions are most likely incompatible.
- Added picking limbs by left clicking them while holding Ctrl/Command key in model editor, pose editor or body part menus
- Added more
/recordsub-commands:/record fade <filename> <fade_out>to cross fade last<fade_out>frames with beginning/record cut <filename> <before> <after>cuts out all frames before<before>and after<after>/record restore <filename> <iteration>allows to restore (by swapping files) player recording with given<iteration>version
- Added model block
GlobalandEnabledmodel block options - Added an ability to use wings on Z axis (
swiping) - Added
Holdcheckbox in model editor to disable holding item angle correction - Added an ability to leash the actor (right click with lead)
- Added
particlemorph which emites vanilla and morph configured particles - Changed
/model convertto be more flexible - Changed
/record prolongto output the resulted prolongation of the player recording - Changed model block Y rotation to be assigned on placing when sneaking (and add a button to orient toward you instead)
- Changed director and model block F3 rendering to quads instead of lines (suggested by Andruxioid)
- Changed the recording ID field to disallow using spaces
- Fix issue with glitching Aperture slider (reported by Andruxioid) which also fixes double clicking events
- Fix issue with resetting morphs in camera editor (reported by KazerLight)
- Fix and investigate
3Dfeature's missing voxels... (issue was using wrong dimension value, i.e. width instead of depth, for left and right sides) - Fix
3D's edge geometry construction to correctly texture map (implement bit flags) - Fix BB gun to allow 0 bounces
- Fix a crash related to discarded director block when it doesn't exist anymore
- Fix recording ID getting overlapped by morphs (reported by Kanguste)
- Fix global scale not affecting vanilla entity shadows (reported by Joziah2)
- Fix entity rotation when entering Aperture (reported by Reunion Studio)
- Fix desynchronized actors who are not disappearing due to MrCrayfish's furniture (reported by Dracay and LadyMania)
- Fix crisis of broken action in player recordings and fix NPE with URL skins (reported by Jubb)
- Fix minor issue with sequencer morph where it skips the first sequence when initializing
- Fix textures not appearing if they have upper case file extension (reported by Chunk7)
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include

