promotional bannermobile promotional banner

Binnie's Mods

Various expansions for Forestry adding new bees and trees

File Details

binnie-mods-1.12.2-2.5.0.164.jar

  • A
  • Apr 27, 2018
  • 5.55 MB
  • 21.4K
  • 1.12.2

File Name

binnie-mods-1.12.2-2.5.0.164.jar

Supported Versions

  • 1.12.2
Alpha version. Do not create a world you care about with this version, it may break things severely.
Please help the project by trying it out and reporting issues here.

Current release 2.5.0.164

  • Prototype: BlockLiquid (#487) - Russkih Anatoly
  • Clean up Osagne-Orange translation keys (#508) - Russkih Anatoly
  • Fix Compartment Labeling cursor position. (#512) - Russkih Anatoly
  • Small code clean up (#511) - Russkih Anatoly
  • Fix osage/osange orange localisation (#507) - temp1011
  • Clean Up Code (#505) - Russkih Anatoly
  • Fix regression (#503) - Russkih Anatoly
  • Code bugs. (#502) - Russkih Anatoly
  • Refactor Acclimatiser (#498) - Russkih Anatoly
  • On display tick improve perf (#496) - Russkih Anatoly
  • Improve #490 and fix regression with model (#499) - Russkih Anatoly
  • Fix extrabeeseffect bonemeal loc (#500) - Russkih Anatoly
  • Various Idea perfomance optimizations. (#501) - Russkih Anatoly
  • ExtraBee translating improvement. (#489) - Russkih Anatoly
  • fix invalid properties (#490) - temp1011
  • I18n-localise_improve. (#497) - Russkih Anatoly
  • Remove rand.nextFloat - RusTit
  • Refactor value to use constant (SLOT id) - RusTit
  • Remove methods (double invoke). - RusTit
  • Close #491 - ??????? ????????
  • Implement wither bee effect (#481) - Russkih Anatoly
  • Add localization to misc fluids (#485) - Russkih Anatoly
  • Clean up code in HiveDrop - implementation for ignoble custom settings. (#482) - Russkih Anatoly
  • Fix AlcoholDrinking implementation (#484) - Russkih Anatoly
  • ToDo - implementation - RusTit
  • I18n botany api refactoring (#479) - Russkih Anatoly
  • Improve ru localization. (#480) - Russkih Anatoly
  • Improve Food and Alcohol (#478) - Russkih Anatoly
  • Code Clean Up (#472) - temp1011
  • Improve analyzer localization for Flowers (#470) - Russkih Anatoly
  • Improve food ore dictionary registration. (#477) - Russkih Anatoly
  • Localization fixes (#475) - Russkih Anatoly
  • Add logging for localization issues in dev environment (#473) - Russkih Anatoly
  • Localize liquid names (#474) - Russkih Anatoly
  • Improve in-game tooltip for flower block (#471) - Russkih Anatoly
  • Add Oredictionary for food items. Fix #283 (#469) - Russkih Anatoly
  • Register stained glass in ore dictionary with "blockGlass" key (#468) - Russkih Anatoly
  • Improve Incubator logic (#460) - Russkih Anatoly
  • Minor code cleanup in extrabees (#467) - Russkih Anatoly
  • Fix Tileworker graphic error #368 (#466) - Russkih Anatoly
  • Fix localization for flower effect-None (#465) - Russkih Anatoly
  • Remove sided input/output logic for extratree machines (#464) - Russkih Anatoly
  • Small code cleanup (#458) - Russkih Anatoly
  • Fix Wrong Translation Key for Genetic Decay #383 (#463) - Russkih Anatoly
  • Fix gui interactions with view-only slots (#462) - Russkih Anatoly
  • Update to use newer FluidUtil method from Forge (#461) - Russkih Anatoly
  • Reduce minimum amount of fluid required to run the incubator #392 (#456) - Russkih Anatoly
  • Update to use latest Forge api (#452) - Russkih Anatoly
  • Suppress deprecated block warnings (#454) - Russkih Anatoly
  • Gardening manager update to latest Forestry api (#453) - Russkih Anatoly
  • Update Garden logic for newest version of Forestry api (#451) - Russkih Anatoly
  • Fix Fungal bee mutation #394 (#450) - Russkih Anatoly
  • Fix shift-clicking items into the Incubator (#449) - Russkih Anatoly
  • Fix bee effect localization (#448) - Russkih Anatoly
  • Fix #447 Client crash after updating Binnie and Clean Up Alveary Parts - Nedelosk
  • Use correct import javax.annotation.Nullable; - RusTit
  • Add root checking for null. - RusTit
  • Fix #446 Crash on server join after updating Binnie to latest - Nedelosk
  • Fix #445 Acclimitiser - Lava increases humidity tolerance - Nedelosk
