Filename
binnie-mods-1.11.2-2.1.0.41.jar
Uploaded by
mezz
Uploaded
Aug 26, 2017
Game Version
1.11.2
Size
5.55 MB
Downloads
4,414
MD5
2ce4eced164dc8d5ebe55b37295c0893
Supported Java Versions
Java 8
Supported Minecraft 1.11 Versions
1.11.2
Changelog
Alpha version. Do not create a world you care about with this version, it may break things severely.
Please help the project by trying it out and reporting issues here.
Please help the project by trying it out and reporting issues here.
Current release 2.1.0.41
- Fix #274 Fix stone hive generation (Thanks to @p-schneider) - mezz
- Fix #286 Crash when mousing over error icons when connected to a server - mezz
- Refactoring Extra Tree Modules - Nedelosk
- Improve Modules - Nedelosk
- Fix #246 Gene Database Issue - Nedelosk
- Add CraftTweaker Support for Extra Trees Machines - Nedelosk
- Clean Up Flowers - Nedelosk
- Remove FieldsAreNonnullByDefault Annotation from the api - Nedelosk
- Create Distillery and Fruit Press Recipe Api - Nedelosk
- Create Lumbermill Recipe Api - Nedelosk
- Create Brewery Recipe Api - Nedelosk
- Fix Refresh Packet - Nedelosk
- Clean Up Biology Page - Nedelosk
- Clean Up Fence Model - Nedelosk
- Fix #236 Extra Bees config incorrectly located and clean up honey combs - Nedelosk
- Clean Up Flower - Nedelosk
- Clean Up Flower TileEntity - Nedelosk
- Fix Analyst Window - Nedelosk
- Clean Up Analyst Window - Nedelosk
- Clean Up Mutation Page - Nedelosk
- Clean Up Bee Effects - Nedelosk
- Fix NPE - Nedelosk
- Fix some Refactoring Fails - Nedelosk
- Clean Up more Widget Code - Nedelosk
- Fix Extra Trees error code - Nedelosk
- Refactoring some Gui Classes - Nedelosk
- Fix tolerance allele - Nedelosk
- Clean Genesis Class - Nedelosk
- Clean Up More Gui Classes - Nedelosk
- Clean Up Point Code - Nedelosk
- Rename Widget some Methods - Nedelosk
- Rename Widget some Methods - Nedelosk
- Start Clean Up Gui - Nedelosk
- Fix machine fx rendering and add item cloning - Nedelosk
- Fix item rendering - Nedelosk
- Fix Field Kit Animation - Nedelosk
- Fix #235 Field Kit GUI missing - Nedelosk
- Fix Error States on Server - Nedelosk
- Fix Extra Trees Machine Localisation - Nedelosk
- Improve Extra Trees Machine Localisation - Nedelosk
- Fix #160 Ceramic Brick Block Meta - Nedelosk
- Move Botany Gardening Items - Nedelosk
- Localise Analyst Title and Description - Nedelosk
- Clean Up Gui - Nedelosk
- Fix item wrong lang key - Nedelosk
- Fix item rendering - Nedelosk
- Clean Up - Nedelosk
- Change IAllele.getName() to IAllele.getAlleleName() - Nedelosk
- More localisation - Nedelosk
- Clean Up and Move some classes - Nedelosk
- Fix #210 Database missed description - Nedelosk
- Fix item slot rendering - Nedelosk
- Fix some bugs - Nedelosk
- Fix #234 Analyst Eating Items - Nedelosk
- Fix Mod Support and Fix #208 Added Tech Reborn Support - Nedelosk
- Refactoring bee species - Nedelosk
- Feature/lang Simplify en_GB and add missing keys (#220) - Alexander Kornilov
- Fix jenkins link - Nedelosk
- Update README.md - Nedelosk
- Update README.md - Nedelosk
- Update README.md - Nedelosk
- Fix possible NPE - Nedelosk
- Fix #232 - Nedelosk
- Fix mcmod.info - mezz
- Fix #229 Game Crash from looking at wood in JEI - Nedelosk
- Fix #230 Crash when opening a diamond compartment - Nedelosk
- Fix gradle - mezz
- Update mcmodinfo - mezz
- Fix version number in filename - mezz
v2.1.0
- Bump version for first 1.11.2 release - mezz
