Beware the Dark v0.4 (alpha release 0.4)
Curse Maven Snippet
What's new
Alpha test build release 0.4 for the upcoming 0.4 version/1.19 port
REQUIRES TERRABLENDER 1.19.2
Changelog:
*Fixed significant performance issues present in the previous builds; this was because my xySpread/ySpread were above 16 and causing setblock in chunks outside of their 16x256x16 boundary
*Tumbleweed drop tables have been fixed
*Full moons now tint the screen blue; I also fixed Charlie attacking on full moons
*A new stat: sanity, a representation of the player's "mental health" visualized by a row of brain icons. Exposure to pure darkness, the night, rain, poison or certain hostile mobs (ghosts, night hands, hostile crawling horrors/terrorbeaks, spiders and cave spiders via a negative sanity aura) will drain sanity. Low sanity not only causes screen wobble, fog and brightened gamma but low enough sanity will cause hallucinatory shadow creatures to start appearing
*Sanity can be managed by sleeping via a straw roll, eating crock pot dishes or jerky as well as some more minor sources such as melon slices or killing hostile shadow creatures
*Except Wet Goop (sanity loss instead), all Crock Pot dishes restore some sanity while certain ones such as Ice Cream, Melonsicles, Taffy, Pumpkin Cookies, Fancy Spiralled Tubers, California Rolls restore 2-6 Sanity depending on the dish
*Visual sanity effects can be disabled/enabled in the config
*With the replace vanilla drops config, all flowers now drop petals, which can be consumed to restore half a heart but...
*New item: Garland, crafted with nine flower petals; a worn Garland provides very low but passive sanity regen while also continuously degrading in durability as time goes on if it's in your inventory or on your head
*Hollow Stumps: the den of catcoons found in Deciduous Forests, a new catcoon will spawn from a stump every 9600 ticks as long as it is not raining (if it is, the timer is paused); each stump has nine lives and will lose one life for each catcoon spawned, stumps that have zero lives take 13.75 in-game days to regenerate their lives
*New mobs: ghosts, catcoons and shadow creatures
*Mr. Skitts: a hallucinatory shadow creature mob that appears when you're at 15 sanity or below; Mr Skitts doesn't move or anything and will disappear after a long while
*Night Hands: shadow creature mobs that can spawn when at 14 sanity or below; night hands will dash to any campfire or fire pit in range of them, reduce the fire's fuel by half and then teleport away; they can do this up to three times with a cooldown of 3600 ticks between attack-attempts, they also can be killed if you'd rather not risk them making you end up in darkness
*Shadow Watchers: Very tall shadow creature mobs with multiple shadowy head-spines, shadow watchers spawn at night when at 12 sanity or below and do not attack or move; they're ambiance for the most part and will die on daybreak but will also if they're attacked
*Crawling Horrors: they spawn when at 9 sanity or below and are primarily non-interactable and will run away from players but when below 3 sanity or below, the other type of mostly-translucent crawling horror will be replaced by a more solid and hostile crawling horror mob, hostile crawling horrors have powerful negative sanity auras (losing 4 sanity every 1000 ticks) and both can teleport like endermen; hostile crawling horrors restore 2 sanity when killed
*Terrorbeaks: hostile shadow creature mobs that spawn at 3 sanity or below; terrorbeaks are very fast, challenging to outrun without speedboosts and can teleport like endermen; terrorbeaks have strong negative sanity auras like crawling horrors (4 sanity every 1000 ticks); terrorbeaks restore 4 sanity when killed
*Ghosts: hostile flying mobs that have a 10% chance to spawn from dug-up graves but also will spawn by themselves from any grave on full moons
*Catcoons: new neutral mobs that spawn from hollow stump blocks in deciduous forests, catcoons will also prey on and attack small mobs such as rabbits, bees, butterflies and even other catcoons; catcoons can be befriended using various items; killed catcoons drop meat and both neutral/tamed catcoons have a chance to drop a gift each day
*Neutral catcoons can be befriended using any of the following items: birchnuts, butterfly wings (jungle one included), cut grass, eggs, feathers, fish, morsels, paper, pine cones, raw chicken, raw cod, raw rabbit, raw salmon, rope, silk, spider glands, twigs and turtle eggs
All Relations
- All Relations
- Embedded Library
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