  • fix version installation in jar package (#444) - Russkih Anatoly
  • Localization improvement (#438) - Russkih Anatoly
  • Add version to each sub-mod. (#441) - Russkih Anatoly
  • Add ectoplasm model. (#442) - Russkih Anatoly
  • i18 regression fix. (#440) - Russkih Anatoly
  • Register ItemHoneyComb, ItemHoneyDrop research suitability for Botany - ??????? ????????
  • Register ItemHoneyDrop research suitability for BeeManager, TreeManager and ButterflyManager - ??????? ????????
  • Register ItemHoneyComb research suitability for BeeManager, TreeManager and ButterflyManager - ??????? ????????
  • Fix #435 Add missing annotation data - Nedelosk
  • Should fix issue #435, improve pull request #432 - RusTit
  • Refactor deprecated I18N (#432) - Russkih Anatoly
  • Fix decorative blocks to have consistent texture rotation on all sides #366 (#426) - Russkih Anatoly
  • Minor code cleanup: suppress deprecation warnings (AlleleEffectNone). (#430) - Russkih Anatoly
  • Minor code cleanup: suppress deprecation warnings (BlockFlower.java). (#429) - Russkih Anatoly
  • Minor code cleanup: suppress deprecation warnings (#428) - Russkih Anatoly
  • Add missing NBT Handling - Nedelosk
  • Fix #420 Frames In Frame Housing Disappear after Relogging - Nedelosk
  • Fix Russian localization (#416) - Russkih Anatoly
  • Fix "Unable to resolve texture due to upward reference" warning at startup (#418) - Russkih Anatoly
  • Fix punnett_square and red_banana model. (#421) - Russkih Anatoly
  • Fix duplicate hammer registration. (#422) - Russkih Anatoly
  • Fix Embittered bees refuse to work in the nether - Nedelosk
  • Fix #370 Acclimated bee crash game - Nedelosk
  • Fix #381 `TileEntityMachine` sometimes fires IC2's `EnergyTileUnloadEvent` from client side - Nedelosk
  • Fix #406 Can't make wine or liqueur - Nedelosk
  • Clean Up Machine Components - Nedelosk
  • Fix incorrent "No space in Tank" when making enzymes (#395) - Philip Standt
  • Fix #331 Crash on launching when butterflies are disabled in forestry. - Nedelosk
  • Validate ItemFieldKit to avoid metadata manipulations with items. (#375) - mezz
  • Create & Update zh_CN.lang(s) (#376) - SihenZhang
  • #347 Various issues with the brewery - mezz
  • Fix #359 remove oredict "gearWood" for scented and proven gears - mezz
  • Create ru_RU.lang for Binnie Genetics (#358) - Mr-Krab
  • Create ru_RU.lang for Binnie Extrabees (#355) - Mr-Krab
  • Create ru_RU.lang for Binnie Botany (#354) - Mr-Krab
  • Create ru_RU.lang for Binnie Extratrees (#357) - Mr-Krab
  • Create ru_RU.lang for Binnie Core (#353) - Mr-Krab
  • Create ru_RU.lang for Binnie Design (#356) - Mr-Krab
  • Make Binnie's stained glass non-flammable - mezz
  • Update dependencies - mezz
  • Fix #344 Networking issue with latest Forge - mezz
  • Fix Ceramic Brick pick block - DrManganese
  • Fix #350 Crash on dedicated server - mezz
  • Fix localization error - mezz
  • Remove unused imports - mezz
  • Fix #345 Prevent shift-clicking into recipe slots - mezz
  • Improve tooltips on machines, show some basic help Close #216 make the help key configurable - mezz
  • Fix #343 TOPAddons shows 6 tanks for each real tank - mezz
  • Fix ArrayIndexOutOfBoundsException on invalid soil metadata (#317) - Gamebuster
  • Add Item Capability support to Alveary Frame Housing (#325) - mcenderdragon
  • Fix #298 Most trees support apples when they shouldn't. - mezz
  • Fix #294 Nerf fruit saturation - mezz
  • Fix #340 Inoculate and Splicer cannot apply bee effect alleles - mezz
  • Fix #341 Analyst turns tree pollen into sapling - mezz
  • Fix #335 Fix lab stand, render items over some machines - mezz
  • Fix #337 Breeding System Crash - mezz
  • Create zh_CN.lang(s) (#334) - SihenZhang
  • Expand accepted blocks for Redstone, Leaves, and Wood flower type bees - mezz
  • Fix #336 Ecstatic Bee effect crashes - mezz
  • Prevent 2-tall flowers from breaking blocks when grown - mezz
  • Enable JEI lookup of items and fluids in all guis - mezz
  • Fix automated extraction from machines pulling all items out - mezz
  • Fix machine particles - mezz
  • Fix crash from CraftTweaker ASM version issue - mezz