- Fix grade git changelog - mezz
- Make gradlew executable - mezz
- Set up gradle for jenkins and auto-upload to curse - mezz
- Feature/code improve (#221) * Code improvement for genetics.api Code improvement for genetics.core Fix missed localization for info of Lab Stand * Code improvement for genetics.genetics package - Alexander Kornilov
- Feature/refactoring (#211) * Some code improve readability for botany.ceramic package * Code improvement for botany.core package * Code improvement for botany.craftgui package * Fixed TextJustification from all code files * Code improvement for botany.farm package * Code improvement for botany.flower * Code improvement for root botany package Code improvement for botany.network package Code improvement for botany.proxypackage * Code improvement for botany.gargdening package Added missed localization for Soil Meter * Code improvement for botany.genetic package * Code improvement for botany.items package * Removed "// TODO fix deprecated" comment * Reformatted code by Forestry format settings * Reformat code with new format settings - Alexander Kornilov
- Feature/refactoring (#207) * Fixed deprecated I18n usage * Code improve readability for botany.api package * Fix naming of templateAsGenome method params - Alexander Kornilov
- Cleanup - mezz
- Fix #162 Crash when hovering over drinks with AppleSkin and AppleCore - mezz
- Update gradle and dependencies - mezz
- More localisation - Nedelosk
- Fixed recipe for Apiarist Database - marcin212
- Fixed SOF when machine has full inventory - marcin212
- Fixed brewery recipes - marcin212
- Fixed shitf-click stack overflow #180 - marcin212
- Fixed second NPE in machines - marcin212
- Fixed NPE in machines - marcin212
- Fixed blue/black background in machines GUI - marcin212
- Color changed to hex - marcin212
- Star to rework Machine localisation - Nedelosk
- Fix Farm Circuit Dictionary localisation - Nedelosk
- Fix Botany Dictionary localisation - Nedelosk
- Add Botany Dictionary localisation - Nedelosk
- Improve ceramic localization - Nedelosk
- Change colour to color - Nedelosk
- Improve insulated tube and color localization - Nedelosk
- Improve flower localization - Nedelosk
- Improve localization - Nedelosk
- Moving gardening helper class to the api - Nedelosk
- Clean Up Soil and Plank Block - Nedelosk
- Fix #151 [1.11.2] Implement Hive Attack - Nedelosk
- Fix #157 Using normal logs in the logs to planks recipe always produces fireproof planks - Nedelosk
- Update Forestry and add village hope field - Nedelosk
- Change the machine sink tier from 1 to 4 - Nedelosk
- Add hops as a grass seed - Nedelosk
- Fix machine particle texture - Nedelosk
- Fix #149 GUI scrollbar working differently - Nedelosk
- Improve Glass Fix #148, Fix #147 - Nedelosk
- Update Forestry and Fix #143 - Nedelosk
- Improve Extra Trees Wood Fix #144, Fix #145, Fix #146 - Nedelosk
- Add hops crop - Nedelosk
- Fixed block alveary - marcin212
- Fixed Alveary transmitter and lighting - marcin212
- Fix #137 [1.11.2] Lumbermill keeps working when bark and sawdust slots full. - Nedelosk
- Added recipes for glassware - marcin212
- Fixed crash without IC2 - marcin212
- Add drink models - Nedelosk
- Add et wood doors - Nedelosk
- Fix #115 Add a botanist backpack recipe and fix OreDictionary integration - Nedelosk
- Add a botanist backpack Fix #115 - Nedelosk
- Added marble bees #36 - marcin212
