Binnie's Mods

Mods
14,272,313 Downloads Last Updated: Feb 18, 2019 Game Version: 1.7.10

File Details

Filename binnie-mods-1.7.10-2.0.22.7.jar
Uploaded by mezz
Uploaded Aug 20, 2017
Game Version 1.7.10
Size 4.35 MB
Downloads 174,721
MD5 d0e8ad1db21d4d9fa134d1f3e203f3da
Supported Minecraft 1.7 Versions
1.7.10

Changelog

v2.0.22

  • Bump version to 2.0.22 - mezz
  • Fix #272 Fruit family names are not translated in the treealyzer - mezz
  • Add cursegradle integration - mezz

v2.0.21

  • Added some lang zh_CN - kordum
  • #247 Fix database doesn't show species name Fix layout of breeder page - kordum
  • Update ItemSerum.java - Seraph_JACK
  • Update ItemSerumArray.java - Seraph_JACK
  • Update ItemSerum.java - Seraph_JACK
  • Update en_US.lang - Seraph_JACK
  • Update ItemSerumArray.java - Seraph_JACK
  • Update en_US.lang - Seraph_JACK
  • Update ItemSerum.java - Seraph_JACK
  • Fix #238 - SeraphJACK
  • Fix mine version in README - kordum
  • Improve README.md - kordum

v2.0.20

  • Make gradlew executable - mezz
  • Fix #218 Fix translation key - kordum
  • Update zh_CN.lang - SihenZhang
  • Added missing l10n & Fixed a typo - SihenZhang
  • Added missed l10n - SihenZhang
  • Add missing l10n - SihenZhang
  • Fix #212 Fix wrong localization for Registry and Analyst - kordum
  • Fix misspelled buckets. - AnrDaemon
  • Update zh_CN.lang - SihenZhang
  • Update zh_CN.lang - SihenZhang
  • Code analyze and cleanup - kordum
  • Fix #204 Fixed endless use of a mutagen - kordum
  • Update zh_CN.lang All lines had transl to chinese - dwarfmiguo
  • Automatically remove unnecessary ground blocks from farm (#191) - Alexander Kornilov
  • Fixed GenepoolComponentFX - marcin212
  • Fix not commited changes - kordum
  • GardenLogic code impovement - kordum
  • Fix #188 Removed block shrub leaves game register - kordum
  • Fix #186 Fix crash when analyze flower in FieldKit - kordum

v2.0.19

  • #78 Added Vanilla wood fences - kordum
  • Rolled [More Binnie Fixes] changes into official mod. Crash protection against running with Butterflies disabled. Refactored Registry and Analyst recipes for performance. (#201) - CombatZAK
  • Redraw gears textures (thx Faerdan) - kordum
  • Fix #197 Fix wrong name for flowers - kordum
  • Fix #167 Fix Binnie's machines is not animated - kordum

v2.0.18

  • Fix ru_RU lang - kordum
  • Added missing localization - kordum
  • Fix weed sound on growth and break - kordum
  • Fix wrong OpenGL in renderItem - kordum
  • Some small refactoring - kordum
  • Fix wrong wood design block localization - kordum
  • Fix #173 Fix Insulated Tube craft with shift+click stacks different tubes in one slot - kordum
  • Added shapeless recipe for dirt with loam, flowerbed, soil - kordum
  • Fix flower sound (#172) - Alexander Kornilov
  • Fix decaying shrub leaves Fix #165 (#171) - Alexander Kornilov
  • Some code improvement - kordum
  • Fix wrong tree generators Refactoring and code improvement of tree generators - kordum
  • Update zh_CN.lang for extrabees, extratrees and genetics - 3TUSK

v2.0.17

  • Some refactoring and code improvement - kordum
  • Fix wrong OpenGL in item draw method - kordum
  • Refactoring custom GUI components - kordum
  • Fix #154 Fix door disappears if breaks block below - kordum
  • Fix wrong produce time in analyst - kordum
  • Fix time format - kordum
  • Added missed localization - kordum
  • Added missed localization - kordum
  • Added missed localization - kordum
  • Added missed localization - kordum
  • Added missed localization - kordum
  • Added missed localization - kordum
  • Bump version - kordum
  • Fix #155 Fix large lags in ContainerCraftGUI - kordum
  • Fix changelog text - mezz
  • Move FieldKit from botany to genetics module - kordum

v2.0.16

  • #140 Fix invalid allele color - kordum
  • #135 Fix NPE if root is null - kordum
  • Update zh_CN.lang for extrabees and genetics - 3TUSK
  • Update zh_CN.lang for binniecore and genetics - 3TUSK
  • Update zh_CN.lang for extrabees and genetics - 3TUSK
  • Update zh_CN.lang for binniecore, botany, extrabees, extratrees and genetics - 3TUSK
  • Add changelog gradle task - mezz