v2.5.0

  • Update Version - Nedelosk
  • Update top Forestry 5.7 - Nedelosk
  • Fix #324, Fix #330 Ecstatic and absolute bees are unobtainable - Nedelosk
  • Fix #326 Rocky hives spawning too often and causing lag - mezz
  • Fix #244, Fix #296 Crash when disabling extratrees module - Nedelosk
  • Fix #320 Disabled module causes crash on startup - Nedelosk
  • Fix #322 Leaves in inventory client crash - Nedelosk
  • Revert "Downgrade gradle to 2.14" This reverts commit f13bfc0a633a99713f9ee2fb1123f6c3c7d5ee96. - mezz
  • Downgrade gradle to 2.14 - mezz
  • Cleanup - mezz
  • Fix #293 Crash when opening Arborist database - mezz
  • Disable gradle daemon - mezz
  • Revert "Update gradle to 4.1" This reverts commit f1e7a198e5e4d05d91107e5957cde34a6f9813df. - mezz
  • Update gradle to 4.1 - mezz
  • Try adding more ram for gradle - mezz
  • Update dependencies - mezz
  • Update Forestry - Nedelosk
  • Fix #274 Fix stone hive generation, increase water hive generation. (Thanks to @p-schneider) - mezz
  • Fix #288 Fix compartments have two tabs selected when first opened - mezz
  • Cleanup unused imports - mezz
  • Fix errors when placing fruit press - mezz
  • Fix #290 Compartment Crash on Opening - mezz
  • Try increasing gradle ram - mezz
  • Try disabling the gradle daemon - mezz
  • Fix #287 Missing design project from main jar - mezz
  • Register error states explicitly - mezz
  • Convert anonymous inner classes to static inner classes. Should fix the build issue, which is caused by the bug described here: https://github.com/MinecraftForge/Srg2Source/pull/17 - mezz
  • #284 Fix hive pickblock (fixes Just Enough Resources worldgen recipes) - mezz
  • Remove ExtraTrees dependency from Botany Move shared code to a new Design library mod - mezz
  • Add 1.12 to accepted Forge versions - mezz
  • Move some block classes from core-api to core - mezz
  • Update to 1.12.1 - mezz
  • Improve lumber mill recipe handling - mezz
  • Fix #273 Crash with Dimensional Control mod - mezz
  • Fix #272 Fruit Name Issue - Nedelosk
  • Remove genetics-main dependency from extrabees and extratrees - mezz
  • Fix missing Planks - Nedelosk
  • Fix #264 Move recipe registration from postInit to init - Nedelosk
  • Fix #263 It Crashes (game won't start) MC1.12 Forge 2443 - Nedelosk
  • Mark as working on 1.12.1 on CurseForge - mezz
  • Remove the genetics dependency on botany-api - mezz
  • Fix a broken translation format string - mezz
  • Fix cases where we use the Forestry log - mezz
  • Move the apiarist database out of genetics and in to extrabees - mezz
  • Remove extrabees-api - mezz
  • Remove genetics dependency on extrabees - mezz
  • Untangle the Genetics Analyst from the other modules - mezz
  • Clean Up Extra Trees Planks - Nedelosk
  • Clean Up Extra Trees - Nedelosk
  • Clean Up StyleSheets - Nedelosk
  • Create punnett stylesheet json file - Nedelosk
  • Clean Up Stylesheet loading - Nedelosk
  • Move Tree Breeding System - Nedelosk
  • Split "api" into one api module for every module - mezz
  • Fix missing core api from output jar - mezz
  • Make core only depend on its own api, nothing else - mezz
  • Clean up IBorder - mezz
  • Remove Unused Import - Nedelosk
  • Clean Up Gui - Nedelosk
  • Clean up EnumFlowerColor - mezz
  • Update Readme.md - Nedelosk
  • Fix #261 Ceramic block issues - Nedelosk
  • Clean Up Cocktail Liquid - Nedelosk
  • Clean Up Fluids - Nedelosk
  • Clean Up Extra Trees Modules - Nedelosk
  • Fix Extra Trees Config property - Nedelosk
  • Remove duplicated mcmod.info files - Nedelosk
  • Add config handler to the module system - Nedelosk
  • Move Mutation Item Registration to the Mutation Handler - Nedelosk
  • Fix #258 Crash With Thermal Dynamics - Nedelosk
  • Fix Hive Name - Nedelosk
  • Clean Up Extra Bee Products - Nedelosk
  • Fix #259 All Hives drop the same bee - Nedelosk
  • Fix #259 All Hives drop the same bee - Nedelosk
  • Fix design item models - Nedelosk
  • Split mcmod.info and add logos - Nedelosk