- Move drain input fluid from onFinishTask to onUpdate - Nedelosk
- Fix #119 Infinity Alcohol crafting and some other brewery bugs - Nedelosk
- Fixed ic2 mod id in optional method - marcin212
- Optimize imports - Nedelosk
- Fix #98 Analyzer doesn't add researched data to the tracker. - Nedelosk
- Added flower farm harvesting logic #126 - marcin212
- Fixed Compartment dupe bug - Nedelosk
- Add ic2 energy support back to power components - Nedelosk
- Add ic2 energy support back to IPoweredMachine - Nedelosk
- Add modelmanager back - Nedelosk
- Clean Up - Nedelosk
- Remove license header from IItemModelProvider - Nedelosk
- Clean Up and fix some bugs - Nedelosk
- Update Forestry - Nedelosk
- Make the honey crystal to a energy storage - Nedelosk
- Clean Up ModuleItems and add two fluid names to ManagerLiquid - Nedelosk
- Fix #23 Corn recipe yields barley grain - Nedelosk
- Fixed spawn fruit block - marcin212
- Removed null parameter - marcin212
- Updated Forge, Forestry and JEI - marcin212
- Clean up - marcin212
- Fixed synchronization with container - marcin212
- Fixed selecting distillery level - marcin212
- Fixed drop of Corrosive bees - marcin212
- Fixed leaves - marcin212
- Fixed creative Gene Database - marcin212
- Fixed NPE caused by missing FlowerAlyzerPlugin - marcin212
- Fixed missing textures for leaves - marcin212
- Fix flower rendering after reconnect. - marcin212
- Fixed flower tooltip formatting - marcin212
- Fixed Fluid duplication in Incubator #103 - marcin212
- Fixed garden logic crash - marcin212
- Fixed Player inventory in Gene Bank - marcin212
- Fixed rendering in MasterRegistry - marcin212
- Added Nonnull - marcin212
- Fixed Crash when placing flower on soil #104 - marcin212
- Fixed wrong import - marcin212
- Fixed #101 TileEntityMachine has throw an exception trying to write state. - marcin212
- remove unsed import - marcin212
- Fixed incubator recipes - marcin212
- Fixed Inoculator don't need Bacteria Vector to process #66 - marcin212
- Fixed progress texture for Acclimatiser - marcin212
- Fixed wrong texture in WindowPolymeriser - marcin212
- Fixed IndexOutOfBoundsException when crafting in 2x2 grid - marcin212
- Removed unused imports - marcin212
- Fixed Sequencer progress control - marcin212
- Fixed crash caused by opening Registry - marcin212
- Fixed rotating block design - marcin212
- Fixed world generating lag - marcin212
- Fixed wooden tile kicks player from server when placing #90 - marcin212
- Fixed hives drop #97 - marcin212
- Fixed color of bees - marcin212
- Fixed #98 - marcin212
- Fixed #89 - marcin212
- Fixed NPE - marcin212
- Fixed lumbermill crash - marcin212
- Fixed #99 - marcin212
- Fixed some missing textures - marcin212
- Update forestry version - Nedelosk
- Fix bee mutations - marcin212
- Fix problem in PlankType with "getName", which conflicts during obfuscation. - marcin212
- Remove unused imports - marcin212
- Fix problem in EnumFlowerColor with "getName", which conflicts during obfuscation. - marcin212
- Fix extrabees dependencies - marcin212
- Fix build script (#83) * Fix build.gradlew Added README.md * Fix * Fix build.gradle and README.md - Alexander Kornilov
- Some reformat code for 1.11.2 source (#84) * Optimized imports * Some code reformat * Some refactoring and code reformat * Some code reformat - Alexander Kornilov
- Fixed last dependancies on one another - Elec332
- Added item filters for alveary parts & added recipes for alveary parts - Elec332