v2.0.15

  • Add dependency information for Forestry - mezz
  • [1.7.10] Removed unfinished features (#118) * Removed unused Honey Crystal * Removed unfinished kitchen machines Removed Alcohol * Removed unused items * Removed unused PNGs * Fix README.md - Alexander Kornilov
  • Fixed missed fluid localization - kordum
  • #18 Fix GUI of machines is not synchronized with server - kordum
  • Added missed localization - kordum
  • Added missed localization - kordum
  • #26 Fix Compartment (custom craft gui) dupe bug - kordum
  • Code cleanup - kordum
  • Fix species description - kordum
  • Fix missed localization - kordum
  • Fixed localizations - kordum
  • Added missed localization - kordum
  • Create ru_RU.lang - lex1975
  • Create ru_RU.lang - lex1975
  • Update ru_RU.lang - lex1975
  • Fixed missed localization - kordum
  • Added some localization - kordum
  • Added missed ru-localization - kordum
  • Added missing localization - kordum
  • Added some localization - kordum
  • Added some localization Fixed wrong localization - kordum
  • Added some localization - kordum
  • Fix - kordum
  • #105 Fix wrong display Climate Bar control in database Drop ControlBiomes beacause it's not finished - kordum
  • Fix display average flowering allele - kordum
  • #107 Fix undiscovered species in master database - kordum
  • Added and fix some localization Some refactoring extratrees machines - kordum
  • Added some localization - kordum
  • Added some localization - kordum
  • [1.7.10] Added some localization (#106) * Some refactoring * Some refactoring Added some localization * Added some localization Fix wrong branch localization in page branch overview Simplify some localization * Simplify some localization * Removed unused localize method * Simplify some localization * Removed proxy.localise method * Simplify localization * Added some localization * Added some localization * Added some localization * Some refactoring - Alexander Kornilov
  • [1.7.10] Some refactoring (#102) * Some refactoring * Some refactoring Added some localization * Added some localization Fix wrong branch localization in page branch overview Simplify some localization * Simplify some localization * Removed unused localize method * Simplify some localization * Removed proxy.localise method * Simplify localization - Alexander Kornilov
  • Update en_US.lang - lex1975
  • Update ru_RU.lang - lex1975
  • Update ru_RU.lang - lex1975
  • Update en_US.lang - lex1975
  • Update zh_CN.lang for binniecore, botany, extrabees, extratrees, and genetics, flower names are powered by @Prunoideae - 3TUSK
  • Feature/refactoring (#96) * Some refactoring * Added some localization * Added some localization - Alexander Kornilov
  • Update and rename binnie-mods-2.0(1.7.10)-pre15-ru-u8.zs to binnie-mods-2.0(1.7.10)-ru-u8.zs Delete extra lines. Those lines that are already localized. - lex1975
  • Update ru_RU.lang Added some localization. One bug fixed - lex1975
  • Update en_US.lang Added some localization. One bug fixed - lex1975
  • #87 Fix crash on startup - wrong name FORESTRY (need Forestry) Fix genesis crash Some refactoring - kordum
  • [1.7.10] Added some localization (#86) * Added some localization us_GB lang files cleanup * Fix compile errors * Some refactoring * Added some localization Some refactoring - Alexander Kornilov
  • Feature/refactoring (#85) * Added some localization * Added some localization * Fix modid * Added some localization - Alexander Kornilov
  • Feature/refactoring (#81) * Added some localization * Added some localization * Added some localization * Added some localization - Alexander Kornilov
  • Feature/refactoring (#79) * Added some localization * Added some localization * Some refactoring - Alexander Kornilov
  • Localization and refactoring (#77) * Some refactoring for bee production * Code cleanup * Code cleanup * Added some localization * Fix wrong dropped class * Added some localization * Added some localization * Added some localization * Fix wrong import - Alexander Kornilov
  • Added some localization - kordum
  • Added some localization - kordum
  • Added some localization Move FieldKit to botany package - kordum
  • Remove some unused code - kordum
  • Refactoring bee species (#73) * Added *Definition for bee branches and bees * Some refactoring for ExtraBeesSpecies * More refactoring Bees * Added effect to bees Some refactoring Added bee branch parent * Fix Barren branch * Fix Hostile branch * Fix other bees * Added person mutation condition * Added person requirement mutation condition * Fix change for Jaded bee * Drop some unused methods * Revert Binnie logic in BreedingSystem - Alexander Kornilov
  • Code improve - kordum
  • Some localization and refactoring Move binnie.extratrees.gen classes to binnie.extratrees.worldgen package Drop binnie.extratrees.gen package - kordum
  • Some refactoring Partial drop Binnie ForestryAllele and similar class, replace to Forestry EnumAllele, EnumTemperature, etc - kordum
  • Revert "Some refactoring" This reverts commit 1ed37f9b8d60895129e9826edaddb120b454cc8e. - kordum
  • Some refactoring - kordum
  • Added some localization Added AlleleHelper - kordum
  • #30 Added some localization for flowers - kordum
  • #30 Rename color and flower enum entities to UPPER_CASE Refactoring FlowerSpecies Added some localization - kordum