v2.4.0

  • Update for latest Forestry, add modId to genetic item tooltips - mezz

v2.3.1

  • Update to 1.12.2 - mezz

v2.3.0

  • Refactor Binnie's mods into separate modules (#260) - mezz
  • Clean Up ModuleManager and remove unused parameter - Nedelosk
  • Fix #253 Additional fixes for game crashes when you open GUI on some blocks - mezz
  • Remove some dead code that is not related to unfinished features - mezz
  • Use lambdas for event handlers - mezz
  • Fix bug with ceramic brick in debug world - mezz
  • Cleanup - mezz
  • Fix #254 Mod Modules are not disabled if the mod is disabled - Nedelosk
  • Refactoring Extra Tree Modules - Nedelosk
  • Refactoring Extra Tree Modules - Nedelosk
  • Fix #253 Game crashes when you open GUI on some blocks - mezz
  • Fix #252 Server startup Crash - Nedelosk
  • Refactoring Botany Modules and Fix #252 - Nedelosk
  • Improve Modules - Nedelosk
  • Fix #246 Gene Database Issue - Nedelosk
  • Add CraftTweaker Support for Extra Trees Machines - Nedelosk
  • Clean Up Flowers - Nedelosk
  • Remove FieldsAreNonnullByDefault Annotation from the api - Nedelosk
  • Create Distillery and Fruit Press Recipe Api - Nedelosk
  • Create Lumbermill Recipe Api - Nedelosk
  • Create Brewery Recipe Api - Nedelosk
  • Fix Refresh Packet - Nedelosk
  • Clean Up Biology Page - Nedelosk
  • Clean Up Fence Model - Nedelosk
  • Fix #236 Extra Bees config incorrectly located and clean up honey combs - Nedelosk
  • Clean Up Flower - Nedelosk
  • Clean Up Flower TileEntity - Nedelosk
  • Fix Analyst Window - Nedelosk
  • Clean Up Analyst Window - Nedelosk
  • Clean Up Mutation Page - Nedelosk
  • Clean Up Bee Effects - Nedelosk
  • Fix NPE - Nedelosk
  • Fix some Refactoring Fails - Nedelosk
  • Clean Up more Widget Code - Nedelosk
  • Fix Extra Trees error code - Nedelosk
  • Refactoring some Gui Classes - Nedelosk
  • Fix tolerance allele - Nedelosk
  • Clean Genesis Class - Nedelosk
  • Clean Up More Gui Classes - Nedelosk
  • Clean Up Point Code - Nedelosk
  • Rename Widget some Methods - Nedelosk
  • Rename Widget some Methods - Nedelosk
  • Start Clean Up Gui - Nedelosk
  • Fix machine fx rendering and add item cloning - Nedelosk
  • Fix item rendering - Nedelosk
  • Fix Field Kit Animation - Nedelosk
  • Fix #235 Field Kit GUI missing - Nedelosk
  • Fix Error States on Server - Nedelosk
  • Fix Extra Trees Machine Localisation - Nedelosk
  • Improve Extra Trees Machine Localisation - Nedelosk
  • Fix #160 Ceramic Brick Block Meta - Nedelosk
  • Move Botany Gardening Items - Nedelosk
  • Localise Analyst Title and Description - Nedelosk
  • Clean Up Gui - Nedelosk
  • Fix item wrong lang key - Nedelosk
  • Fix item rendering - Nedelosk
  • Clean Up - Nedelosk
  • Change IAllele.getName() to IAllele.getAlleleName() - Nedelosk
  • More localisation - Nedelosk
  • Clean Up and Move some classes - Nedelosk
  • Fix #210 Database missed description - Nedelosk
  • Fix item slot rendering - Nedelosk
  • Fix some bugs - Nedelosk
  • Fix #234 Analyst Eating Items - Nedelosk
  • Fix Mod Support and Fix #208 Added Tech Reborn Support - Nedelosk
  • Refactoring bee species - Nedelosk
  • Feature/lang Simplify en_GB and add missing keys (#220) - Alexander Kornilov
  • Fix jenkins link - Nedelosk
  • Update README.md - Nedelosk
  • Update README.md - Nedelosk
  • Update README.md - Nedelosk
  • Fix possible NPE - Nedelosk
  • Fix #232 - Nedelosk
  • Fix mcmod.info - mezz
  • Fix #229 Game Crash from looking at wood in JEI - Nedelosk
  • Fix #230 Crash when opening a diamond compartment - Nedelosk
  • Fix gradle - mezz
  • Update mcmodinfo - mezz
  • Fix version number in filename - mezz
  • More localisation - Nedelosk
  • Fixed recipe for Apiarist Database - marcin212
  • Fixed SOF when machine has full inventory - marcin212
  • Fixed brewery recipes - marcin212
  • Fixed shitf-click stack overflow #180 - marcin212
  • Fixed second NPE in machines - marcin212
  • Fixed NPE in machines - marcin212
  • Fixed blue/black background in machines GUI - marcin212
  • Color changed to hex - marcin212
  • Star to rework Machine localisation - Nedelosk
  • Fix Farm Circuit Dictionary localisation - Nedelosk
  • Fix Botany Dictionary localisation - Nedelosk
  • Add Botany Dictionary localisation - Nedelosk
  • Improve ceramic localization - Nedelosk
  • Change colour to color - Nedelosk
  • Improve insulated tube and color localization - Nedelosk
  • Improve flower localization - Nedelosk
  • Improve localization - Nedelosk
  • Moving gardening helper class to the api - Nedelosk
  • Clean Up Soil and Plank Block - Nedelosk
  • Fix #151 [1.11.2] Implement Hive Attack - Nedelosk
  • Fix #157 Using normal logs in the logs to planks recipe always produces fireproof planks - Nedelosk
  • Update Forestry and add village hope field - Nedelosk
  • Change the machine sink tier from 1 to 4 - Nedelosk
  • Add hops as a grass seed - Nedelosk
  • Fix machine particle texture - Nedelosk
  • Fix #149 GUI scrollbar working differently - Nedelosk
