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BetterEnd

This mod adds content to the End (biomes, mobs, blocks, etc.)
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better-end-21.800.4 [1.21.8]

File namebetter-end-21.800.4.jar
Uploader
QuiqueckQuiqueck
Uploaded
Oct 30, 2026
Downloads
47
Size
89.9 MB
Mod Loaders
Fabric
File ID
9378059
Type
R
Release
Supported game versions
  • 1.21.8
  • 1.21.7
  • 1.21.6

Curse Maven Snippet

Fabric

modImplementation "curse.maven:betterend-413596:9378059"

Learn more about Curse Maven

What's new

Features

  • Crashed ships are real structures now and can be found with /locate structure, and one of their chests is a trapped chest that sets off hidden TNT (BetterEnd#613)
  • The ruins, houses, stumps and fallen logs of the BetterEnd biomes are real structures now and can be found with /locate structure (BetterEnd#613)
  • A floating Tenanea house now generates rarely in the Blossoming Spires and can be found with /locate structure (BetterEnd#616)

Changes

  • More water plants on megalake floors
  • Megalakes grow their own underwater life: charnia, bubble coral, pond anemones, menger sponges and end lilies
  • Bare end stone and dust shores of megalakes get patches of moss with shore plants
  • Megalake shore plants are more varied, dense near the water and thin out randomly within seven blocks
  • Megalake rims step down irregularly into the terrain instead of forming a vertical wall
  • Big Aurora crystals are about 40% more common in Aurora caves (BetterEnd#615)

Fixes

  • Megalake surfaces are mostly end moss again, with only small patches of end stone dust
  • Biome buildings stand on the ground again instead of replacing its top layer with bare end stone, and the variants of a building (ruins_1, ruins_2, ...) are one structure that picks one of them (BetterEnd#613)
  • Megalakes no longer carve pit ponds into hillsides, and lakes and mountains generate as fast as before
  • Generated eternal portals always miss at least one frame block
  • Megalakes and mountains generate as fast as before again, and placing a megalake no longer logs tick errors
  • Megalakes and End lakes have lush floors again where the lake floor reaches into the cave band
  • Megalakes no longer remove tall plants that already grew next to them
  • Megalakes and mountains generate the same terrain regardless of chunk order
  • Megalake shores slope one block at a time into the surrounding terrain instead of ending in walls
  • Megalakes no longer leave terrain plants floating above the water of overlapping lakes
  • Megalakes generate again; lakes no longer end up in the neighboring End biome
  • Crystal Mountains peaks are crowned with tall, straight crystals again
  • Budding Smaragdant crystals only grow at the base of a crystal column (BetterEnd#615)
  • Cave floors under stalagmites, shards and crystals are covered with the cave's own floor material (BetterEnd#615)
  • End villages: the obsidian house with the Tenanea chest now contains loot
  • Cave bushes, cave moss and smaragdant crystals no longer generate on the surface of End islands (BetterEnd#615)
  • Barrels in the Shadow Forest and Lantern Woods ruins contain loot again (BetterEnd#620)
  • Wooden ladders use the 3D ladder model again (BetterEnd#617)
  • Coming back from the End through an Eternal Portal could leave the player stuck in the portal
  • Shift-clicking items out of the End stone smelter moves them into the whole inventory, not only the hotbar
  • End structures no longer stall world generation with density-function End mods like Stellarity (BetterEndBetterEnd#391)
  • German: label for the guidebook config option and typos on the Eternal Ritual guidebook page
  • The BetterEnd creative tabs keep related blocks and items together (BetterEnd#533)
  • End wood planks, slabs, stairs, doors, fences and furniture catch fire like vanilla planks (5/20) instead of like logs (5/5)
  • Bulb lanterns have their intended hardness, lantern sound and light again; iron bulb lanterns gave no light

Validation

  • ✅ Dedicated server (Minecraft 1.21.8) started (WorldWeaver 21.800.4, BCLib 21.800.4, BetterNether 21.800.4, BetterEnd 21.800.4, wunderreich 21.800.3)
  • ✅ BiomesOPlenty + Terralith (BiomesOPlenty-fabric-1.21.8-21.8.0.18.jar, Terralith_1.21.x_v2.5.13.jar, GlitchCore-fabric-1.21.8-21.8.0.0.jar, TerraBlender-fabric-1.21.8-6.0.0.3.jar, tested: gametest+worldgen)
  • ✅ Incendium alone (Incendium_1.21.x_v5.4.9.jar, tested: gametest+worldgen)
  • ✅ Nullscape alone (Nullscape_1.21.x_v1.2.14.jar, tested: gametest+worldgen)
  • ✅ BOP + Terralith + Incendium + Nullscape (BiomesOPlenty-fabric-1.21.8-21.8.0.18.jar, Terralith_1.21.x_v2.5.13.jar, GlitchCore-fabric-1.21.8-21.8.0.0.jar, TerraBlender-fabric-1.21.8-6.0.0.3.jar, Incendium_1.21.x_v5.4.9.jar, Nullscape_1.21.x_v1.2.14.jar, tested: gametest+worldgen)

This mod has no additional files