  • Update binnie-mods-2.0(1.7.10)-pre15-ru-u8.zs Florist Encyclopedia removed - lex1975
  • Add .travis.yml - mezz
  • Some refacoring genetic machines (#67) * #56 Fixed inoculator don't need Bacteria Vector to process Some refactored Inoculator machine class * Refactoring Inoculator and Sequencer machines - Alexander Kornilov
  • #56 (#65) Fixed inoculator don't need Bacteria Vector to process Some refactored Inoculator machine class - Alexander Kornilov
  • Removed LanguageManager Added I18N static class Some code reformatting - kordum
  • Replace binnie.botany.farm.Vect to forestry.core.utils.vect.Vect - kordum
  • Fix #50 Crash server on startup - marcin212
  • Create binnie-mods-2.0(1.7.10)-pre15-ru-u8.zs Not all items are in the language files. Therefore, for more complete Russification NEI and CraftTweaker script are required - lex1975
  • Part fix #30 Add more localization (#59) * Added missing ru_RU localization * Fixed first letter * Rename Binnie.Language to short Binnie.I18N Removed some unused methods, classes. Removed some hardcod strings, replaced it on i18n Moved pigment colors of blocks and items to tooltips * #30 Fix some bugged localizations * #30 Added localization for PageSpeciesFlowerGenome * #30 Fixed some format in lang * #30 Added localization for ItemBotany and ItemPollen * Added localization for ItemGermling - Alexander Kornilov
  • Fix #17 accept mutator in Alveary accepts any item (#53) * #17 Fix accept mutator in Alveary accepts any item * Fixed returned koef of mutation catalyst - Alexander Kornilov
  • Fix #30 Add more localization (#55) * Added missing ru_RU localization * Fixed first letter * Rename Binnie.Language to short Binnie.I18N Removed some unused methods, classes. Removed some hardcod strings, replaced it on i18n Moved pigment colors of blocks and items to tooltips - Alexander Kornilov
  • Fix #19 (#57) * #19 Fix Sequencer don't reset progress after remove sequence item Some rafactoring Sequencer class * #19 Fixed imports - Alexander Kornilov
  • A quick fix - 3TUSK
  • Simplified Chinese i18n Ported from binnie567/Binnies-Mods-Localisation#11 directly - 3TUSK
  • Move Field Kit to Botany creative tab - kordum
  • Remove useless item Encyclopedia - kordum
  • Added missing ru_RU localization (#52) * Added missing ru_RU localization * Fixed first letter - Alexander Kornilov
  • Fix #20 Wrong Coconut tree (#49) Fix small height Coconut. Added custom generation for Coconut (drop Oak like) - Alexander Kornilov
  • Fix custom gen tree - kordum
  • Create ru_RU.lang Add Russian translation for Genetics MC1.7.10 - lex1975
  • Create ru_RU.lang Add Russian translation for ExtraTrees - lex1975
  • Update en_US.lang Add two missing lines - lex1975
  • Create ru_RU.lang Add russian translation for binniecore - lex1975
  • Improve code readability in binnie.extratrees package - kordum
  • Fix #16 (#38) Added missed textures for trowels - Alexander Kornilov
  • Improve code readability in binnie.extrabees package and other packages * Improve code readability in binnie.extrabees package and other packages * Fix compile error after refactoring - Alexander Kornilov
  • Improve code readability in binnie.botany package - kordum
  • Added some info about builds into README.md Fix mod artifact naming like another mods - kordum
  • Improve code readability in binnie.genetics package Drop unused (empty) method MachinePackage#register() from all classes - kordum
  • Text colors wrap to EnumChatFormatting * Fix #22 Text colors wrap to EnumChatFormatting * Fix #22 Fixed code error with "paragraph" char in EnumColor - Alexander Kornilov
  • Improve/refactoring (#15) * Improve the code * Code improve in binnie.core.utils package * Code improve in binnie.core.triggers package * Code improve in binnie.core.resource package * Code improve in binnie.core.proxy package * Code improve readability in binnie.core package * Add missed constructors * Some improve code readabilty * Expand import with * * Revert "Expand import with *" This reverts commit 3bb4a44f3b69a8559bd5753337e0f6793ad18dc4. * Fix using fully qualified names in imports * Fix missed unnessesary "this." * Removed binnie.craftgui package Optimised imports and removed unnessesary "this." * Some refactoring code in binnie.core.craftgui package * Merge from master1.7.10 * Improve code readability in binnie.core.craftgui.database package * Improve code readability in binnie.core.craftgui.events package * Improve code readability in binnie.core.craftgui.geometry package * Improve code readability in binnie.core.craftgui.* package - Alexander Kornilov
  • Fix #23 corn grain recipe conflcit (#28) Fix corn grains recipe - Alexander Kornilov
  • Add build number to version - marcin212
  • Improve code readability for binnie.core package (#14) - Alexander Kornilov
  • Some fixes in build script Removed Forge license and credits - kordum
  • Fix drop doors after break (#8) Fix drop doors after break and Improve code code readability - Alexander Kornilov
  • Add eclipse folder to gitignore - kordum
  • Added Forge License - kordum
  • Fix build config Added README file with short instruction for build mod - kordum
  • Release 2.0-pre15 - marcin212
  • port to forestry 4.2 - marcin212

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Required Dependency

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