  • Improve Glass Fix #148, Fix #147 - Nedelosk
  • Update Forestry and Fix #143 - Nedelosk
  • Improve Extra Trees Wood Fix #144, Fix #145, Fix #146 - Nedelosk
  • Add hops crop - Nedelosk
  • Fixed block alveary - marcin212
  • Fixed Alveary transmitter and lighting - marcin212
  • Fix #137 [1.11.2] Lumbermill keeps working when bark and sawdust slots full. - Nedelosk
  • Added recipes for glassware - marcin212
  • Fixed crash without IC2 - marcin212
  • Add drink models - Nedelosk
  • Add et wood doors - Nedelosk
  • Fix #115 Add a botanist backpack recipe and fix OreDictionary integration - Nedelosk
  • Add a botanist backpack Fix #115 - Nedelosk
  • Added marble bees #36 - marcin212
  • Move drain input fluid from onFinishTask to onUpdate - Nedelosk
  • Fix #119 Infinity Alcohol crafting and some other brewery bugs - Nedelosk
  • Fixed ic2 mod id in optional method - marcin212
  • Optimize imports - Nedelosk
  • Fix #98 Analyzer doesn't add researched data to the tracker. - Nedelosk
  • Added flower farm harvesting logic #126 - marcin212
  • Fixed Compartment dupe bug - Nedelosk
  • Add ic2 energy support back to power components - Nedelosk
  • Add ic2 energy support back to IPoweredMachine - Nedelosk
  • Add modelmanager back - Nedelosk
  • Clean Up - Nedelosk
  • Remove license header from IItemModelProvider - Nedelosk
  • Clean Up and fix some bugs - Nedelosk
  • Update Forestry - Nedelosk
  • Make the honey crystal to a energy storage - Nedelosk
  • Clean Up ModuleItems and add two fluid names to ManagerLiquid - Nedelosk
  • Fix #23 Corn recipe yields barley grain - Nedelosk
  • Fixed spawn fruit block - marcin212
  • Removed null parameter - marcin212
  • Updated Forge, Forestry and JEI - marcin212
  • Clean up - marcin212
  • Fixed synchronization with container - marcin212
  • Fixed selecting distillery level - marcin212
  • Fixed drop of Corrosive bees - marcin212
  • Fixed leaves - marcin212
  • Fixed creative Gene Database - marcin212
  • Fixed NPE caused by missing FlowerAlyzerPlugin - marcin212
  • Fixed missing textures for leaves - marcin212
  • Fix flower rendering after reconnect. - marcin212
  • Fixed flower tooltip formatting - marcin212
  • Fixed Fluid duplication in Incubator #103 - marcin212
  • Fixed garden logic crash - marcin212
  • Fixed Player inventory in Gene Bank - marcin212
  • Fixed rendering in MasterRegistry - marcin212
  • Added Nonnull - marcin212
  • Fixed Crash when placing flower on soil #104 - marcin212
  • Fixed wrong import - marcin212
  • Fixed #101 TileEntityMachine has throw an exception trying to write state. - marcin212
  • remove unsed import - marcin212
  • Fixed incubator recipes - marcin212
  • Fixed Inoculator don't need Bacteria Vector to process #66 - marcin212
  • Fixed progress texture for Acclimatiser - marcin212
  • Fixed wrong texture in WindowPolymeriser - marcin212
  • Fixed IndexOutOfBoundsException when crafting in 2x2 grid - marcin212
  • Removed unused imports - marcin212
  • Fixed Sequencer progress control - marcin212
  • Fixed crash caused by opening Registry - marcin212
  • Fixed rotating block design - marcin212
  • Fixed world generating lag - marcin212
  • Fixed wooden tile kicks player from server when placing #90 - marcin212
  • Fixed hives drop #97 - marcin212
  • Fixed color of bees - marcin212
  • Fixed #98 - marcin212
  • Fixed #89 - marcin212
  • Fixed NPE - marcin212
  • Fixed lumbermill crash - marcin212
  • Fixed #99 - marcin212
  • Fixed some missing textures - marcin212
  • Update forestry version - Nedelosk
  • Fix bee mutations - marcin212
  • Fix problem in PlankType with "getName", which conflicts during obfuscation. - marcin212
  • Remove unused imports - marcin212
  • Fix problem in EnumFlowerColor with "getName", which conflicts during obfuscation. - marcin212
  • Fix extrabees dependencies - marcin212
  • Fix build script (#83) * Fix build.gradlew Added README.md * Fix * Fix build.gradle and README.md - Alexander Kornilov
  • Some reformat code for 1.11.2 source (#84) * Optimized imports * Some code reformat * Some refactoring and code reformat * Some code reformat - Alexander Kornilov
  • Fixed last dependancies on one another - Elec332
  • Added item filters for alveary parts & added recipes for alveary parts - Elec332
  • Separation basically done - Elec332
  • Moved punnett square and apiarist database to the genetics mod - Elec332
  • Fixed textures, split the alveary stuff, onlt GUI left to do! - Elec332
  • Only the client and apiary packages left to do! - Elec332
  • Split the proxy from the rest - Elec332
  • Fixes and more ExtraBees unhooking stuff - Elec332
  • Packages done: worldgen, utils, items, init, genetics & blocks. Now on to the hard part... - Elec332
  • Unhook mutation & species classes - Elec332
  • More work on splitting ExtraBees - Elec332
  • Started on splitting ExtraBees - Elec332
  • Move the strange block-scope class SpeciesList which was breaking S2S See https://github.com/MinecraftForge/Srg2Source/issues/18 - mezz
