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Block Memory

Block Memory is a lightweight, server-side Forge mod designed for moderators and administrators who need clear, reliable block, incident, and live activity alert information without digging through logs.

File Details

Block Memory 1.6.3 (Minecraft 1.20.1)

  • R
  • Feb 7, 2026
  • 77.27 KB
  • 57
  • 1.20.1
  • Forge

File Name

blockmemory1.6.3 (Minecraft 1.20.1).jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:block-memory-1425994:7590595")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

Block Memory v1.6.3

✨ Improvements

  • Improved staff-facing clarity when incident attribution is unavailable.
  • Reduced scrolling and improved usability when reviewing large incident lists.
  • Added server configuration for incident list page size.

🛠 Incident Attribution Clarity (Presentation Only)

  • Incident attribution now uses a consistent explanation when no ownership data exists:
     
    UNKNOWN (no owner data was recorded by BlockMemory)
  • Applied consistently across TNT and suffocation incidents.
  • Facts-only output; no intent inference.

🧾 Explicit Attribution Reasons

When attribution is UNKNOWN, an additional neutral Reason line is shown:

  • TNT: Reason: TNT had no associated owner entity
  • Suffocation: Reason: Block placement UUID missing at time of record
  • Presentation-only; no incident logic or data changes.

📄 Incidents List Readability

  • Increased the default number of incidents shown per page from 10 → 15.
  • Reduces scrolling and improves moderation workflow.

⚙️ Server Configuration

  • Added a new server-side config option:

     

    incidents.per_page

  • Default: 15
  • Range: 5–50
  • Controls how many incidents are shown per page in /blockmemory incidents.
  • No impact on incident logic, IDs, filtering, or SavedData.

🔒 Stability Notes

  • No refactors.
  • No data migrations.
  • No changes to incident detection logic.
  • Fully backwards compatible with existing worlds.

    As always, feedback and suggestions are very welcome!