- Separation basically done - Elec332
- Moved punnett square and apiarist database to the genetics mod - Elec332
- Fixed textures, split the alveary stuff, onlt GUI left to do! - Elec332
- Only the client and apiary packages left to do! - Elec332
- Split the proxy from the rest - Elec332
- Fixes and more ExtraBees unhooking stuff - Elec332
- Packages done: worldgen, utils, items, init, genetics & blocks. Now on to the hard part... - Elec332
- Unhook mutation & species classes - Elec332
- More work on splitting ExtraBees - Elec332
- Started on splitting ExtraBees - Elec332
- Move the strange block-scope class SpeciesList which was breaking S2S See https://github.com/MinecraftForge/Srg2Source/issues/18 - mezz
- Add .travis.yml - mezz
- SideOnly fixes - mezz
- Minor cleanup and fixes - mezz
- Clean up some null annotations - mezz
- Clean up some parameter names - mezz
- Clean Up - Nedelosk
- Some todos - Nedelosk
- Fix effect: Power - marcin212
- Fix item rotation in GUI - marcin212
- Fix Size MultiFenceRecipe - Nedelosk
- Remove Unused Stuff - Nedelosk
- Add MultiFenceRecipe Jei Registry Plugin - Nedelosk
- Remove Gooseberry from world gen - Nedelosk
- Imrpove ShrubLog - Nedelosk
- Work on Tree generation and add shrubs to world gen - Nedelosk
- Fix Ceramic Model - Nedelosk
- Fix MultiFence Model - Nedelosk
- Cache MultiFence Models - Nedelosk
- Fix MultiFence Name - Nedelosk
- Remove old ETFenceGate class - Nedelosk
- Clean Up Multi Fences - Nedelosk
- Work on MultiFence - Nedelosk
- Clean Up and remove BlockFence - Nedelosk
- Remove model text gui - Nedelosk
- Rename ModelBaker, fix uv and add multifence model - Nedelosk
- Add .name to fluid keys - Nedelosk
- Add extra bees fluid names - Nedelosk
- Fix some names - Nedelosk
- Clean Up Bee Mutations - Nedelosk
- Clean Up - Nedelosk
- Clean Up Butterflies - Nedelosk
- Make shrub logs flammable - Nedelosk
- Add Fruit pods and update forestry version - Nedelosk
- Add butterfly item textures - Nedelosk
- Improve shrub log - Nedelosk
- Add tiny shrub log - Nedelosk
- Clean Up and fix missing fruit sprites - Nedelosk
- Move craftgui to binnie core - Nedelosk
- Update JEI integration - mezz
- Remove SimpleRecipeHandler (unused now) - mezz
- Update JEI integration - mezz
- Update Forestry integration - mezz
- update required Forge version - mezz
- More sideonly cleanup - mezz
- Start to clean up Analyst Gui - Nedelosk
- Clean up Genetics Mod - Nedelosk
- Add color to serums - Nedelosk
- Clean up some Items - Nedelosk
- Start to clean up tree generation - Nedelosk
- Clean Up and move guis - Nedelosk
- Clean Up - Nedelosk
- Fix PanelModelBaker - Nedelosk
- Auto-format fix imports, tabs/spaces - mezz
- Add tooltips to frames to show what each does - mezz
- Fix some gui crashes - mezz
- Fix mutation multiplier and add gui mutation tooltip to accepted items - mezz
- Use Forge tooltips where possible - mezz
- Fix crashes on the Debug map - mezz
- Fix JEI integration crash - mezz
- Fix render crash with ceramic bricks - mezz
- Fix assets to use lowercase for 1.11 - mezz
- Resolve more client/server sided issues using Minecraft Development for IntelliJ IDEA plugin. https://plugins.jetbrains.com/idea/plugin/8327-minecraft-development - mezz
- Fix many server crashes from client-side code - mezz
- Updates for 1.11. Running but missing textures. - mezz
- Begin 1.11 (compiles, does not run yet) - mezz