  • Add .travis.yml - mezz
  • SideOnly fixes - mezz
  • Minor cleanup and fixes - mezz
  • Clean up some null annotations - mezz
  • Clean up some parameter names - mezz
  • Clean Up - Nedelosk
  • Some todos - Nedelosk
  • Fix effect: Power - marcin212
  • Fix item rotation in GUI - marcin212
  • Fix Size MultiFenceRecipe - Nedelosk
  • Remove Unused Stuff - Nedelosk
  • Add MultiFenceRecipe Jei Registry Plugin - Nedelosk
  • Remove Gooseberry from world gen - Nedelosk
  • Imrpove ShrubLog - Nedelosk
  • Work on Tree generation and add shrubs to world gen - Nedelosk
  • Fix Ceramic Model - Nedelosk
  • Fix MultiFence Model - Nedelosk
  • Cache MultiFence Models - Nedelosk
  • Fix MultiFence Name - Nedelosk
  • Remove old ETFenceGate class - Nedelosk
  • Clean Up Multi Fences - Nedelosk
  • Work on MultiFence - Nedelosk
  • Clean Up and remove BlockFence - Nedelosk
  • Remove model text gui - Nedelosk
  • Rename ModelBaker, fix uv and add multifence model - Nedelosk
  • Add .name to fluid keys - Nedelosk
  • Add extra bees fluid names - Nedelosk
  • Fix some names - Nedelosk
  • Clean Up Bee Mutations - Nedelosk
  • Clean Up - Nedelosk
  • Clean Up Butterflies - Nedelosk
  • Make shrub logs flammable - Nedelosk
  • Add Fruit pods and update forestry version - Nedelosk
  • Add butterfly item textures - Nedelosk
  • Improve shrub log - Nedelosk
  • Add tiny shrub log - Nedelosk
  • Clean Up and fix missing fruit sprites - Nedelosk
  • Move craftgui to binnie core - Nedelosk
  • Update JEI integration - mezz
  • Remove SimpleRecipeHandler (unused now) - mezz
  • Update JEI integration - mezz
  • Update Forestry integration - mezz
  • update required Forge version - mezz
  • More sideonly cleanup - mezz
  • Start to clean up Analyst Gui - Nedelosk
  • Clean up Genetics Mod - Nedelosk
  • Add color to serums - Nedelosk
  • Clean up some Items - Nedelosk
  • Start to clean up tree generation - Nedelosk
  • Clean Up and move guis - Nedelosk
  • Clean Up - Nedelosk
  • Fix PanelModelBaker - Nedelosk
  • Auto-format fix imports, tabs/spaces - mezz
  • Add tooltips to frames to show what each does - mezz
  • Fix some gui crashes - mezz
  • Fix mutation multiplier and add gui mutation tooltip to accepted items - mezz
  • Use Forge tooltips where possible - mezz
  • Fix crashes on the Debug map - mezz
  • Fix JEI integration crash - mezz
  • Fix render crash with ceramic bricks - mezz
  • Fix assets to use lowercase for 1.11 - mezz
  • Resolve more client/server sided issues using Minecraft Development for IntelliJ IDEA plugin. https://plugins.jetbrains.com/idea/plugin/8327-minecraft-development - mezz
  • Fix many server crashes from client-side code - mezz
  • Updates for 1.11. Running but missing textures. - mezz
  • Begin 1.11 (compiles, does not run yet) - mezz
  • Fix fruit press interface - mezz
  • Improve tooltips and information for insulated electron tubes - mezz
  • More null annotations - mezz
  • More null annotations - mezz
  • Begin adding stricter null annotations to prepare for 1.11 - mezz
  • Fix block carpentry panel - Nedelosk
  • Generics for everyone \o/ - Chocohead
  • Add back planks to arborist's database - Chocohead
  • Improve Fluid Containers - Nedelosk
  • Clean Up - Nedelosk
  • Fix fluid containers - Nedelosk
  • Clean Up BinnieSprite - Nedelosk
  • Clean Up - Nedelosk
  • Move some craftguis - Nedelosk
  • Add more models - Nedelosk
  • Fix Distillery - mezz
  • Fix uses of liquid containers - mezz
  • Fix item rendering in inventories - mezz
  • Move static rendering methods to RenderUtil - mezz
  • Use GlStateManager - mezz
  • Gui rendering cleanup - mezz
  • Fix compilation problems - mezz
  • Clean Up - Nedelosk
  • Fix design blocks - Nedelosk
  • Clean Up extra tree modules and add wood fences and fence gates - Nedelosk
  • Fix some TODOs - mezz
  • Stop suppressing exceptions that may be important - mezz
  • Remove unused machine types from alveary blockstate json - mezz
  • Remove ItemParser - mezz
  • Improve Brewery JEI representation - mezz
  • Fix the brewery not consuming input items - mezz
  • Complete the implementation of ComponentInventorySlots - mezz
  • Fix IDesignMaterials not compiling - mezz
  • Fix wood blocks - Nedelosk
  • Improve fluid rendering - Nedelosk
  • Add Distilling JEI recipes - mezz
  • Refactor Distillery - mezz
  • Add Brewing JEI recipes - mezz
  • Fix concurrent modification exceptions from networking - mezz
  • Fix concurrent modification exceptions from networking - mezz
  • Refactor Brewing Recipes - mezz
  • Work on extra trees - Nedelosk
  • Add decorative leaves and food models - Nedelosk
  • Add Fruit Press JEI recipes - mezz
  • Add Lumbermill JEI recipes - mezz
  • Update Forestry Version - Nedelosk
  • Add Genetic Database JEI recipes - mezz
  • Add Genepool JEI recipes - mezz
  • Add Splicer JEI recipes, improve Inoculator JEI recipes - mezz
  • Improve wood blocks - Nedelosk
