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Remnants | Fellowship

Hire named sellswords with gold and lead them as a warband: five classes, a command wheel, formations, aggro and taunts, downed-not-dead revives, a Warbanner to rally on, and a Chronicle of every ally's deeds.
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Remnants | Fellowship 2.0

Lead a warband

Remnants | Fellowship lets you hire named sellswords with gold and lead them as a warband. Five classes that each fight their own way, a command wheel, four formations, aggro you can steer with a taunting Bulwark, allies that are downed instead of killed so you can drag them back into the fight, a Warbanner to rally on, and a Chronicle that writes every ally's story from what they actually did.

2.0 is a full rework of Better With Gold. Same mod id, so 1.x worlds keep their gold gear, and the gold items are still here.

The command wheel in use

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Your Warband

Hire your warband

  • Sellswords for hire turn up near village bells. Each one shows its name, class, level and price above its head. Use one while holding gold ingots to hire it. The price is 7 to 12 gold at level 1, plus 2 or 3 per level.
  • Up to 6 allies per leader by default (partySize, up to 24).
  • Every ally rolls one or two of eleven traits: Steadfast, Swift, Brutal, Keen-eyed, Stalwart, Devoted, Lucky, Greedy, Hardy, Fearless and Merciful. The leading trait gives its epithet: Brenna the Steadfast, Corwin Bonebreaker.
  • Allies earn experience for every kill they help with and reach level 20, with titles at 5, 10, 15 and 20 (Veteran, Champion, Hero, Legend). Morale rises with victories and falls when friends go down; high morale hits harder.
  • Real gear: crouch and use an ally while holding a weapon, shield or armour piece to hand it over. Their stats are plain attributes, so gear from any mod works.

Five Classes

Five classes

Class Role Fights by Ability
Bulwark Tank Sword and shield in the front line Challenge: taunts every enemy within 8 blocks that is attacking someone else, for 6 seconds
Skirmisher Melee Golden scythe, in the thick of it Whirl: every 6 seconds, hits every enemy within 3 blocks for 60% damage
Ranger Ranged Keeps its distance with a bow Volley: every 10 seconds, three arrows at once
Mender Healer Stays behind the line Mend: heals the most hurt ally or leader every 3 seconds, and revives the downed
Arcanist Caster Arc bolts from range Arc Storm: lightning on packed enemies, 120% damage to everyone within 5 blocks of the target

Classes are JSON files in config/better_with_gold/classes/: change their numbers or add your own.

Command

Command the band

  • Hold G for the command wheel, point, let go: Follow, Charge, Focus (your crosshair target), Hold, Fall back, Guard banner, Formation and Recall.
  • Four formations around you, or around your planted Warbanner: Line, Wedge, Shield Wall (tanks and melee in front) and Circle.
  • Party frames in the corner show every ally's class, health and level, with a red countdown when one is down.

Aggro & Taunts

Aggro you can steer

  • Enemies remember who hurt them and who healed their targets, and attack whoever holds the most aggro. They keep their target until someone beats it by 10%, so a fight has a shape.
  • The Bulwark's Challenge pulls enemies off everyone else.
  • A label over every engaged enemy shows who it is after.

Downed, Not Dead

Pull them back up

Reviving an ally under fire

  • At zero health an ally collapses instead of dying, enemies lose interest, and it bleeds out over 30 seconds.
  • Crouch beside it for 3 seconds to revive it (any friendly player can). A Mender does it in 5.
  • An ally that bleeds out is carried back to camp and can be summoned again after 5 minutes.
  • Want stakes? Turn on permadeath and the fallen join the Remembrance.

The Warbanner

Plant the Warbanner

  • Craft it from 3 gold ingots, a black banner and a stick.
  • Use it on the ground to plant it: the warband forms up around it in your formation and guards it.
  • Use it in the air to lift it, and they follow you again.

Roster & Chronicle

Every ally has a story

  • Press U for the roster: every ally with a live 3D portrait, health, experience and morale, kills, bosses, revives and healing, traits and ability, and buttons to send them to camp, summon or dismiss them.
  • The Chronicle is written from what actually happened: where they swore the oath, the kill that blooded them, kill milestones, the bosses they fought, the times they went down and who pulled them back, the dimensions they crossed.

Never Lost

  • Allies following you come along when you log out and back in, and when you change dimension.
  • If one is left behind in an unloaded area, choose Recall: the chunk where it was last seen is loaded and it is brought to you. Allies told to Hold or Guard banner stay where they are.

Gold & Gilded Regalia

  • Gold pays your sellswords.
  • Each piece of Reinforced Golden Armour you wear adds 3% damage and 5 points of minimum morale to allies within 24 blocks.
  • The Golden Fish fully heals an ally and adds 30 morale; a gold nugget adds 5.
  • The 17 gold items of Better With Gold stay, in the Gilded Regalia tab, with their crafting and smithing recipes.

Server Owners

Your rules

  • config/better_with_gold/fellowship.json: party size, a world-wide ally cap, bleed-out and revive times, permadeath, sellsword spawning and prices, the hiring currency, friendly fire, PvP, aggro labels.
  • Class files in config/better_with_gold/classes/. /fellowship reload applies changes.
  • Admin commands: /fellowship recruit, /fellowship sellsword, /fellowship setlevel.

Downloads & Compatibility

Minecraft Loaders
1.20.1 Fabric, Forge
1.21.1 Fabric, NeoForge, Forge
26.2 Fabric, NeoForge
26.3 Fabric, NeoForge
  • Fabric builds need Fabric API. Nothing else is required, on any loader.
  • Install on the server and the client (screens, keys and party frames are client side).
  • Remnants | RPG Attribute System, optional: allies cannot out-level your RPG level (at least level 5).
  • Allies are vanilla owned entities, which other Remnants mods treat as yours: Remnants: RPG Mobs, Remnants | Skills and Powers, Mob Loot Bags.

Questions

Do my allies die for good? Not by default: they are downed, then carried back to camp. Turn on permadeath if you want that.

Can I lose them? Allies following you travel with you through log-outs and dimension changes, and Recall finds the ones left behind.

Do allies hurt players? No. Allies never attack players unless the server turns on allowPvp, and then just the players who attack their leader.

Does it need a resource pack? No. Every effect is vanilla particles and sounds.

I had Better With Gold. Update in place: the mod id is the same, so your gold gear stays.

Gallery

An Arc Storm lands on a pillager band at sunset

The warband: Mender, Arcanist, Bulwark, Skirmisher and Ranger

The Bulwark's Challenge ring spreads out while the Skirmisher whirls

More in the gallery: every class in action, hiring, the roster, downed and revived, the Warbanner.

Remnants | Fellowship Team

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