- Fix fruit press interface - mezz
- Improve tooltips and information for insulated electron tubes - mezz
- More null annotations - mezz
- More null annotations - mezz
- Begin adding stricter null annotations to prepare for 1.11 - mezz
- Fix block carpentry panel - Nedelosk
- Generics for everyone \o/ - Chocohead
- Add back planks to arborist's database - Chocohead
- Improve Fluid Containers - Nedelosk
- Clean Up - Nedelosk
- Fix fluid containers - Nedelosk
- Clean Up BinnieSprite - Nedelosk
- Clean Up - Nedelosk
- Move some craftguis - Nedelosk
- Add more models - Nedelosk
- Fix Distillery - mezz
- Fix uses of liquid containers - mezz
- Fix item rendering in inventories - mezz
- Move static rendering methods to RenderUtil - mezz
- Use GlStateManager - mezz
- Gui rendering cleanup - mezz
- Fix compilation problems - mezz
- Clean Up - Nedelosk
- Fix design blocks - Nedelosk
- Clean Up extra tree modules and add wood fences and fence gates - Nedelosk
- Fix some TODOs - mezz
- Stop suppressing exceptions that may be important - mezz
- Remove unused machine types from alveary blockstate json - mezz
- Remove ItemParser - mezz
- Improve Brewery JEI representation - mezz
- Fix the brewery not consuming input items - mezz
- Complete the implementation of ComponentInventorySlots - mezz
- Fix IDesignMaterials not compiling - mezz
- Fix wood blocks - Nedelosk
- Improve fluid rendering - Nedelosk
- Add Distilling JEI recipes - mezz
- Refactor Distillery - mezz
- Add Brewing JEI recipes - mezz
- Fix concurrent modification exceptions from networking - mezz
- Fix concurrent modification exceptions from networking - mezz
- Refactor Brewing Recipes - mezz
- Work on extra trees - Nedelosk
- Add decorative leaves and food models - Nedelosk
- Add Fruit Press JEI recipes - mezz
- Add Lumbermill JEI recipes - mezz
- Update Forestry Version - Nedelosk
- Add Genetic Database JEI recipes - mezz
- Add Genepool JEI recipes - mezz
- Add Splicer JEI recipes, improve Inoculator JEI recipes - mezz
- Improve wood blocks - Nedelosk
- Fix soil item model and start to move craftgui - Nedelosk
- Update jei and improve other things - Nedelosk
- Update Forestry Version - Nedelosk
- Fix fluid container models - Nedelosk
- Clean Up and fluid texture fix - Nedelosk
- Add Inoculator JEI recipes - mezz
- Update Forestry version - mezz
- Removed an import This was accidentally moved over when I copied the line of code - Ross Kelso
- Added proven and scented gears to the oredictionary - Ross Kelso
- Work on items from wood - part 2 - marcin212
- Fix planks textures and add banana planks - marcin212
- Improve default statemapper - Nedelosk
- Start to work on ceramic blocks - Nedelosk
- Work on items from wood - marcin212
- Rewrite ExtraTreeSpecies class - marcin212
- Fix cast warning - mezz
- Cleanup - mezz
- improve null checks for Mods.java - mezz
- Auto-fix formatting - mezz
- Fix several broken ItemStacks and recipes - mezz
- Remove unused classes - marcin212
- Fix GUIs do not always update their displayed items #4 - Nedelosk
- Work on GardenLogic and localize the tubes - Nedelosk
- Update Forestry Version - Nedelosk
- Update Forestry, JEI, Forge version - mezz
- Add Sequencer JEI recipes - mezz
- Add Polymeriser JEI recipes - mezz
- Add Isolator JEI recipes - mezz
- Fix DefaultTankContainer - mezz
- Adding Fluid and Item Capability to the machine tile entity - Nedelosk
- Localise three analyst pages and fix analyser - Nedelosk