  • Fix soil item model and start to move craftgui - Nedelosk
  • Update jei and improve other things - Nedelosk
  • Update Forestry Version - Nedelosk
  • Fix fluid container models - Nedelosk
  • Clean Up and fluid texture fix - Nedelosk
  • Add Inoculator JEI recipes - mezz
  • Update Forestry version - mezz
  • Removed an import This was accidentally moved over when I copied the line of code - Ross Kelso
  • Added proven and scented gears to the oredictionary - Ross Kelso
  • Work on items from wood - part 2 - marcin212
  • Fix planks textures and add banana planks - marcin212
  • Improve default statemapper - Nedelosk
  • Start to work on ceramic blocks - Nedelosk
  • Work on items from wood - marcin212
  • Rewrite ExtraTreeSpecies class - marcin212
  • Fix cast warning - mezz
  • Cleanup - mezz
  • improve null checks for Mods.java - mezz
  • Auto-fix formatting - mezz
  • Fix several broken ItemStacks and recipes - mezz
  • Remove unused classes - marcin212
  • Fix GUIs do not always update their displayed items #4 - Nedelosk
  • Work on GardenLogic and localize the tubes - Nedelosk
  • Update Forestry Version - Nedelosk
  • Update Forestry, JEI, Forge version - mezz
  • Add Sequencer JEI recipes - mezz
  • Add Polymeriser JEI recipes - mezz
  • Add Isolator JEI recipes - mezz
  • Fix DefaultTankContainer - mezz
  • Adding Fluid and Item Capability to the machine tile entity - Nedelosk
  • Localise three analyst pages and fix analyser - Nedelosk
  • Clean Up Machines: Genetic - Nedelosk
  • Clean Up - Nedelosk
  • Clean up Acclimatiser - Nedelosk
  • Start to clean up machines - Nedelosk
  • Work on things - Nedelosk
  • Auto-format spaces to tabs (#2) - mezz
  • Complete JEI integration of the Incubator - mezz
  • Minor cleanup - mezz
  • Fix sapling rendering - marcin212
  • Fix textures of leaves and remove redundant enum (replace LeafType to EnumLeafType from Forestry) - marcin212
  • Fix Flower Mutation Registration - Nedelosk
  • Remove unused classes - Nedelosk
  • Clean Up - Nedelosk
  • Register Fluid Textures - Nedelosk
  • Clean Up - Nedelosk
  • Remove unused ore dicts - Nedelosk
  • Remove Unused Encylopedia - Nedelosk
  • Improve Soil - Nedelosk
  • Adding database and soil localisation - Nedelosk
  • Remove Log - Nedelosk
  • Adding Flower localisation and Clean Up - Nedelosk
  • Add Flower Item Models and Flower Double Models - Nedelosk
  • Adding more flower models - Nedelosk
  • Adding flower blockstate and blockstatemapper - Nedelosk
  • Clean Up and localise flower tooltip - Nedelosk
  • Clean Up Botany Mod Class - Nedelosk
  • Working on Flower Models and Update Forestry - Nedelosk
  • Cleanup main mod classes, ran import optimiser - Elec332
  • Fix sprite color in Butterfly module - marcin212
  • Add JEIBees for debugging - marcin212
  • Fix missing GUI icons - marcin212
  • Working on Ceramic and other Botany things - Nedelosk
  • Working on module apiary - marcin212
  • Working on Ceramic - Nedelosk
  • Working on Gardening - Nedelosk
  • Add ItemGenesis model - marcin212
  • Add extrabees item models - marcin212
  • Move ItemMisc models to subdirectory - marcin212
  • Adding new Models - Nedelosk
  • Decompiler mess cleanup - marcin212
  • Update Soil and add Soil Models - Nedelosk
  • Update Jei Integration - Nedelosk
  • Clean Up Api - Nedelosk
  • Clean Up and start to work on flower models - Nedelosk
  • Add Flower Definition and Add Flower Factory - Nedelosk
  • Fix flickering GUI - marcin212
  • Fix wrong allele name and enable module genetics in botany - marcin212
  • Rename FlowerHelper to FlowerRoot and improve it - Nedelosk
  • Clean Up - Nedelosk
  • Add Item models - Nedelosk
  • Adding basic Item and improve genetic Items - Nedelosk
  • Improve .gitignore and Adding ModelManager like that from Forestry - Nedelosk
  • Fix itemstack display name for soil, serum and serum array - marcin212
  • Support for Forge Energy - marcin212
  • Begin work on JEI integration - mezz
  • Remove System.out.println spam - mezz
  • Remove redundant casts, unnecessary object creation, and string == - mezz
  • Fix bug with mutation discovery in ControlMutationsBox - mezz
  • Fix more null warnings - mezz
  • Clean up genetic item recipes - mezz
  • fix bug in IBorder - mezz
  • Fix missing import - mezz
  • Remove FakeWorld - mezz
  • Fix some null warnings - mezz
  • Use Collections.addAll - mezz
  • Remove unnecessary boxing/unboxing - mezz
  • Use foreach loops - mezz
  • Remove unused imports - mezz
  • remove default template file headers - mezz
  • Clean up some odd casts and obfuscated param names - mezz
  • Remove unnecessary modifiers from enums and interfaces - mezz
  • Use diamond operator everywhere - mezz
  • Fix mod names and dependencies - mezz
  • Fix PlankType for Forestry planks - mezz
  • Fix crash from WATER effect bees - mezz
  • Fix null items in flowermanager registration - mezz
  • Update gradle wrapper and build.gradle - mezz
  • start 1.10.2 - marcin212
  • port to forestry 4.2 - marcin212

