
Description
Especially in Java Edition, biomes can seem a little barren. Forests have trees, occasional flower patches, and little else. Plains have a similar lack of variety. This (relatively simple) mod aims to change all that, by adding a variety of new details to various environments, while only adding a single new block to the game. Overall, it is intended to be an extremely vanilla-friendly way of improving existing biomes without adding an excess of new features; expect to see plenty of stumps, new and fallen tree variants, and quite a lot of rocks.
Raid Spider Nests for some half-decent prizes in Dark Forests, and check out Giant Bee Nests in plains, birch forests, and flower forests- these structures always contain a rare, Royal Honey block; which grants absorption in increasing duration and potency based on nearby flowering blocks, but cannot be moved from its location. Keep an eye out for Fairy Rings in old forests- if you can spot one, complete these mysterious mushroom circles for a special reward.
Most images are taken with Stay True, a lovely resource pack, which you can find here. (Optifine/Connected Textures are not enabled, but improve the vibes further.)
CHANGELOG
Nests are the largest variety of features added by the mod. (They’re still rarely larger than a regular dungeon.)
- Spider Nests can be found mostly buried in dark forests, and feature, (you guessed it), spiders, as well as a small bit of pilfered loot if you’re willing to fend them off.
- Bee Nests, on the other hand, are a larger, rarer variety of hive that can be found partly buried in birch forests, plains, and most commonly in flower forests. (They’re fairly rare.) Each Nest contains the single new block added by the mod, and let me just say, it’s pretty interesting as far as blocks go…
Royal Honey is a fairly rare new block, and a variant of regular honey. Only one can be found in each Bee Nest, making the stuff a bit of a hot commodity. It can be broken, but cannot be picked up or moved.
- Standing on royal honey gradually grants a long lasting absorption effect to the player. The duration of the effect ranges from four to fourteen minutes, and is based on the number of beehives or nests within a 5*5 cube around the block. The potency of the effect ranges from two to ten absorption hearts, and is based on the number of flowers or flowering blocks nearby.
- If you’re patient, careful, and willing to tend quite a lot of flowers, you can double your health bar for a solid fourteen minutes using maxed out Royal Honey- however, since it can only be found in the nests, you’ll have to plan your operations accordingly!
Fairy Rings can be found in Swamps, Old Growth Taigas, Forests, and Dark Forests. They consist of a partially finished ring of brown or red mushrooms, and can be surpisingly difficult to spot, given that these areas tend to have a fair bit of mushrooms just scattered at random.
- Complete the ring to get some cool particle effects, a bit of experience- and a fairy companion! You can summon a single Allay from a small circle, and one or two from a large one, though they'll only work once, and they're not especially easy to find.
- The ring has to consist of one type of plant, but you can use flowers as well, granting a long-lasting potion effect... for better or worst. Do not, under any circumstances, try completing a circle with Wither roses.
Forests can now feature the following:
- Large patches of podzol, coarse dirt, and (more rarely), rooted dirt.
- Oak Stumps and fallen Oak Logs; and rarer mushroom variants of each.
- Occasional ferns, and (slightly) more short grass.
- Single Granite and Stone rocks can be found scattered on slopes.
- Larger Rocks made of Granite, Stone, and bits of Copper Ore can be found throughout.
- Special ‘Old’ variants of normal and fancy oak trees, featuring vines and mushrooms adorning them.
Birch Forests can now feature the following:
- Various Birch Stumps and Fallen Birch Logs; with rarer Glow-Lichen variants. (These are more common in old growth forests.)
- More flowers, (specifically Azure Bluelets, Alliums, and Lilies).
- Occasional patches of Lilacs and Peonies with coarse dirt beneath them.
- Single Stone and Andesite blocks scattered on slopes.
- Occasional stone and andesite rocks, with larger glow-lichen variants unique to old-growth birch forests.
- Large patches of Gravel and (more rarely), rooted dirt throughout.
- Tall birch trees, unique to old-growth forests.
Spruce Forests can now feature the following:
- Various Spruce Stumps and Fallen Spruce Logs; with rarer variants adorned with moss and mushrooms.
- Single Mossy Cobblestone blocks scattered on slopes.
- Smaller Mossy Cobblestone rocks in regular Spruce Forests.
- Occasional patches of younger Sweet Berry bushes in all Spruce Biomes.
- Large Stumps and Large Fallen Logs (2*2), in both variants of Old-growth Taiga.