- Clean Up Machines: Genetic - Nedelosk
- Clean Up - Nedelosk
- Clean up Acclimatiser - Nedelosk
- Start to clean up machines - Nedelosk
- Work on things - Nedelosk
- Auto-format spaces to tabs (#2) - mezz
- Complete JEI integration of the Incubator - mezz
- Minor cleanup - mezz
- Fix sapling rendering - marcin212
- Fix textures of leaves and remove redundant enum (replace LeafType to EnumLeafType from Forestry) - marcin212
- Fix Flower Mutation Registration - Nedelosk
- Remove unused classes - Nedelosk
- Clean Up - Nedelosk
- Register Fluid Textures - Nedelosk
- Clean Up - Nedelosk
- Remove unused ore dicts - Nedelosk
- Remove Unused Encylopedia - Nedelosk
- Improve Soil - Nedelosk
- Adding database and soil localisation - Nedelosk
- Remove Log - Nedelosk
- Adding Flower localisation and Clean Up - Nedelosk
- Add Flower Item Models and Flower Double Models - Nedelosk
- Adding more flower models - Nedelosk
- Adding flower blockstate and blockstatemapper - Nedelosk
- Clean Up and localise flower tooltip - Nedelosk
- Clean Up Botany Mod Class - Nedelosk
- Working on Flower Models and Update Forestry - Nedelosk
- Cleanup main mod classes, ran import optimiser - Elec332
- Fix sprite color in Butterfly module - marcin212
- Add JEIBees for debugging - marcin212
- Fix missing GUI icons - marcin212
- Working on Ceramic and other Botany things - Nedelosk
- Working on module apiary - marcin212
- Working on Ceramic - Nedelosk
- Working on Gardening - Nedelosk
- Add ItemGenesis model - marcin212
- Add extrabees item models - marcin212
- Move ItemMisc models to subdirectory - marcin212
- Adding new Models - Nedelosk
- Decompiler mess cleanup - marcin212
- Update Soil and add Soil Models - Nedelosk
- Update Jei Integration - Nedelosk
- Clean Up Api - Nedelosk
- Clean Up and start to work on flower models - Nedelosk
- Add Flower Definition and Add Flower Factory - Nedelosk
- Fix flickering GUI - marcin212
- Fix wrong allele name and enable module genetics in botany - marcin212
- Rename FlowerHelper to FlowerRoot and improve it - Nedelosk
- Clean Up - Nedelosk
- Add Item models - Nedelosk
- Adding basic Item and improve genetic Items - Nedelosk
- Improve .gitignore and Adding ModelManager like that from Forestry - Nedelosk
- Fix itemstack display name for soil, serum and serum array - marcin212
- Support for Forge Energy - marcin212
- Begin work on JEI integration - mezz
- Remove System.out.println spam - mezz
- Remove redundant casts, unnecessary object creation, and string == - mezz
- Fix bug with mutation discovery in ControlMutationsBox - mezz
- Fix more null warnings - mezz
- Clean up genetic item recipes - mezz
- fix bug in IBorder - mezz
- Fix missing import - mezz
- Remove FakeWorld - mezz
- Fix some null warnings - mezz
- Use Collections.addAll - mezz
- Remove unnecessary boxing/unboxing - mezz
- Use foreach loops - mezz
- Remove unused imports - mezz
- remove default template file headers - mezz
- Clean up some odd casts and obfuscated param names - mezz
- Remove unnecessary modifiers from enums and interfaces - mezz
- Use diamond operator everywhere - mezz
- Fix mod names and dependencies - mezz
- Fix PlankType for Forestry planks - mezz
- Fix crash from WATER effect bees - mezz
- Fix null items in flowermanager registration - mezz
- Update gradle wrapper and build.gradle - mezz
- start 1.10.2 - marcin212
- port to forestry 4.2 - marcin212