v2.2.0

  • Update to 1.12 - mezz

v2.1.0

  • Bump version for first 1.11.2 release - mezz
  • Fix grade git changelog - mezz
  • Make gradlew executable - mezz
  • Set up gradle for jenkins and auto-upload to curse - mezz
  • Feature/code improve (#221) * Code improvement for genetics.api Code improvement for genetics.core Fix missed localization for info of Lab Stand * Code improvement for genetics.genetics package - Alexander Kornilov
  • Feature/refactoring (#211) * Some code improve readability for botany.ceramic package * Code improvement for botany.core package * Code improvement for botany.craftgui package * Fixed TextJustification from all code files * Code improvement for botany.farm package * Code improvement for botany.flower * Code improvement for root botany package Code improvement for botany.network package Code improvement for botany.proxypackage * Code improvement for botany.gargdening package Added missed localization for Soil Meter * Code improvement for botany.genetic package * Code improvement for botany.items package * Removed "// TODO fix deprecated" comment * Reformatted code by Forestry format settings * Reformat code with new format settings - Alexander Kornilov
  • Feature/refactoring (#207) * Fixed deprecated I18n usage * Code improve readability for botany.api package * Fix naming of templateAsGenome method params - Alexander Kornilov
  • Cleanup - mezz
  • Fix #162 Crash when hovering over drinks with AppleSkin and AppleCore - mezz
  • Update gradle and dependencies - mezz