- Large patches of Podzol, as well as Moss Carpets and Mushrooms in all varieties of spruce forests.
- Smaller Spruce Shrubs in both variants of Old-growth Taiga.
Jungles and Sparse Jungles can now feature the following:
- Mossy Cobblestone rocks and boulders.
- Oak stumps and fallen logs.
- Large Jungle Tree stumps.
- Scattered Cobwebs and mushroom patches.
- Large Patches of Mud.
- Occasional Potatoe plants, in varying stages of growth.
Dark Forests can now feature the following:
- Patches of mycelium and fungus can be found scattered throughout, as can smaller mushroom trees.
- Deepslate and Tuff rocks and boulders can be found throughout the biome, and can generate infested with Silverfish. (Just in case building here wasn’t enough of a nuisance.)
- Giant Dark Oak Stumps and a Giant variant of Dark Oak trees can generate, featuring an enormous double or triple canopy, mushrooms, and cobwebs. (Perfect for a treehouse, if you’re especially daring.)
Oceans can now feature the following:
- Small bits of prismarine can be found in nearly any body of water, with larger patches and rocks being unique to regular oceans. In deep oceans, boulders with prismarine and sea lanterns can generate.
- Lukewarm oceans feature patches of moss, and rocks/boulders made from sand and smooth sandstone.
- Cold oceans feature spikey, stoney boulders, and occasional small bits of packed ice.
- Frozen oceans and rivers feature patches and spikes of packed and regular ice.
Deserts and Beaches can now feature the following:
- Occasional smooth-sandstone and sandy rocks.
Swamps & Mangroves now feature:
- Lots more Podzol.
- Occasional Old Mossy Oak trees in swamps.
- Moss. (underwater only)
- Potato plants. (Yum)
- Small mushroom trees/mushroom patches. (Only in swamps.)
- Mangrove logs and stumps. (Only in mangroves, which are already cool enough as to not need further improvement.)
Savannahs & Mesas can now feature the following:
- Infrequent Acacia Stumps
- Rare larger Acacia trees, with multiple trunks.
- Grassy, striped Terracotta Boulders
Mushroom Isles can now feature the following:
- Smaller patches of mushrooms and mushroom blocks
- Small mushrooms and small Mushroom Trees
- Rarer giant variants of both Mushroom Trees
- Large patches of Coarse Dirt
Caves can now feature the following:
- Medium Patches of Dripstone and Pointed Dripstone on the floors and ceilings of regular caves.
- Rare mushrooms and mushroom/mycelium patches.
- Fairly common patches of Cobwebs in middle-level caves.
- Small Azalea Bushes (In and around Lush Caves)
- Patches of Moss, glow-vines, and Shroomlights (In and around Lush Caves)
- Smaller Geodes can be found underground with a block or two of amethyst or budding amethyst inside.
Cold Biomes, (Including the Grove, Tundra, and Snowy Taiga), now feature:
- Ice and Packed Ice rocks and boulders.
- Snowy Spruce Stumps & Shrubs
- Occasional beetroot plants, in varying stages of growth.
Cherry Groves and Flower Forests now feature the following:
- Cherry stumps and fallen cherry logs.
- Andesite rocks and boulders.
- Large patches of gravel.
- Occasional smaller cherry shrubs.
The Nether now features the following:
- A couple additional bone fragments in Soul Sand Valleys
- Occasional Wither Roses on Soul Sand or Soil
- Patches of spikey Basalt and Blackstone rocks in the lower parts of the Nether.
- Small Nether Geodes, made from Smooth Basalt and Blackstone, with Quartz and Smooth Quartz blocks inside.
- Occasional Mushroom and Mycelium patches- (the only way of obtaining naturally generated dirt in the Nether.)
TECHNICAL
- …Technically, the bit about not adding any blocks isn’t entirely true. Mushrooms have weird light requirements, and often break if a structure involving them generated without the proper light conditions. As such, many structures use a ‘fake’ mushroom block that resembles a regular one, without any light requirements. (They’re otherwise identical, dropping normal mushrooms when broken.) There are also a couple place-holder blocks used to run procedures to spread other more detailed features on generation, and an invisible control block found in the center of Fairy Rings that vanishes if replaced, or if the ring is destroyed/completed.
ACHIVEMENTS
Genuine Royalty ~ Get the full ten heart boost from a block of royal honey.
The source code for this project is now available on Github. Use it as you wish.